// This file was GENERATED by command: // pump.py function_template.h.pump // DO NOT EDIT BY HAND!!! #ifndef GIN_FUNCTION_TEMPLATE_H_ #define GIN_FUNCTION_TEMPLATE_H_ // Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/callback.h" #include "base/logging.h" #include "gin/arguments.h" #include "gin/converter.h" #include "gin/gin_export.h" #include "v8/include/v8.h" namespace gin { class PerIsolateData; enum CreateFunctionTemplateFlags { HolderIsFirstArgument = 1 << 0, }; namespace internal { template struct CallbackParamTraits { typedef T LocalType; }; template struct CallbackParamTraits { typedef T LocalType; }; template struct CallbackParamTraits { typedef T* LocalType; }; // CallbackHolder and CallbackHolderBase are used to pass a base::Callback from // CreateFunctionTemplate through v8 (via v8::FunctionTemplate) to // DispatchToCallback, where it is invoked. // This simple base class is used so that we can share a single object template // among every CallbackHolder instance. class GIN_EXPORT CallbackHolderBase { public: v8::Handle GetHandle(v8::Isolate* isolate); protected: explicit CallbackHolderBase(v8::Isolate* isolate); virtual ~CallbackHolderBase(); private: static void WeakCallback( const v8::WeakCallbackData& data); v8::Persistent v8_ref_; DISALLOW_COPY_AND_ASSIGN(CallbackHolderBase); }; template class CallbackHolder : public CallbackHolderBase { public: CallbackHolder(v8::Isolate* isolate, const base::Callback& callback, int flags) : CallbackHolderBase(isolate), callback(callback), flags(flags) {} base::Callback callback; int flags; private: virtual ~CallbackHolder() {} DISALLOW_COPY_AND_ASSIGN(CallbackHolder); }; // This set of templates invokes a base::Callback, converts the return type to a // JavaScript value, and returns that value to script via the provided // gin::Arguments object. // // In C++, you can declare the function foo(void), but you can't pass a void // expression to foo. As a result, we must specialize the case of Callbacks that // have the void return type. template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1, const P2& a2, const P3& a3, const P4& a4, const P5& a5, const P6& a6) { args->Return(callback.Run(a1, a2, a3, a4, a5, a6)); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1, const P2& a2, const P3& a3, const P4& a4, const P5& a5, const P6& a6) { callback.Run(a1, a2, a3, a4, a5, a6); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1, const P2& a2, const P3& a3, const P4& a4, const P5& a5) { args->Return(callback.Run(a1, a2, a3, a4, a5)); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1, const P2& a2, const P3& a3, const P4& a4, const P5& a5) { callback.Run(a1, a2, a3, a4, a5); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1, const P2& a2, const P3& a3, const P4& a4) { args->Return(callback.Run(a1, a2, a3, a4)); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1, const P2& a2, const P3& a3, const P4& a4) { callback.Run(a1, a2, a3, a4); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1, const P2& a2, const P3& a3) { args->Return(callback.Run(a1, a2, a3)); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1, const P2& a2, const P3& a3) { callback.Run(a1, a2, a3); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1, const P2& a2) { args->Return(callback.Run(a1, a2)); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1, const P2& a2) { callback.Run(a1, a2); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1) { args->Return(callback.Run(a1)); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback, const P1& a1) { callback.Run(a1); } }; template struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback) { args->Return(callback.Run()); } }; template<> struct Invoker { inline static void Go( Arguments* args, const base::Callback& callback) { callback.Run(); } }; template bool GetNextArgument(Arguments* args, int create_flags, bool is_first, T* result) { if (is_first && (create_flags & HolderIsFirstArgument) != 0) { return args->GetHolder(result); } else { return args->GetNext(result); } } // For advanced use cases, we allow callers to request the unparsed Arguments // object and poke around in it directly. inline bool GetNextArgument(Arguments* args, int create_flags, bool is_first, Arguments* result) { *result = *args; return true; } inline bool GetNextArgument(Arguments* args, int create_flags, bool is_first, Arguments** result) { *result = args; return true; } // It's common for clients to just need the isolate, so we make that easy. inline bool GetNextArgument(Arguments* args, int create_flags, bool is_first, v8::Isolate** result) { *result = args->isolate(); return true; } // DispatchToCallback converts all the JavaScript arguments to C++ types and // invokes the base::Callback. template struct Dispatcher { }; template struct Dispatcher { static void DispatchToCallback( const v8::FunctionCallbackInfo& info) { Arguments args(info); v8::Handle v8_holder; CHECK(args.GetData(&v8_holder)); CallbackHolderBase* holder_base = reinterpret_cast( v8_holder->Value()); typedef CallbackHolder HolderT; HolderT* holder = static_cast(holder_base); Invoker::Go(&args, holder->callback); } }; template struct Dispatcher { static void DispatchToCallback( const v8::FunctionCallbackInfo& info) { Arguments args(info); v8::Handle v8_holder; CHECK(args.GetData(&v8_holder)); CallbackHolderBase* holder_base = reinterpret_cast( v8_holder->Value()); typedef CallbackHolder HolderT; HolderT* holder = static_cast(holder_base); typename