// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // MSVC++ requires this to be set before any other includes to get M_PI. #define _USE_MATH_DEFINES #include #include "base/bind.h" #include "base/bind_helpers.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "base/synchronization/waitable_event.h" #include "base/threading/platform_thread.h" #include "media/base/audio_renderer_mixer.h" #include "media/base/audio_renderer_mixer_input.h" #include "media/base/fake_audio_render_callback.h" #include "media/base/mock_audio_renderer_sink.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" namespace media { // Parameters which control the many input case tests. const int kMixerInputs = 8; const int kMixerCycles = 3; // Parameters used for testing. const int kBitsPerChannel = 32; const ChannelLayout kChannelLayout = CHANNEL_LAYOUT_STEREO; const int kHighLatencyBufferSize = 8192; const int kLowLatencyBufferSize = 256; // Number of full sine wave cycles for each Render() call. const int kSineCycles = 4; // Tuple of . typedef std::tr1::tuple AudioRendererMixerTestData; class AudioRendererMixerTest : public testing::TestWithParam { public: AudioRendererMixerTest() : epsilon_(std::tr1::get<2>(GetParam())), half_fill_(false) { // Create input and output parameters based on test parameters. input_parameters_ = AudioParameters( AudioParameters::AUDIO_PCM_LINEAR, kChannelLayout, std::tr1::get<0>(GetParam()), kBitsPerChannel, kHighLatencyBufferSize); output_parameters_ = AudioParameters( AudioParameters::AUDIO_PCM_LOW_LATENCY, kChannelLayout, std::tr1::get<1>(GetParam()), 16, kLowLatencyBufferSize); sink_ = new MockAudioRendererSink(); EXPECT_CALL(*sink_.get(), Start()); EXPECT_CALL(*sink_.get(), Stop()); mixer_.reset(new AudioRendererMixer( input_parameters_, output_parameters_, sink_)); mixer_callback_ = sink_->callback(); audio_bus_ = AudioBus::Create(output_parameters_); expected_audio_bus_ = AudioBus::Create(output_parameters_); // Allocate one callback for generating expected results. double step = kSineCycles / static_cast( output_parameters_.frames_per_buffer()); expected_callback_.reset(new FakeAudioRenderCallback(step)); } AudioRendererMixer* GetMixer(const AudioParameters& params) { return mixer_.get(); } MOCK_METHOD1(RemoveMixer, void(const AudioParameters&)); void InitializeInputs(int count) { mixer_inputs_.reserve(count); fake_callbacks_.reserve(count); // Setup FakeAudioRenderCallback step to compensate for resampling. double scale_factor = input_parameters_.sample_rate() / static_cast(output_parameters_.sample_rate()); double step = kSineCycles / (scale_factor * static_cast(output_parameters_.frames_per_buffer())); for (int i = 0; i < count; ++i) { fake_callbacks_.push_back(new FakeAudioRenderCallback(step)); mixer_inputs_.push_back(new AudioRendererMixerInput( base::Bind(&AudioRendererMixerTest::GetMixer, base::Unretained(this)), base::Bind(&AudioRendererMixerTest::RemoveMixer, base::Unretained(this)))); mixer_inputs_[i]->Initialize(input_parameters_, fake_callbacks_[i]); mixer_inputs_[i]->SetVolume(1.0f); } EXPECT_CALL(*this, RemoveMixer(testing::_)).Times(count); } bool ValidateAudioData(int index, int frames, float scale, double epsilon) { for (int i = 0; i < audio_bus_->channels(); ++i) { for (int j = index; j < frames; j++) { double error = fabs(audio_bus_->channel(i)[j] - expected_audio_bus_->channel(i)[j] * scale); if (error > epsilon) { EXPECT_NEAR(expected_audio_bus_->channel(i)[j] * scale, audio_bus_->channel(i)[j], epsilon) << " i=" << i << ", j=" << j; return false; } } } return true; } bool ValidateAudioData(int