// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/fake_audio_input_stream.h" #include "base/bind.h" #include "base/lazy_instance.h" #include "media/audio/audio_manager_base.h" using base::TimeTicks; using base::TimeDelta; namespace media { namespace { // These values are based on experiments for local-to-local // PeerConnection to demonstrate audio/video synchronization. const int kBeepDurationMilliseconds = 20; const int kBeepFrequency = 400; struct BeepContext { BeepContext() : beep_once(false) {} base::Lock beep_lock; bool beep_once; }; static base::LazyInstance g_beep_context = LAZY_INSTANCE_INITIALIZER; } // namespace AudioInputStream* FakeAudioInputStream::MakeFakeStream( AudioManagerBase* manager, const AudioParameters& params) { return new FakeAudioInputStream(manager, params); } FakeAudioInputStream::FakeAudioInputStream(AudioManagerBase* manager, const AudioParameters& params) : audio_manager_(manager), callback_(NULL), buffer_size_((params.channels() * params.bits_per_sample() * params.frames_per_buffer()) / 8), params_(params), thread_("FakeAudioRecordingThread"), callback_interval_(base::TimeDelta::FromMilliseconds( (params.frames_per_buffer() * 1000) / params.sample_rate())), beep_duration_in_buffers_( kBeepDurationMilliseconds * params.sample_rate() / params.frames_per_buffer() / 1000), beep_generated_in_buffers_(0), beep_period_in_frames_(params.sample_rate() / kBeepFrequency), frames_elapsed_(0) { } FakeAudioInputStream::~FakeAudioInputStream() {} bool FakeAudioInputStream::Open() { buffer_.reset(new uint8[buffer_size_]); memset(buffer_.get(), 0, buffer_size_); return true; } void FakeAudioInputStream::Start(AudioInputCallback* callback) { DCHECK(!thread_.IsRunning()); DCHECK(!callback_); callback_ = callback; last_callback_time_ = TimeTicks::Now(); thread_.Start(); thread_.message_loop()->PostDelayedTask( FROM_HERE, base::Bind(&FakeAudioInputStream::DoCallback, base::Unretained(this)), callback_interval_); } void FakeAudioInputStream::DoCallback() { DCHECK(callback_); memset(buffer_.get(), 0, buffer_size_); bool should_beep = false; { BeepContext* beep_context = g_beep_context.Pointer(); base::AutoLock auto_lock(beep_context->beep_lock); should_beep = beep_context->beep_once; beep_context->beep_once = false; } // If this object was instructed to generate a beep or has started to // generate a beep sound. if (should_beep || beep_generated_in_buffers_) { // Compute the number of frames to output high value. Then compute the // number of bytes based on channels and bits per channel. int high_frames = beep_period_in_frames_ / 2; int high_bytes = high_frames * params_.bits_per_sample() * params_.channels() / 8; // Separate high and low with the same number of bytes to generate a // square wave. int position = 0; while (position + high_bytes <= buffer_size_) { // Write high values first. memset(buffer_.get() + position, 128, high_bytes); // Then leave low values in the buffer with |high_bytes|. position += high_bytes * 2; } ++beep_generated_in_buffers_; if (beep_generated_in_buffers_ >= beep_duration_in_buffers_) beep_generated_in_buffers_ = 0; } callback_->OnData(this, buffer_.get(), buffer_size_, buffer_size_, 1.0); frames_elapsed_ += params_.frames_per_buffer(); const TimeTicks now = TimeTicks::Now(); base::TimeDelta next_callback_time = last_callback_time_ + callback_interval_ * 2 - now; // If we are falling behind, try to catch up as much as we can in the next // callback. if (next_callback_time < base::TimeDelta()) next_callback_time = base::TimeDelta(); last_callback_time_ = now; thread_.message_loop()->PostDelayedTask( FROM_HERE, base::Bind(&FakeAudioInputStream::DoCallback, base::Unretained(this)), next_callback_time); } void FakeAudioInputStream::Stop() { thread_.Stop(); callback_ = NULL; } void FakeAudioInputStream::Close() { audio_manager_->ReleaseInputStream(this); } double FakeAudioInputStream::GetMaxVolume() { return 1.0; } void FakeAudioInputStream::SetVolume(double volume) { } double FakeAudioInputStream::GetVolume() { return 1.0; } void FakeAudioInputStream::SetAutomaticGainControl(bool enabled) {} bool FakeAudioInputStream::GetAutomaticGainControl() { return true; } // static void FakeAudioInputStream::BeepOnce() { BeepContext* beep_context = g_beep_context.Pointer(); base::AutoLock auto_lock(beep_context->beep_lock); beep_context->beep_once = true; } } // namespace media