// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_IPC_H_ #define MEDIA_AUDIO_AUDIO_OUTPUT_IPC_H_ #include "base/memory/shared_memory.h" #include "base/sync_socket.h" #include "media/audio/audio_parameters.h" #include "media/base/media_export.h" namespace media { // Contains IPC notifications for the state of the server side // (AudioOutputController) audio state changes and when an AudioOutputController // has been created. Implemented by AudioOutputDevice. class MEDIA_EXPORT AudioOutputIPCDelegate { public: // Current status of the audio output stream in the browser process. Browser // sends information about the current playback state and error to the // renderer process using this type. enum State { kPlaying, kPaused, kError, kStateLast = kError }; // Called when state of an audio stream has changed. virtual void OnStateChanged(State state) = 0; // Called when an audio stream has been created. // The shared memory |handle| points to a memory section that's used to // transfer audio buffers from the AudioOutputIPCDelegate back to the // AudioRendererHost. The implementation of OnStreamCreated takes ownership. // The |socket_handle| is used by AudioRendererHost to signal requests for // audio data to be written into the shared memory. The AudioOutputIPCDelegate // must read from this socket and provide audio whenever data (search for // "pending_bytes") is received. virtual void OnStreamCreated(base::SharedMemoryHandle handle, base::SyncSocket::Handle socket_handle, int length) = 0; // Called when the AudioOutputIPC object is going away and/or when the IPC // channel has been closed and no more ipc requests can be made. // Implementations should delete their owned AudioOutputIPC instance // immediately. virtual void OnIPCClosed() = 0; protected: virtual ~AudioOutputIPCDelegate(); }; // Provides the IPC functionality for an AudioOutputIPCDelegate (e.g., an // AudioOutputDevice). The implementation should asynchronously deliver the // messages to an AudioOutputController object (or create one in the case of // CreateStream()), that may live in a separate process. class MEDIA_EXPORT AudioOutputIPC { public: virtual ~AudioOutputIPC(); // Sends a request to create an AudioOutputController object in the peer // process and configures it to use the specified audio |params| including // number of synchronized input channels.|session_id| is used by the browser // to select the correct input device if the input channel in |params| is // valid, otherwise it will be ignored. Once the stream has been created, // the implementation will notify |delegate| by calling OnStreamCreated(). virtual void CreateStream(AudioOutputIPCDelegate* delegate, const AudioParameters& params, int session_id) = 0; // Starts playing the stream. This should generate a call to // AudioOutputController::Play(). virtual void PlayStream() = 0; // Pauses an audio stream. This should generate a call to // AudioOutputController::Pause(). virtual void PauseStream() = 0; // Closes the audio stream which should shut down the corresponding // AudioOutputController in the peer process. virtual void CloseStream() = 0; // Sets the volume of the audio stream. virtual void SetVolume(double volume) = 0; }; } // namespace media #endif // MEDIA_AUDIO_AUDIO_OUTPUT_IPC_H_