summaryrefslogtreecommitdiff
path: root/content/common/gpu/gpu_channel.h
blob: e48eaa1edfb99ad257aca7b18e4a9d36c048ff7b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
#define CONTENT_COMMON_GPU_GPU_CHANNEL_H_

#include <deque>
#include <string>

#include "base/id_map.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "base/memory/weak_ptr.h"
#include "base/process/process.h"
#include "build/build_config.h"
#include "content/common/gpu/gpu_command_buffer_stub.h"
#include "content/common/gpu/gpu_memory_manager.h"
#include "content/common/gpu/gpu_result_codes.h"
#include "content/common/message_router.h"
#include "ipc/ipc_sync_channel.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/size.h"
#include "ui/gl/gl_share_group.h"
#include "ui/gl/gpu_preference.h"

struct GPUCreateCommandBufferConfig;

namespace base {
class MessageLoopProxy;
class WaitableEvent;
}

namespace gpu {
class PreemptionFlag;
}

namespace IPC {
class MessageFilter;
}

namespace content {
class DevToolsGpuAgent;
class GpuChannelManager;
class GpuChannelMessageFilter;
class GpuWatchdog;

// Encapsulates an IPC channel between the GPU process and one renderer
// process. On the renderer side there's a corresponding GpuChannelHost.
class GpuChannel : public IPC::Listener, public IPC::Sender {
 public:
  // Takes ownership of the renderer process handle.
  GpuChannel(GpuChannelManager* gpu_channel_manager,
             GpuWatchdog* watchdog,
             gfx::GLShareGroup* share_group,
             gpu::gles2::MailboxManager* mailbox_manager,
             int client_id,
             bool software,
             bool allow_future_sync_points);
  virtual ~GpuChannel();

  void Init(base::MessageLoopProxy* io_message_loop,
            base::WaitableEvent* shutdown_event);

  // Get the GpuChannelManager that owns this channel.
  GpuChannelManager* gpu_channel_manager() const {
    return gpu_channel_manager_;
  }

  // Returns the name of the associated IPC channel.
  std::string GetChannelName();

#if defined(OS_POSIX)
  int TakeRendererFileDescriptor();
#endif  // defined(OS_POSIX)

  base::ProcessId renderer_pid() const { return channel_->GetPeerPID(); }

  int client_id() const { return client_id_; }

  scoped_refptr<base::MessageLoopProxy> io_message_loop() const {
    return io_message_loop_;
  }

  // IPC::Listener implementation:
  virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE;
  virtual void OnChannelError() OVERRIDE;

  // IPC::Sender implementation:
  virtual bool Send(IPC::Message* msg) OVERRIDE;

  // Requeue the message that is currently being processed to the beginning of
  // the queue. Used when the processing of a message gets aborted because of
  // unscheduling conditions.
  void RequeueMessage();

  // This is called when a command buffer transitions from the unscheduled
  // state to the scheduled state, which potentially means the channel
  // transitions from the unscheduled to the scheduled state. When this occurs
  // deferred IPC messaged are handled.
  void OnScheduled();

  // This is called when a command buffer transitions between scheduled and
  // descheduled states. When any stub is descheduled, we stop preempting
  // other channels.
  void StubSchedulingChanged(bool scheduled);

  CreateCommandBufferResult CreateViewCommandBuffer(
      const gfx::GLSurfaceHandle& window,
      int32 surface_id,
      const GPUCreateCommandBufferConfig& init_params,
      int32 route_id);

  gfx::GLShareGroup* share_group() const { return share_group_.get(); }

  GpuCommandBufferStub* LookupCommandBuffer(int32 route_id);

  void LoseAllContexts();
  void MarkAllContextsLost();

  // Called to add a listener for a particular message routing ID.
  // Returns true if succeeded.
  bool AddRoute(int32 route_id, IPC::Listener* listener);