index, int frames, float scale) { return ValidateAudioData(index, frames, scale, epsilon_); } bool RenderAndValidateAudioData(float scale) { if (half_fill_) { for (size_t i = 0; i < fake_callbacks_.size(); ++i) fake_callbacks_[i]->set_half_fill(true); expected_callback_->set_half_fill(true); // Initialize the AudioBus completely or we'll run into Valgrind problems // during the verification step below. expected_audio_bus_->Zero(); } // Render actual audio data. int frames = mixer_callback_->Render(audio_bus_.get(), 0); if (frames != audio_bus_->frames()) return false; // Render expected audio data (without scaling). expected_callback_->Render(expected_audio_bus_.get(), 0); if (half_fill_) { // In this case, just verify that every frame was initialized, this will // only fail under tooling such as valgrind. return ValidateAudioData( 0, frames, 0, std::numeric_limits::max()); } else { return ValidateAudioData(0, frames, scale); } } // Fill |audio_bus_| fully with |value|. void FillAudioData(float value) { for (int i = 0; i < audio_bus_->channels(); ++i) { std::fill(audio_bus_->channel(i), audio_bus_->channel(i) + audio_bus_->frames(), value); } } // Verify silence when mixer inputs are in pre-Start() and post-Start(). void StartTest(int inputs) { InitializeInputs(inputs); // Verify silence before any inputs have been started. Fill the buffer // before hand with non-zero data to ensure we get zeros back. FillAudioData(1.0f); EXPECT_TRUE(RenderAndValidateAudioData(0.0f)); // Start() all even numbered mixer inputs and ensure we still get silence. for (size_t i = 0; i < mixer_inputs_.size(); i += 2) mixer_inputs_[i]->Start(); FillAudioData(1.0f); EXPECT_TRUE(RenderAndValidateAudioData(0.0f)); // Start() all mixer inputs and ensure we still get silence. for (size_t i = 1; i < mixer_inputs_.size(); i += 2) mixer_inputs_[i]->Start(); FillAudioData(1.0f); EXPECT_TRUE(RenderAndValidateAudioData(0.0f)); for (size_t i = 0; i < mixer_inputs_.size(); ++i) mixer_inputs_[i]->Stop(); } // Verify output when mixer inputs are in post-Play() state. void PlayTest(int inputs) { InitializeInputs(inputs); // Play() all mixer inputs and ensure we get the right values. for (size_t i = 0; i < mixer_inputs_.size(); ++i) { mixer_inputs_[i]->Start(); mixer_inputs_[i]->Play(); } for (int i = 0; i < kMixerCycles; ++i) ASSERT_TRUE(RenderAndValidateAudioData(mixer_inputs_.size())); for (size_t i = 0; i < mixer_inputs_.size(); ++i) mixer_inputs_[i]->Stop(); } // Verify volume adjusted output when mixer inputs are in post-Play() state. void PlayVolumeAdjustedTest(int inputs) { InitializeInputs(inputs); for (size_t i = 0; i < mixer_inputs_.size(); ++i) { mixer_inputs_[i]->Start(); mixer_inputs_[i]->Play(); } // Set a different volume for each mixer input and verify the results. float total_scale = 0; for (size_t i = 0; i < mixer_inputs_.size(); ++i) { float volume = static_cast(i) / mixer_inputs_.size(); total_scale += volume; EXPECT_TRUE(mixer_inputs_[i]->SetVolume(volume)); } for (int i = 0; i < kMixerCycles; ++i) ASSERT_TRUE(RenderAndValidateAudioData(total_scale)); for (size_t i = 0; i < mixer_inputs_.size(); ++i) mixer_inputs_[i]->Stop(); } // Verify output when mixer inputs can only partially fulfill a Render(). void PlayPartialRenderTest(int inputs) { InitializeInputs(inputs); for (size_t i = 0; i < mixer_inputs_.size(); ++i) { mixer_inputs_[i]->Start(); mixer_inputs_[i]->Play(); } // Verify a properly filled buffer when half filled (remainder zeroed). half_fill_ = true; ASSERT_TRUE(RenderAndValidateAudioData(mixer_inputs_.size())); for (size_t i = 0; i < mixer_inputs_.size(); ++i) mixer_inputs_[i]->Stop(); } // Verify output when mixer inputs are in Pause() state. void PauseTest(int inputs) { InitializeInputs(inputs); for (size_t i = 0; i < mixer_inputs_.size(); ++i) { mixer_inputs_[i]->Start(); mixer_inputs_[i]->Play(); } // Pause() all even numbered mixer inputs and ensure we get the right value. for (size_t i = 0; i < mixer_inputs_.size(); i += 2) mixer_inputs_[i]->Pause(); for (int i = 0; i < kMixerCycles; ++i) ASSERT_TRUE(RenderAndValidateAudioData(mixer_inputs_.size() / 2)); for (size_t i = 0; i < mixer_inputs_.size(); ++i) mixer_inputs_[i]->Stop(); } // Verify output when mixer inputs are in post-Stop() state. void StopTest(int inputs) { InitializeInputs(inputs); // Start() and Stop() all inputs. for (size_t i = 0; i < mixer_inputs_.size(); ++i) { mixer_inputs_[i]->Start(); mixer_inputs_[i]->Stop(); } // Verify we get silence back; fill |audio_bus_| before hand to be sure. FillAudioData(1.0f); EXPECT_TRUE(RenderAndValidateAudioData(0.0f)); } protected: virtual ~AudioRendererMixerTest() {} scoped_refptr sink_; scoped_ptr mixer_; AudioRendererSink::RenderCallback* mixer_callback_; AudioParameters input_parameters_; AudioParameters output_parameters_; scoped_ptr audio_bus_; scoped_ptr expected_audio_bus_; std::vector< scoped_refptr > mixer_inputs_; ScopedVector fake_callbacks_; scoped_ptr expected_callback_; double epsilon_; bool half_fill_; DISALLOW_COPY_AND_ASSIGN(AudioRendererMixerTest); }; class AudioRendererMixerBehavioralTest : public AudioRendererMixerTest {}; ACTION_P(SignalEvent, event) { event->Signal(); } // Verify a mixer with no inputs returns silence for all requested frames. TEST_P(AudioRendererMixerTest, NoInputs) { FillAudioData(1.0f); EXPECT_TRUE(RenderAndValidateAudioData(0.0f)); } // Test mixer output with one input in the pre-Start() and post-Start() state. TEST_P(AudioRendererMixerTest, OneInputStart) { StartTest(1); } // Test mixer output with many inputs in the pre-Start() and post-Start() state. TEST_P(AudioRendererMixerTest, ManyInputStart) { StartTest(kMixerInputs); } // Test mixer output with one input in the post-Play() state. TEST_P(AudioRendererMixerTest, OneInputPlay) { PlayTest(1); } // Test mixer output with many inputs in the post-Play() state. TEST_P(AudioRendererMixerTest, ManyInputPlay) { PlayTest(kMixerInputs); } // Test volume adjusted mixer output with one input in the post-Play() state. TEST_P(AudioRendererMixerTest, OneInputPlayVolumeAdjusted) { PlayVolumeAdjustedTest(1); } // Test volume adjusted mixer output with many inputs in the post-Play() state. TEST_P(AudioRendererMixerTest, ManyInputPlayVolumeAdjusted) { PlayVolumeAdjustedTest(kMixerInputs); } // Test mixer output with one input and partial Render() in post-Play() state. TEST_P(AudioRendererMixerTest, OneInputPlayPartialRender) { PlayPartialRenderTest(1); } // Test mixer output with many inputs and partial Render() in post-Play() state. TEST_P(AudioRendererMixerTest, ManyInputPlayPartialRender) { PlayPartialRenderTest(kMixerInputs); } // Test mixer output with one input in the post-Pause() state. TEST_P(AudioRendererMixerTest, OneInputPause) { PauseTest(1); } // Test mixer output with many inputs in the post-Pause() state. TEST_P(AudioRendererMixerTest, ManyInputPause) { PauseTest(kMixerInputs); } // Test mixer output with one input in the post-Stop() state. TEST_P(AudioRendererMixerTest, OneInputStop) { StopTest(1); } // Test mixer output with many inputs in the post-Stop() state. TEST_P(AudioRendererMixerTest, ManyInputStop) { StopTest(kMixerInputs); } // Test mixer with many inputs