CallbackParamTraits::LocalType a1; if (!GetNextArgument(&args, holder->flags, true, &a1)) { args.ThrowError(); return; } Invoker::Go(&args, holder->callback, a1); } }; template struct Dispatcher { static void DispatchToCallback( const v8::FunctionCallbackInfo& info) { Arguments args(info); v8::Handle v8_holder; CHECK(args.GetData(&v8_holder)); CallbackHolderBase* holder_base = reinterpret_cast( v8_holder->Value()); typedef CallbackHolder HolderT; HolderT* holder = static_cast(holder_base); typename CallbackParamTraits::LocalType a1; typename CallbackParamTraits::LocalType a2; if (!GetNextArgument(&args, holder->flags, true, &a1) || !GetNextArgument(&args, holder->flags, false, &a2)) { args.ThrowError(); return; } Invoker::Go(&args, holder->callback, a1, a2); } }; template struct Dispatcher { static void DispatchToCallback( const v8::FunctionCallbackInfo& info) { Arguments args(info); v8::Handle v8_holder; CHECK(args.GetData(&v8_holder)); CallbackHolderBase* holder_base = reinterpret_cast( v8_holder->Value()); typedef CallbackHolder HolderT; HolderT* holder = static_cast(holder_base); typename CallbackParamTraits::LocalType a1; typename CallbackParamTraits::LocalType a2; typename CallbackParamTraits::LocalType a3; if (!GetNextArgument(&args, holder->flags, true, &a1) || !GetNextArgument(&args, holder->flags, false, &a2) || !GetNextArgument(&args, holder->flags, false, &a3)) { args.ThrowError(); return; } Invoker::Go(&args, holder->callback, a1, a2, a3); } }; template struct Dispatcher { static void DispatchToCallback( const v8::FunctionCallbackInfo& info) { Arguments args(info); v8::Handle v8_holder; CHECK(args.GetData(&v8_holder)); CallbackHolderBase* holder_base = reinterpret_cast( v8_holder->Value()); typedef CallbackHolder HolderT; HolderT* holder = static_cast(holder_base); typename CallbackParamTraits::LocalType a1; typename CallbackParamTraits::LocalType a2; typename CallbackParamTraits::LocalType a3; typename CallbackParamTraits::LocalType a4; if (!GetNextArgument(&args, holder->flags, true, &a1) || !GetNextArgument(&args, holder->flags, false, &a2) || !GetNextArgument(&args, holder->flags, false, &a3) || !GetNextArgument(&args, holder->flags, false, &a4)) { args.ThrowError(); return; } Invoker::Go(&args, holder->callback, a1, a2, a3, a4); } }; template struct Dispatcher { static void DispatchToCallback( const v8::FunctionCallbackInfo& info) { Arguments args(info); v8::Handle v8_holder; CHECK(args.GetData(&v8_holder)); CallbackHolderBase* holder_base = reinterpret_cast( v8_holder->Value()); typedef CallbackHolder HolderT; HolderT* holder = static_cast(holder_base); typename CallbackParamTraits::LocalType a1; typename CallbackParamTraits::LocalType a2; typename CallbackParamTraits::LocalType a3; typename CallbackParamTraits::LocalType a4; typename CallbackParamTraits::LocalType a5; if (!GetNextArgument(&args, holder->flags, true, &a1) || !GetNextArgument(&args, holder->flags, false, &a2) || !GetNextArgument(&args, holder->flags, false, &a3) || !GetNextArgument(&args, holder->flags, false, &a4) || !GetNextArgument(&args, holder->flags, false, &a5)) { args.ThrowError(); return; } Invoker::Go(&args, holder->callback, a1, a2, a3, a4, a5); } }; template struct Dispatcher { static void DispatchToCallback( const v8::FunctionCallbackInfo& info) { Arguments args(info); v8::Handle v8_holder; CHECK(args.GetData(&v8_holder)); CallbackHolderBase* holder_base = reinterpret_cast( v8_holder->Value()); typedef CallbackHolder HolderT; HolderT* holder = static_cast(holder_base); typename CallbackParamTraits::LocalType a1; typename CallbackParamTraits::LocalType a2; typename CallbackParamTraits::LocalType a3; typename CallbackParamTraits::LocalType a4; typename CallbackParamTraits::LocalType a5; typename CallbackParamTraits::LocalType a6; if (!GetNextArgument(&args, holder->flags, true, &a1) || !GetNextArgument(&args, holder->flags, false, &a2) || !GetNextArgument(&args, holder->flags, false, &a3) || !GetNextArgument(&args, holder->flags, false, &a4) || !GetNextArgument(&args, holder->flags, false, &a5) || !GetNextArgument(&args, holder->flags, false, &a6)) { args.ThrowError(); return; } Invoker::Go(&args, holder->callback, a1, a2, a3, a4, a5, a6); } }; } // namespace internal // CreateFunctionTemplate creates a v8::FunctionTemplate that will create // JavaScript functions that execute a provided C++ function or base::Callback. // JavaScript arguments are automatically converted via gin::Converter, as is // the return value of the C++ function, if any. template v8::Local CreateFunctionTemplate( v8::Isolate* isolate, const base::Callback callback, int callback_flags = 0) { typedef internal::CallbackHolder HolderT; HolderT* holder = new HolderT(isolate, callback, callback_flags); return v8::FunctionTemplate::New( isolate, &internal::Dispatcher::DispatchToCallback, ConvertToV8 >(isolate, holder->GetHandle(isolate))); } // CreateFunctionHandler installs a CallAsFunction handler on the given // object template that forwards to a provided C++ function or base::Callback. template void CreateFunctionHandler(v8::Isolate* isolate, v8::Local tmpl, const base::Callback callback, int callback_flags = 0) { typedef internal::CallbackHolder HolderT; HolderT* holder = new HolderT(isolate, callback, callback_flags); tmpl->SetCallAsFunctionHandler(&internal::Dispatcher::DispatchToCallback, ConvertToV8 >( isolate, holder->GetHandle(isolate))); } } // namespace gin #endif // GIN_FUNCTION_TEMPLATE_H_