// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/signaling/xmpp_signal_strategy.h" #include "base/bind.h" #include "base/location.h" #include "base/logging.h" #include "base/single_thread_task_runner.h" #include "base/strings/string_util.h" #include "base/thread_task_runner_handle.h" #include "jingle/glue/chrome_async_socket.h" #include "jingle/glue/task_pump.h" #include "jingle/glue/xmpp_client_socket_factory.h" #include "jingle/notifier/base/gaia_constants.h" #include "jingle/notifier/base/gaia_token_pre_xmpp_auth.h" #include "net/socket/client_socket_factory.h" #include "net/url_request/url_request_context_getter.h" #include "third_party/libjingle/source/talk/xmpp/prexmppauth.h" #include "third_party/libjingle/source/talk/xmpp/saslcookiemechanism.h" #include "third_party/webrtc/base/thread.h" const char kDefaultResourceName[] = "chromoting"; // Use 58 seconds keep-alive interval, in case routers terminate // connections that are idle for more than a minute. const int kKeepAliveIntervalSeconds = 50; // Read buffer size used by ChromeAsyncSocket for read and write buffers. // // TODO(sergeyu): Currently jingle::ChromeAsyncSocket fails Write() when the // write buffer is full and talk::XmppClient just ignores the error. As result // chunks of data sent to the server are dropped (and they may not be full XMPP // stanzas). The problem needs to be fixed either in XmppClient on // ChromeAsyncSocket (e.g. ChromeAsyncSocket could close the connection when // buffer is full). const size_t kReadBufferSize = 64 * 1024; const size_t kWriteBufferSize = 64 * 1024; namespace remoting { XmppSignalStrategy::XmppServerConfig::XmppServerConfig() {} XmppSignalStrategy::XmppServerConfig::~XmppServerConfig() {} XmppSignalStrategy::XmppSignalStrategy( net::ClientSocketFactory* socket_factory, scoped_refptr request_context_getter, const XmppSignalStrategy::XmppServerConfig& xmpp_server_config) : socket_factory_(socket_factory), request_context_getter_(request_context_getter), resource_name_(kDefaultResourceName), xmpp_client_(NULL), xmpp_server_config_(xmpp_server_config), state_(DISCONNECTED), error_(OK) { #if defined(NDEBUG) CHECK(xmpp_server_config_.use_tls); #endif } XmppSignalStrategy::~XmppSignalStrategy() { Disconnect(); // Destroying task runner will destroy XmppClient, but XmppClient may be on // the stack and it doesn't handle this case properly, so we need to delay // destruction. base::ThreadTaskRunnerHandle::Get()->DeleteSoon( FROM_HERE, task_runner_.release()); } void XmppSignalStrategy::Connect() { DCHECK(CalledOnValidThread()); // Disconnect first if we are currently connected. Disconnect(); buzz::XmppClientSettings settings; buzz::Jid login_jid(xmpp_server_config_.username); settings.set_user(login_jid.node()); settings.set_host(login_jid.domain()); settings.set_resource(resource_name_); settings.set_token_service(xmpp_server_config_.auth_service); settings.set_auth_token(buzz::AUTH_MECHANISM_GOOGLE_TOKEN, xmpp_server_config_.auth_token); settings.set_server(rtc::SocketAddress( xmpp_server_config_.host, xmpp_server_config_.port)); settings.set_use_tls( xmpp_server_config_.use_tls ? buzz::TLS_ENABLED : buzz::TLS_DISABLED); scoped_ptr xmpp_socket_factory( new jingle_glue::XmppClientSocketFactory( socket_factory_, net::SSLConfig(), request_context_getter_, false)); buzz::AsyncSocket* socket = new jingle_glue::ChromeAsyncSocket( xmpp_socket_factory.release(), kReadBufferSize, kWriteBufferSize); task_runner_.reset(new jingle_glue::TaskPump()); xmpp_client_ = new buzz::XmppClient(task_runner_.get()); xmpp_client_->Connect( settings, std::string(), socket, CreatePreXmppAuth(settings)); xmpp_client_->SignalStateChange .connect(this, &XmppSignalStrategy::OnConnectionStateChanged); xmpp_client_->engine()->AddStanzaHandler(this, buzz::XmppEngine::HL_TYPE); xmpp_client_->Start(); SetState(CONNECTING); } void XmppSignalStrategy::Disconnect() { DCHECK(CalledOnValidThread()); if (xmpp_client_) { xmpp_client_->engine()->RemoveStanzaHandler(this); xmpp_client_->Disconnect(); // |xmpp_client_| should be set to NULL in OnConnectionStateChanged() // in response to Disconnect() call above. DCHECK(xmpp_client_ == NULL); } } SignalStrategy::State XmppSignalStrategy::GetState() const { DCHECK(CalledOnValidThread()); return state_; } SignalStrategy::Error XmppSignalStrategy::GetError() const { DCHECK(CalledOnValidThread()); return error_; } std::string XmppSignalStrategy::GetLocalJid() const { DCHECK(CalledOnValidThread()); return xmpp_client_->jid().Str(); } void XmppSignalStrategy::AddListener(Listener* listener) { DCHECK(CalledOnValidThread()); listeners_.AddObserver(listener); } void XmppSignalStrategy::RemoveListener(Listener* listener) { DCHECK(CalledOnValidThread()); listeners_.RemoveObserver(listener); } bool XmppSignalStrategy::SendStanza(scoped_ptr stanza) { DCHECK(CalledOnValidThread()); if (!xmpp_client_) { VLOG(0) << "Dropping signalling message because XMPP " "connection has been terminated."; return false; } buzz::XmppReturnStatus status = xmpp_client_->SendStanza(stanza.release()); return status == buzz::XMPP_RETURN_OK || status == buzz::XMPP_RETURN_PENDING; } std::string XmppSignalStrategy::GetNextId() { DCHECK(CalledOnValidThread()); if (!xmpp_client_) { // If the connection has been terminated then it doesn't matter // what Id we return. return std::string(); } return xmpp_client_->NextId(); } bool XmppSignalStrategy::HandleStanza(const buzz::XmlElement* stanza) { DCHECK(CalledOnValidThread()); ObserverListBase::Iterator it(listeners_); Listener* listener; while ((listener = it.GetNext()) != NULL) { if (listener->OnSignalStrategyIncomingStanza(stanza)) return true; } return false; } void XmppSignalStrategy::SetAuthInfo(const std::string& username, const std::string& auth_token, const std::string& auth_service) { DCHECK(CalledOnValidThread()); xmpp_server_config_.username = username; xmpp_server_config_.auth_token = auth_token; xmpp_server_config_.auth_service = auth_service; } void XmppSignalStrategy::SetResourceName(const std::string &resource_name) { DCHECK(CalledOnValidThread()); resource_name_ = resource_name; } void XmppSignalStrategy::OnConnectionStateChanged( buzz::XmppEngine::State state) { DCHECK(CalledOnValidThread()); if (state == buzz::XmppEngine::STATE_OPEN) { keep_alive_timer_.Start( FROM_HERE, base::TimeDelta::FromSeconds(kKeepAliveIntervalSeconds), this, &XmppSignalStrategy::SendKeepAlive); SetState(CONNECTED); } else if (state == buzz::XmppEngine::STATE_CLOSED) { // Make sure we dump errors to the log. int subcode; buzz::XmppEngine::Error error = xmpp_client_->GetError(&subcode); VLOG(0) << "XMPP connection was closed: error=" << error << ", subcode=" << subcode; keep_alive_timer_.Stop(); // Client is destroyed by the TaskRunner after the client is // closed. Reset the pointer so we don't try to use it later. xmpp_client_ = NULL; switch (error) { case buzz::XmppEngine::ERROR_UNAUTHORIZED: case buzz::XmppEngine::ERROR_AUTH: case buzz::XmppEngine::ERROR_MISSING_USERNAME: error_ = AUTHENTICATION_FAILED; break; default: error_ = NETWORK_ERROR; } SetState(DISCONNECTED); } } void XmppSignalStrategy::SetState(State new_state) { if (state_ != new_state) { state_ = new_state; FOR_EACH_OBSERVER(Listener, listeners_, OnSignalStrategyStateChange(new_state)); } } void XmppSignalStrategy::SendKeepAlive() { xmpp_client_->SendRaw(" "); } // static buzz::PreXmppAuth* XmppSignalStrategy::CreatePreXmppAuth( const buzz::XmppClientSettings& settings) { buzz::Jid jid(settings.user(), settings.host(), buzz::STR_EMPTY); std::string mechanism = notifier::kDefaultGaiaAuthMechanism; if (settings.token_service() == "oauth2") { mechanism = "X-OAUTH2"; } return new notifier::GaiaTokenPreXmppAuth( jid.Str(), settings.auth_token(), settings.token_service(), mechanism); } } // namespace remoting