in mixed post-Stop() and post-Play() states. TEST_P(AudioRendererMixerTest, ManyInputMixedStopPlay) { InitializeInputs(kMixerInputs); // Start() all inputs. for (size_t i = 0; i < mixer_inputs_.size(); ++i) mixer_inputs_[i]->Start(); // Stop() all even numbered mixer inputs and Play() all odd numbered inputs // and ensure we get the right value. for (size_t i = 1; i < mixer_inputs_.size(); i += 2) { mixer_inputs_[i - 1]->Stop(); mixer_inputs_[i]->Play(); } ASSERT_TRUE(RenderAndValidateAudioData(std::max( mixer_inputs_.size() / 2, static_cast(1)))); for (size_t i = 1; i < mixer_inputs_.size(); i += 2) mixer_inputs_[i]->Stop(); } TEST_P(AudioRendererMixerBehavioralTest, OnRenderError) { InitializeInputs(kMixerInputs); for (size_t i = 0; i < mixer_inputs_.size(); ++i) { mixer_inputs_[i]->Start(); mixer_inputs_[i]->Play(); EXPECT_CALL(*fake_callbacks_[i], OnRenderError()).Times(1); } mixer_callback_->OnRenderError(); for (size_t i = 0; i < mixer_inputs_.size(); ++i) mixer_inputs_[i]->Stop(); } // Ensure constructing an AudioRendererMixerInput, but not initializing it does // not call RemoveMixer(). TEST_P(AudioRendererMixerBehavioralTest, NoInitialize) { EXPECT_CALL(*this, RemoveMixer(testing::_)).Times(0); scoped_refptr audio_renderer_mixer = new AudioRendererMixerInput( base::Bind(&AudioRendererMixerTest::GetMixer, base::Unretained(this)), base::Bind(&AudioRendererMixerTest::RemoveMixer, base::Unretained(this))); } // Ensure the physical stream is paused after a certain amount of time with no // inputs playing. The test will hang if the behavior is incorrect. TEST_P(AudioRendererMixerBehavioralTest, MixerPausesStream) { const base::TimeDelta kPauseTime = base::TimeDelta::FromMilliseconds(500); // This value can't be too low or valgrind, tsan will timeout on the bots. const base::TimeDelta kTestTimeout = 10 * kPauseTime; mixer_->set_pause_delay_for_testing(kPauseTime); base::WaitableEvent pause_event(true, false); EXPECT_CALL(*sink_.get(), Pause()).Times(2) .WillRepeatedly(SignalEvent(&pause_event)); InitializeInputs(1); // Ensure never playing the input results in a sink pause. const base::TimeDelta kSleepTime = base::TimeDelta::FromMilliseconds(100); base::TimeTicks start_time = base::TimeTicks::Now(); while (!pause_event.IsSignaled()) { mixer_callback_->Render(audio_bus_.get(), 0); base::PlatformThread::Sleep(kSleepTime); ASSERT_TRUE(base::TimeTicks::Now() - start_time < kTestTimeout); } pause_event.Reset(); // Playing the input for the first time should cause a sink play. mixer_inputs_[0]->Start(); EXPECT_CALL(*sink_.get(), Play()); mixer_inputs_[0]->Play(); mixer_inputs_[0]->Pause(); // Ensure once the input is paused the sink eventually pauses. start_time = base::TimeTicks::Now(); while (!pause_event.IsSignaled()) { mixer_callback_->Render(audio_bus_.get(), 0); base::PlatformThread::Sleep(kSleepTime); ASSERT_TRUE(base::TimeTicks::Now() - start_time < kTestTimeout); } mixer_inputs_[0]->Stop(); } INSTANTIATE_TEST_CASE_P( AudioRendererMixerTest, AudioRendererMixerTest, testing::Values( // No resampling. std::tr1::make_tuple(44100, 44100, 0.00000048), // Upsampling. std::tr1::make_tuple(44100, 48000, 0.033), // Downsampling. std::tr1::make_tuple(48000, 41000, 0.042))); // Test cases for behavior which is independent of parameters. Values() doesn't // support single item lists and we don't want these test cases to run for every // parameter set. INSTANTIATE_TEST_CASE_P( AudioRendererMixerBehavioralTest, AudioRendererMixerBehavioralTest, testing::ValuesIn(std::vector( 1, std::tr1::make_tuple(44100, 44100, 0)))); } // namespace media