  // Called to remove a listener for a particular message routing ID.
  void RemoveRoute(int32 route_id);

  gpu::PreemptionFlag* GetPreemptionFlag();

  bool handle_messages_scheduled() const { return handle_messages_scheduled_; }
  uint64 messages_processed() const { return messages_processed_; }

  // If |preemption_flag->IsSet()|, any stub on this channel
  // should stop issuing GL commands. Setting this to NULL stops deferral.
  void SetPreemptByFlag(
      scoped_refptr<gpu::PreemptionFlag> preemption_flag);

  void CacheShader(const std::string& key, const std::string& shader);

  void AddFilter(IPC::MessageFilter* filter);
  void RemoveFilter(IPC::MessageFilter* filter);

  uint64 GetMemoryUsage();

  bool allow_future_sync_points() const { return allow_future_sync_points_; }

 private:
  friend class GpuChannelMessageFilter;

  void OnDestroy();

  bool OnControlMessageReceived(const IPC::Message& msg);

  void HandleMessage();

  // Message handlers.
  void OnCreateOffscreenCommandBuffer(
      const gfx::Size& size,
      const GPUCreateCommandBufferConfig& init_params,
      int32 route_id,
      bool* succeeded);
  void OnDestroyCommandBuffer(int32 route_id);
  void OnDevToolsStartEventsRecording(int32 route_id, bool* succeeded);
  void OnDevToolsStopEventsRecording();

  // Decrement the count of unhandled IPC messages and defer preemption.
  void MessageProcessed();

  // Try to match the messages pattern for GL SwapBuffers operation in the
  // deferred message queue starting from the current processing message.
  // Return the number of messages that matches the given pattern, e.g.
  // AsyncFlush -> Echo sequence.
  size_t MatchSwapBufferMessagesPattern(IPC::Message* current_message);

  // The lifetime of objects of this class is managed by a GpuChannelManager.
  // The GpuChannelManager destroy all the GpuChannels that they own when they
  // are destroyed. So a raw pointer is safe.
  GpuChannelManager* gpu_channel_manager_;

  scoped_ptr<IPC::SyncChannel> channel_;

  uint64 messages_processed_;

  // Whether the processing of IPCs on this channel is stalled and we should
  // preempt other GpuChannels.
  scoped_refptr<gpu::PreemptionFlag> preempting_flag_;

  // If non-NULL, all stubs on this channel should stop processing GL
  // commands (via their GpuScheduler) when preempted_flag_->IsSet()
  scoped_refptr<gpu::PreemptionFlag> preempted_flag_;

  std::deque<IPC::Message*> deferred_messages_;

  // The id of the client who is on the other side of the channel.
  int client_id_;

  // Uniquely identifies the channel within this GPU process.
  std::string channel_id_;

  // Used to implement message routing functionality to CommandBuffer objects
  MessageRouter router_;

  // The share group that all contexts associated with a particular renderer
  // process use.
  scoped_refptr<gfx::GLShareGroup> share_group_;

  scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;

  typedef IDMap<GpuCommandBufferStub, IDMapOwnPointer> StubMap;
  StubMap stubs_;

  bool log_messages_;  // True if we should log sent and received messages.
  gpu::gles2::DisallowedFeatures disallowed_features_;
  GpuWatchdog* watchdog_;
  bool software_;
  bool handle_messages_scheduled_;
  IPC::Message* currently_processing_message_;

  scoped_refptr<GpuChannelMessageFilter> filter_;
  scoped_refptr<base::MessageLoopProxy> io_message_loop_;
  scoped_ptr<DevToolsGpuAgent> devtools_gpu_agent_;

  size_t num_stubs_descheduled_;

  bool allow_future_sync_points_;

  // Member variables should appear before the WeakPtrFactory, to ensure
  // that any WeakPtrs to Controller are invalidated before its members
  // variable's destructors are executed, rendering them invalid.
  base::WeakPtrFactory<GpuChannel> weak_factory_;

  DISALLOW_COPY_AND_ASSIGN(GpuChannel);
};

}  // namespace content

#endif  // CONTENT_COMMON_GPU_GPU_CHANNEL_H_