// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/win/audio_low_latency_input_win.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/strings/utf_string_conversions.h" #include "media/audio/win/audio_manager_win.h" #include "media/audio/win/avrt_wrapper_win.h" using base::win::ScopedComPtr; using base::win::ScopedCOMInitializer; namespace media { namespace { // Returns true if |device| represents the default communication capture device. bool IsDefaultCommunicationDevice(IMMDeviceEnumerator* enumerator, IMMDevice* device) { ScopedComPtr communications; if (FAILED(enumerator->GetDefaultAudioEndpoint(eCapture, eCommunications, communications.Receive()))) { return false; } base::win::ScopedCoMem communications_id, device_id; device->GetId(&device_id); communications->GetId(&communications_id); return lstrcmpW(communications_id, device_id) == 0; } } // namespace WASAPIAudioInputStream::WASAPIAudioInputStream( AudioManagerWin* manager, const AudioParameters& params, const std::string& device_id) : manager_(manager), capture_thread_(NULL), opened_(false), started_(false), frame_size_(0), packet_size_frames_(0), packet_size_bytes_(0), endpoint_buffer_size_frames_(0), effects_(params.effects()), device_id_(device_id), perf_count_to_100ns_units_(0.0), ms_to_frame_count_(0.0), sink_(NULL) { DCHECK(manager_); // Load the Avrt DLL if not already loaded. Required to support MMCSS. bool avrt_init = avrt::Initialize(); DCHECK(avrt_init) << "Failed to load the Avrt.dll"; // Set up the desired capture format specified by the client. format_.nSamplesPerSec = params.sample_rate(); format_.wFormatTag = WAVE_FORMAT_PCM; format_.wBitsPerSample = params.bits_per_sample(); format_.nChannels = params.channels(); format_.nBlockAlign = (format_.wBitsPerSample / 8) * format_.nChannels; format_.nAvgBytesPerSec = format_.nSamplesPerSec * format_.nBlockAlign; format_.cbSize = 0; // Size in bytes of each audio frame. frame_size_ = format_.nBlockAlign; // Store size of audio packets which we expect to get from the audio // endpoint device in each capture event. packet_size_frames_ = params.GetBytesPerBuffer() / format_.nBlockAlign; packet_size_bytes_ = params.GetBytesPerBuffer(); DVLOG(1) << "Number of bytes per audio frame : " << frame_size_; DVLOG(1) << "Number of audio frames per packet: " << packet_size_frames_; // All events are auto-reset events and non-signaled initially. // Create the event which the audio engine will signal each time // a buffer becomes ready to be processed by the client. audio_samples_ready_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL)); DCHECK(audio_samples_ready_event_.IsValid()); // Create the event which will be set in Stop() when capturing shall stop. stop_capture_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL)); DCHECK(stop_capture_event_.IsValid()); ms_to_frame_count_ = static_cast(params.sample_rate()) / 1000.0; LARGE_INTEGER performance_frequency; if (QueryPerformanceFrequency(&performance_frequency)) { perf_count_to_100ns_units_ = (10000000.0 / static_cast(performance_frequency.QuadPart)); } else { DLOG(ERROR) << "High-resolution performance counters are not supported."; } } WASAPIAudioInputStream::~WASAPIAudioInputStream() {} bool WASAPIAudioInputStream::Open() { DCHECK(CalledOnValidThread()); // Verify that we are not already opened. if (opened_) return false; // Obtain a reference to the IMMDevice interface of the capturing // device with the specified unique identifier or role which was // set at construction. HRESULT hr = SetCaptureDevice(); if (FAILED(hr)) return false; // Obtain an IAudioClient interface which enables us to create and initialize // an audio stream between an audio application and the audio engine. hr = ActivateCaptureDevice(); if (FAILED(hr)) return false; // Retrieve the stream format which the audio engine uses for its internal // processing/mixing of shared-mode streams. This function call is for // diagnostic purposes only and only in debug mode. #ifndef NDEBUG hr = GetAudioEngineStreamFormat(); #endif // Verify that the selected audio endpoint supports the specified format // set during construction. if (!DesiredFormatIsSupported()) return false; // Initialize the audio stream between the client and the device using // shared mode and a lowest possible glitch-free latency. hr = InitializeAudioEngine(); opened_ = SUCCEEDED(hr); return opened_; } void WASAPIAudioInputStream::Start(AudioInputCallback* callback) { DCHECK(CalledOnValidThread()); DCHECK(callback); DLOG_IF(ERROR, !opened_) << "Open() has not been called successfully"; if (!opened_) return; if (started_) return; DCHECK(!sink_); sink_ = callback; // Starts periodic AGC microphone measurements if the AGC has been enabled // using SetAutomaticGainControl(). StartAgc(); // Create and start the thread that will drive the capturing by waiting for // capture events. capture_thread_ = new base::DelegateSimpleThread(this, "wasapi_capture_thread"); capture_thread_->Start(); // Start streaming data between the endpoint buffer and the audio engine. HRESULT hr = audio_client_->Start(); DLOG_IF(ERROR, FAILED(hr)) << "Failed to start input streaming."; if (SUCCEEDED(hr) && audio_render_client_for_loopback_) hr = audio_render_client_for_loopback_->Start(); started_ = SUCCEEDED(hr); } void WASAPIAudioInputStream::Stop() { DCHECK(CalledOnValidThread()); DVLOG(1) << "WASAPIAudioInputStream::Stop()"; if (!started_) return; // Stops periodic AGC microphone measurements. StopAgc(); // Shut down the capture thread. if (stop_capture_event_.IsValid()) { SetEvent(stop_capture_event_.Get()); } // Stop the input audio streaming. HRESULT hr = audio_client_->Stop(); if (FAILED(hr)) { LOG(ERROR) << "Failed to stop input streaming."; } // Wait until the thread completes and perform cleanup. if (capture_thread_) { SetEvent(stop_capture_event_.Get()); capture_thread_->Join(); capture_thread_ = NULL; } started_ = false; sink_ = NULL; } void WASAPIAudioInputStream::Close() { DVLOG(1) << "WASAPIAudioInputStream::Close()"; // It is valid to call Close() before calling open or Start(). // It is also valid to call Close() after Start() has been called. Stop(); // Inform the audio manager that we have been closed. This will cause our // destruction. manager_->ReleaseInputStream(this); } double WASAPIAudioInputStream::GetMaxVolume() { // Verify that Open() has been called succesfully, to ensure that an audio // session exists and that an ISimpleAudioVolume interface has been created. DLOG_IF(ERROR, !opened_) << "Open() has not been called successfully"; if (!opened_) return 0.0; // The effective volume value is always in the range 0.0 to 1.0, hence // we can return a fixed value (=1.0) here. return 1.0; } void WASAPIAudioInputStream::SetVolume(double volume) { DVLOG(1) << "SetVolume(volume=" << volume << ")"; DCHECK(CalledOnValidThread()); DCHECK_GE(volume, 0.0); DCHECK_LE(volume, 1.0); DLOG_IF(ERROR, !opened_) << "Open() has not been called successfully"; if (!opened_) return; // Set a new master volume level. Valid volume levels are in the range // 0.0 to 1.0. Ignore volume-change events. HRESULT hr = simple_audio_volume_->SetMasterVolume(static_cast(volume), NULL); DLOG_IF(WARNING, FAILED(hr)) << "Failed to set new input master volume."; // Update the AGC volume level based on the last setting above. Note that, // the volume-level resolution is not infinite and it is therefore not // possible to assume that the volume provided as input parameter can be // used directly. Instead, a new query to the audio hardware is required. // This method does nothing if AGC is disabled. UpdateAgcVolume(); } double WASAPIAudioInputStream::GetVolume() { DLOG_IF(ERROR, !opened_) << "Open() has not been called successfully"; if (!opened_) return 0.0; // Retrieve the current volume level. The value is in the range 0.0 to 1.0. float level = 0.0f; HRESULT hr = simple_audio_volume_->GetMasterVolume(&level); DLOG_IF(WARNING, FAILED(hr)) << "Failed to get input master volume."; return static_cast(level); } // static AudioParameters WASAPIAudioInputStream::GetInputStreamParameters( const std::string& device_id) { int sample_rate = 48000; ChannelLayout channel_layout = CHANNEL_LAYOUT_STEREO; base::win::ScopedCoMem audio_engine_mix_format; int effects = AudioParameters::NO_EFFECTS; if (SUCCEEDED(GetMixFormat(device_id, &audio_engine_mix_format, &effects))) { sample_rate = static_cast(audio_engine_mix_format->nSamplesPerSec); channel_layout = audio_engine_mix_format->nChannels == 1 ? CHANNEL_LAYOUT_MONO : CHANNEL_LAYOUT_STEREO; } // Use 10ms frame size as default. int frames_per_buffer = sample_rate / 100; return AudioParameters( AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout, 0, sample_rate, 16, frames_per_buffer, effects); } // static HRESULT WASAPIAudioInputStream::GetMixFormat(const std::string& device_id, WAVEFORMATEX** device_format, int* effects) { DCHECK(effects); // It is assumed that this static method is called from a COM thread, i.e., // CoInitializeEx() is not called here to avoid STA/MTA conflicts. ScopedComPtr enumerator; HRESULT hr = enumerator.CreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER); if (FAILED(hr)) return hr; ScopedComPtr endpoint_device; if (device_id == AudioManagerBase::kDefaultDeviceId) { // Retrieve the default capture audio endpoint. hr = enumerator->GetDefaultAudioEndpoint(eCapture, eConsole, endpoint_device.Receive()); } else if (device_id == AudioManagerBase::kLoopbackInputDeviceId) { // Get the mix format of the default playback stream. hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole, endpoint_device.Receive()); } else { // Retrieve a capture endpoint device that is specified by an endpoint // device-identification string. hr = enumerator->GetDevice(base::UTF8ToUTF16(device_id).c_str(), endpoint_device.Receive()); } if (FAILED(hr)) return hr; *effects = IsDefaultCommunicationDevice(enumerator, endpoint_device) ? AudioParameters::DUCKING : AudioParameters::NO_EFFECTS; ScopedComPtr audio_client; hr = endpoint_device->Activate(__uuidof(IAudioClient), CLSCTX_INPROC_SERVER, NULL, audio_client.ReceiveVoid()); return SUCCEEDED(hr) ? audio_client->GetMixFormat(device_format) : hr; } void WASAPIAudioInputStream::Run() { ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA); // Increase the thread priority. capture_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); // Enable MMCSS to ensure that this thread receives prioritized access to // CPU resources. DWORD task_index = 0; HANDLE mm_task = avrt::AvSetMmThreadCharacteristics(L"Pro Audio", &task_index); bool mmcss_is_ok = (mm_task && avrt::AvSetMmThreadPriority(mm_task, AVRT_PRIORITY_CRITICAL)); if (!mmcss_is_ok) { // Failed to enable MMCSS on this thread. It is not fatal but can lead // to reduced QoS at high load. DWORD err = GetLastError(); LOG(WARNING) << "Failed to enable MMCSS (error code=" << err << ")."; } // Allocate a buffer with a size that enables us to take care of cases like: // 1) The recorded buffer size is smaller, or does not match exactly with, // the selected packet size used in each callback. // 2) The selected buffer size is larger than the recorded buffer size in // each event. size_t buffer_frame_index = 0; size_t capture_buffer_size = std::max( 2 * endpoint_buffer_size_frames_ * frame_size_, 2 * packet_size_frames_ * frame_size_); scoped_ptr capture_buffer(new uint8[capture_buffer_size]); LARGE_INTEGER now_count; bool recording = true; bool error = false; double volume = GetVolume(); HANDLE wait_array[2] = {stop_capture_event_, audio_samples_ready_event_}; while (recording && !error) { HRESULT hr = S_FALSE; // Wait for a close-down event or a new capture event. DWORD wait_result = WaitForMultipleObjects(2, wait_array, FALSE, INFINITE); switch (wait_result) { case WAIT_FAILED: error = true; break; case WAIT_OBJECT_0 + 0: // |stop_capture_event_| has been set. recording = false; break; case WAIT_OBJECT_0 + 1: { // |audio_samples_ready_event_| has been set. BYTE* data_ptr = NULL; UINT32 num_frames_to_read = 0; DWORD flags = 0; UINT64 device_position = 0; UINT64 first_audio_frame_timestamp = 0; // Retrieve the amount of data in the capture endpoint buffer, // replace it with silence if required, create callbacks for each // packet and store non-delivered data for the next event. hr = audio_capture_client_->GetBuffer(&data_ptr, &num_frames_to_read, &flags, &device_position, &first_audio_frame_timestamp); if (FAILED(hr)) { DLOG(ERROR) << "Failed to get data from the capture buffer"; continue; } if (num_frames_to_read != 0) { size_t pos = buffer_frame_index * frame_size_; size_t num_bytes = num_frames_to_read * frame_size_; DCHECK_GE(capture_buffer_size, pos + num_bytes); if (flags & AUDCLNT_BUFFERFLAGS_SILENT) { // Clear out the local buffer since silence is reported. memset(&capture_buffer[pos], 0, num_bytes); } else { // Copy captured data from audio engine buffer to local buffer. memcpy(&capture_buffer[pos], data_ptr, num_bytes); } buffer_frame_index += num_frames_to_read; } hr = audio_capture_client_->ReleaseBuffer(num_frames_to_read); DLOG_IF(ERROR, FAILED(hr)) << "Failed to release capture buffer"; // Derive a delay estimate for the captured audio packet. // The value contains two parts (A+B), where A is the delay of the // first audio frame in the packet and B is the extra delay // contained in any stored data. Unit is in audio frames. QueryPerformanceCounter(&now_count); double audio_delay_frames = ((perf_count_to_100ns_units_ * now_count.QuadPart - first_audio_frame_timestamp) / 10000.0) * ms_to_frame_count_ + buffer_frame_index - num_frames_to_read; // Get a cached AGC volume level which is updated once every second // on the audio manager thread. Note that, |volume| is also updated // each time SetVolume() is called through IPC by the render-side AGC. GetAgcVolume(&volume); // Deliver captured data to the registered consumer using a packet // size which was specified at construction. uint32 delay_frames = static_cast(audio_delay_frames + 0.5); while (buffer_frame_index >= packet_size_frames_) { uint8* audio_data = reinterpret_cast(capture_buffer.get()); // Deliver data packet, delay estimation and volume level to // the user. sink_->OnData(this, audio_data, packet_size_bytes_, delay_frames * frame_size_, volume); // Store parts of the recorded data which can't be delivered // using the current packet size. The stored section will be used // either in the next while-loop iteration or in the next // capture event. memmove(&capture_buffer[0], &capture_buffer[packet_size_bytes_], (buffer_frame_index - packet_size_frames_) * frame_size_); buffer_frame_index -= packet_size_frames_; delay_frames -= packet_size_frames_; } } break; default: error = true; break; } } if (recording && error) { // TODO(henrika): perhaps it worth improving the cleanup here by e.g. // stopping the audio client, joining the thread etc.? NOTREACHED() << "WASAPI capturing failed with error code " << GetLastError(); } // Disable MMCSS. if (mm_task && !avrt::AvRevertMmThreadCharacteristics(mm_task)) { PLOG(WARNING) << "Failed to disable MMCSS"; } } void WASAPIAudioInputStream::HandleError(HRESULT err) { NOTREACHED() << "Error code: " << err; if (sink_) sink_->OnError(this); } HRESULT WASAPIAudioInputStream::SetCaptureDevice() { DCHECK(!endpoint_device_); ScopedComPtr enumerator; HRESULT hr = enumerator.CreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER); if (FAILED(hr)) return hr; // Retrieve the IMMDevice by using the specified role or the specified // unique endpoint device-identification string. if (effects_ & AudioParameters::DUCKING) { // Ducking has been requested and it is only supported for the default // communication device. So, let's open up the communication device and // see if the ID of that device matches the requested ID. // We consider a kDefaultDeviceId as well as an explicit device id match, // to be valid matches. hr = enumerator->GetDefaultAudioEndpoint(eCapture, eCommunications, endpoint_device_.Receive()); if (endpoint_device_ && device_id_ != AudioManagerBase::kDefaultDeviceId) { base::win::ScopedCoMem communications_id; endpoint_device_->GetId(&communications_id); if (device_id_ != base::WideToUTF8(static_cast(communications_id))) { DLOG(WARNING) << "Ducking has been requested for a non-default device." "Not supported."; endpoint_device_.Release(); // Fall back on code below. } } } if (!endpoint_device_) { if (device_id_ == AudioManagerBase::kDefaultDeviceId) { // Retrieve the default capture audio endpoint for the specified role. // Note