// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/audio_input_device.h" #include "base/basictypes.h" #include "base/bind.h" #include "base/threading/thread_restrictions.h" #include "base/time/time.h" #include "media/audio/audio_manager_base.h" #include "media/base/audio_bus.h" namespace media { // The number of shared memory buffer segments indicated to browser process // in order to avoid data overwriting. This number can be any positive number, // dependent how fast the renderer process can pick up captured data from // shared memory. static const int kRequestedSharedMemoryCount = 10; // Takes care of invoking the capture callback on the audio thread. // An instance of this class is created for each capture stream in // OnLowLatencyCreated(). class AudioInputDevice::AudioThreadCallback : public AudioDeviceThread::Callback { public: AudioThreadCallback(const AudioParameters& audio_parameters, base::SharedMemoryHandle memory, int memory_length, int total_segments, CaptureCallback* capture_callback); virtual ~AudioThreadCallback(); virtual void MapSharedMemory() OVERRIDE; // Called whenever we receive notifications about pending data. virtual void Process(int pending_data) OVERRIDE; private: int current_segment_id_; CaptureCallback* capture_callback_; scoped_ptr audio_bus_; DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); }; AudioInputDevice::AudioInputDevice( scoped_ptr ipc, const scoped_refptr& io_task_runner) : ScopedTaskRunnerObserver(io_task_runner), callback_(NULL), ipc_(ipc.Pass()), state_(IDLE), session_id_(0), agc_is_enabled_(false), stopping_hack_(false) { CHECK(ipc_); // The correctness of the code depends on the relative values assigned in the // State enum. COMPILE_ASSERT(IPC_CLOSED < IDLE, invalid_enum_value_assignment_0); COMPILE_ASSERT(IDLE < CREATING_STREAM, invalid_enum_value_assignment_1); COMPILE_ASSERT(CREATING_STREAM < RECORDING, invalid_enum_value_assignment_2); } void AudioInputDevice::Initialize(const AudioParameters& params, CaptureCallback* callback, int session_id) { DCHECK(params.IsValid()); DCHECK(!callback_); DCHECK_EQ(0, session_id_); audio_parameters_ = params; callback_ = callback; session_id_ = session_id; } void AudioInputDevice::Start() { DCHECK(callback_) << "Initialize hasn't been called"; DVLOG(1) << "Start()"; task_runner()->PostTask(FROM_HERE, base::Bind(&AudioInputDevice::StartUpOnIOThread, this)); } void AudioInputDevice::Stop() { DVLOG(1) << "Stop()"; { base::AutoLock auto_lock(audio_thread_lock_); audio_thread_.Stop(base::MessageLoop::current()); stopping_hack_ = true; } task_runner()->PostTask(FROM_HERE, base::Bind(&AudioInputDevice::ShutDownOnIOThread, this)); } void AudioInputDevice::SetVolume(double volume) { if (volume < 0 || volume > 1.0) { DLOG(ERROR) << "Invalid volume value specified"; return; } task_runner()->PostTask(FROM_HERE, base::Bind(&AudioInputDevice::SetVolumeOnIOThread, this, volume)); } void AudioInputDevice::SetAutomaticGainControl(bool enabled) { DVLOG(1) << "SetAutomaticGainControl(enabled=" << enabled << ")"; task_runner()->PostTask(FROM_HERE, base::Bind(&AudioInputDevice::SetAutomaticGainControlOnIOThread, this, enabled)); } void AudioInputDevice::OnStreamCreated( base::SharedMemoryHandle handle, base::SyncSocket::Handle socket_handle, int length, int total_segments) { DCHECK(task_runner()->BelongsToCurrentThread()); #if defined(OS_WIN) DCHECK(handle); DCHECK(socket_handle); #else DCHECK_GE(handle.fd, 0); DCHECK_GE(socket_handle, 0); #endif DCHECK_GT(length, 0); if (state_ != CREATING_STREAM) return; base::AutoLock auto_lock(audio_thread_lock_); // TODO(miu): See TODO in OnStreamCreated method for AudioOutputDevice. // Interface changes need to be made; likely, after AudioInputDevice is merged // into AudioOutputDevice (http://crbug.com/179597). if (stopping_hack_) return; DCHECK(audio_thread_.IsStopped()); audio_callback_.reset(new AudioInputDevice::AudioThreadCallback( audio_parameters_, handle, length, total_segments, callback_)); audio_thread_.Start( audio_callback_.get(), socket_handle, "AudioInputDevice", false); state_ = RECORDING; ipc_->RecordStream(); } void AudioInputDevice::OnVolume(double volume) { NOTIMPLEMENTED(); } void AudioInputDevice::OnStateChanged( AudioInputIPCDelegate::State state) { DCHECK(task_runner()->BelongsToCurrentThread()); // Do nothing if the stream has been closed. if (state_ < CREATING_STREAM) return; // TODO(miu): Clean-up inconsistent and incomplete handling here. // http://crbug.com/180640 switch (state) { case AudioInputIPCDelegate::kStopped: ShutDownOnIOThread(); break; case AudioInputIPCDelegate::kRecording: NOTIMPLEMENTED(); break; case AudioInputIPCDelegate::kError: DLOG(WARNING) << "AudioInputDevice::OnStateChanged(kError)"; // Don't dereference the callback object if the audio thread // is stopped or stopping. That could mean that the callback // object has been deleted. // TODO(tommi): Add an explicit contract for clearing the callback // object. Possibly require calling Initialize again or provide // a callback object via Start() and clear it in Stop(). if (!audio_thread_.IsStopped()) callback_->OnCaptureError(); break; default: NOTREACHED(); break; } } void AudioInputDevice::OnIPCClosed() { DCHECK(task_runner()->BelongsToCurrentThread()); state_ = IPC_CLOSED; ipc_.reset(); } AudioInputDevice::~AudioInputDevice() { // TODO(henrika): The current design requires that the user calls // Stop before deleting this class. DCHECK(audio_thread_.IsStopped()); } void AudioInputDevice::StartUpOnIOThread() { DCHECK(task_runner()->BelongsToCurrentThread()); // Make sure we don't call Start() more than once. if (state_ != IDLE) return; if (session_id_ <= 0) { DLOG(WARNING) << "Invalid session id for the input stream " << session_id_; return; } state_ = CREATING_STREAM; ipc_->CreateStream(this, session_id_, audio_parameters_, agc_is_enabled_, kRequestedSharedMemoryCount); } void AudioInputDevice::ShutDownOnIOThread() { DCHECK(task_runner()->BelongsToCurrentThread()); // Close the stream, if we haven't already. if (state_ >= CREATING_STREAM) { ipc_->CloseStream(); state_ = IDLE; agc_is_enabled_ = false; } // We can run into an issue where ShutDownOnIOThread is called right after // OnStreamCreated is called in cases where Start/Stop are called before we // get the OnStreamCreated callback. To handle that corner case, we call // Stop(). In most cases, the thread will already be stopped. // // Another situation is when the IO thread goes away before Stop() is called // in which case, we cannot use the message loop to close the thread handle // and can't not rely on the main thread existing either. base::AutoLock auto_lock_(audio_thread_lock_); base::ThreadRestrictions::ScopedAllowIO allow_io; audio_thread_.Stop(NULL); audio_callback_.reset(); stopping_hack_ = false; } void AudioInputDevice::SetVolumeOnIOThread(double volume) { DCHECK(task_runner()->BelongsToCurrentThread()); if (state_ >= CREATING_STREAM) ipc_->SetVolume(volume); } void AudioInputDevice::SetAutomaticGainControlOnIOThread(bool enabled) { DCHECK(task_runner()->BelongsToCurrentThread()); if (state_ >= CREATING_STREAM) { DLOG(WARNING) << "The AGC state can not be modified after starting."; return; } // We simply store the new AGC setting here. This value will be used when // a new stream is initialized and by GetAutomaticGainControl(). agc_is_enabled_ = enabled; } void AudioInputDevice::WillDestroyCurrentMessageLoop() { LOG(ERROR) << "IO loop going away before the input device has been stopped"; ShutDownOnIOThread(); } // AudioInputDevice::AudioThreadCallback AudioInputDevice::AudioThreadCallback::AudioThreadCallback( const AudioParameters& audio_parameters, base::SharedMemoryHandle memory, int memory_length, int total_segments, CaptureCallback* capture_callback) : AudioDeviceThread::Callback(audio_parameters, memory, memory_length, total_segments), current_segment_id_(0), capture_callback_(capture_callback) { audio_bus_ = AudioBus::Create(audio_parameters_); } AudioInputDevice::AudioThreadCallback::~AudioThreadCallback() { } void AudioInputDevice::AudioThreadCallback::MapSharedMemory() { shared_memory_.Map(memory_length_); } void AudioInputDevice::AudioThreadCallback::Process(int pending_data) { // The shared memory represents parameters, size of the data buffer and the // actual data buffer containing audio data. Map the memory into this // structure and parse out parameters and the data area. uint8* ptr = static_cast(shared_memory_.memory()); ptr += current_segment_id_ * segment_length_; AudioInputBuffer* buffer = reinterpret_cast(ptr); // Usually this will be equal but in the case of low sample rate (e.g. 8kHz, // the buffer may be bigger (on mac at least)). DCHECK_GE(buffer->params.size, segment_length_ - sizeof(AudioInputBufferParameters)); double volume = buffer->params.volume; bool key_pressed = buffer->params.key_pressed; int audio_delay_milliseconds = pending_data / bytes_per_ms_; int16* memory = reinterpret_cast(&buffer->audio[0]); const int bytes_per_sample = sizeof(memory[0]); if (++current_segment_id_ >= total_segments_) current_segment_id_ = 0; // Deinterleave each channel and convert to 32-bit floating-point // with nominal range -1.0 -> +1.0. audio_bus_->FromInterleaved(memory, audio_bus_->frames(), bytes_per_sample); // Deliver captured data to the client in floating point format // and update the audio-delay measurement. capture_callback_->Capture( audio_bus_.get(), audio_delay_milliseconds, volume, key_pressed); } } // namespace media