that, in Windows Vista, the MMDevice API supports device roles // but the system-supplied user interface programs do not. hr = enumerator->GetDefaultAudioEndpoint(eCapture, eConsole, endpoint_device_.Receive()); } else if (device_id_ == AudioManagerBase::kLoopbackInputDeviceId) { // Capture the default playback stream. hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole, endpoint_device_.Receive()); } else { hr = enumerator->GetDevice(base::UTF8ToUTF16(device_id_).c_str(), endpoint_device_.Receive()); } } if (FAILED(hr)) return hr; // Verify that the audio endpoint device is active, i.e., the audio // adapter that connects to the endpoint device is present and enabled. DWORD state = DEVICE_STATE_DISABLED; hr = endpoint_device_->GetState(&state); if (FAILED(hr)) return hr; if (!(state & DEVICE_STATE_ACTIVE)) { DLOG(ERROR) << "Selected capture device is not active."; hr = E_ACCESSDENIED; } return hr; } HRESULT WASAPIAudioInputStream::ActivateCaptureDevice() { // Creates and activates an IAudioClient COM object given the selected // capture endpoint device. HRESULT hr = endpoint_device_->Activate(__uuidof(IAudioClient), CLSCTX_INPROC_SERVER, NULL, audio_client_.ReceiveVoid()); return hr; } HRESULT WASAPIAudioInputStream::GetAudioEngineStreamFormat() { HRESULT hr = S_OK; #ifndef NDEBUG // The GetMixFormat() method retrieves the stream format that the // audio engine uses for its internal processing of shared-mode streams. // The method always uses a WAVEFORMATEXTENSIBLE structure, instead // of a stand-alone WAVEFORMATEX structure, to specify the format. // An WAVEFORMATEXTENSIBLE structure can specify both the mapping of // channels to speakers and the number of bits of precision in each sample. base::win::ScopedCoMem format_ex; hr = audio_client_->GetMixFormat( reinterpret_cast(&format_ex)); // See http://msdn.microsoft.com/en-us/windows/hardware/gg463006#EFH // for details on the WAVE file format. WAVEFORMATEX format = format_ex->Format; DVLOG(2) << "WAVEFORMATEX:"; DVLOG(2) << " wFormatTags : 0x" << std::hex << format.wFormatTag; DVLOG(2) << " nChannels : " << format.nChannels; DVLOG(2) << " nSamplesPerSec : " << format.nSamplesPerSec; DVLOG(2) << " nAvgBytesPerSec: " << format.nAvgBytesPerSec; DVLOG(2) << " nBlockAlign : " << format.nBlockAlign; DVLOG(2) << " wBitsPerSample : " << format.wBitsPerSample; DVLOG(2) << " cbSize : " << format.cbSize; DVLOG(2) << "WAVEFORMATEXTENSIBLE:"; DVLOG(2) << " wValidBitsPerSample: " << format_ex->Samples.wValidBitsPerSample; DVLOG(2) << " dwChannelMask : 0x" << std::hex << format_ex->dwChannelMask; if (format_ex->SubFormat == KSDATAFORMAT_SUBTYPE_PCM) DVLOG(2) << " SubFormat : KSDATAFORMAT_SUBTYPE_PCM"; else if (format_ex->SubFormat == KSDATAFORMAT_SUBTYPE_IEEE_FLOAT) DVLOG(2) << " SubFormat : KSDATAFORMAT_SUBTYPE_IEEE_FLOAT"; else if (format_ex->SubFormat == KSDATAFORMAT_SUBTYPE_WAVEFORMATEX) DVLOG(2) << " SubFormat : KSDATAFORMAT_SUBTYPE_WAVEFORMATEX"; #endif return hr; } bool WASAPIAudioInputStream::DesiredFormatIsSupported() { // An application that uses WASAPI to manage shared-mode streams can rely // on the audio engine to perform only limited format conversions. The audio // engine can convert between a standard PCM sample size used by the // application and the floating-point samples that the engine uses for its // internal processing. However, the format for an application stream // typically must have the same number of channels and the same sample // rate as the stream format used by the device. // Many audio devices support both PCM and non-PCM stream formats. However, // the audio engine can mix only PCM streams. base::win::ScopedCoMem closest_match; HRESULT hr = audio_client_->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, &format_, &closest_match); DLOG_IF(ERROR, hr == S_FALSE) << "Format is not supported " << "but a closest match exists."; return (hr == S_OK); } HRESULT WASAPIAudioInputStream::InitializeAudioEngine() { DWORD flags; // Use event-driven mode only fo regular input devices. For loopback the // EVENTCALLBACK flag is specified when intializing // |audio_render_client_for_loopback_|. if (device_id_ == AudioManagerBase::kLoopbackInputDeviceId) { flags = AUDCLNT_STREAMFLAGS_LOOPBACK | AUDCLNT_STREAMFLAGS_NOPERSIST; } else { flags = AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST; } // Initialize the audio stream between the client and the device. // We connect indirectly through the audio engine by using shared mode. // Note that, |hnsBufferDuration| is set of 0, which ensures that the // buffer is never smaller than the minimum buffer size needed to ensure // that glitches do not occur between the periodic processing passes. // This setting should lead to lowest possible latency. HRESULT hr = audio_client_->Initialize(AUDCLNT_SHAREMODE_SHARED, flags, 0, // hnsBufferDuration 0, &format_, NULL); if (FAILED(hr)) return hr; // Retrieve the length of the endpoint buffer shared between the client // and the audio engine. The buffer length determines the maximum amount // of capture data that the audio engine can read from the endpoint buffer // during a single processing pass. // A typical value is 960 audio frames <=> 20ms @ 48kHz sample rate. hr = audio_client_->GetBufferSize(&endpoint_buffer_size_frames_); if (FAILED(hr)) return hr; DVLOG(1) << "endpoint buffer size: " << endpoint_buffer_size_frames_ << " [frames]"; #ifndef NDEBUG // The period between processing passes by the audio engine is fixed for a // particular audio endpoint device and represents the smallest processing // quantum for the audio engine. This period plus the stream latency between // the buffer and endpoint device represents the minimum possible latency // that an audio application can achieve. // TODO(henrika): possibly remove this section when all parts are ready. REFERENCE_TIME device_period_shared_mode = 0; REFERENCE_TIME device_period_exclusive_mode = 0; HRESULT hr_dbg = audio_client_->GetDevicePeriod( &device_period_shared_mode, &device_period_exclusive_mode); if (SUCCEEDED(hr_dbg)) { DVLOG(1) << "device period: " << static_cast(device_period_shared_mode / 10000.0) << " [ms]"; } REFERENCE_TIME latency = 0; hr_dbg = audio_client_->GetStreamLatency(&latency); if (SUCCEEDED(hr_dbg)) { DVLOG(1) << "stream latency: " << static_cast(latency / 10000.0) << " [ms]"; } #endif // Set the event handle that the audio engine will signal each time a buffer // becomes ready to be processed by the client. // // In loopback case the capture device doesn't receive any events, so we // need to create a separate playback client to get notifications. According // to MSDN: // // A pull-mode capture client does not receive any events when a stream is // initialized with event-driven buffering and is loopback-enabled. To // work around this, initialize a render stream in event-driven mode. Each // time the client receives an event for the render stream, it must signal // the capture client to run the capture thread that reads the next set of // samples from the capture endpoint buffer. // // http://msdn.microsoft.com/en-us/library/windows/desktop/dd316551(v=vs.85).aspx if (device_id_ == AudioManagerBase::kLoopbackInputDeviceId) { hr = endpoint_device_->Activate( __uuidof(IAudioClient), CLSCTX_INPROC_SERVER, NULL, audio_render_client_for_loopback_.ReceiveVoid()); if (FAILED(hr)) return hr; hr = audio_render_client_for_loopback_->Initialize( AUDCLNT_SHAREMODE_SHARED, AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST, 0, 0, &format_, NULL); if (FAILED(hr)) return hr; hr = audio_render_client_for_loopback_->SetEventHandle( audio_samples_ready_event_.Get()); } else { hr = audio_client_->SetEventHandle(audio_samples_ready_event_.Get()); } if (FAILED(hr)) return hr; // Get access to the IAudioCaptureClient interface. This interface // enables us to read input data from the capture endpoint buffer. hr = audio_client_->GetService(__uuidof(IAudioCaptureClient), audio_capture_client_.ReceiveVoid()); if (FAILED(hr)) return hr; // Obtain a reference to the ISimpleAudioVolume interface which enables // us to control the master volume level of an audio session. hr = audio_client_->GetService(__uuidof(ISimpleAudioVolume), simple_audio_volume_.ReceiveVoid()); return hr; } } // namespace media