summaryrefslogtreecommitdiff
path: root/content/common/gpu/gpu_channel_manager.cc
blob: 35070447b86916f97243092a06da159b62157e7f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "content/common/gpu/gpu_channel_manager.h"

#include "base/bind.h"
#include "base/command_line.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/common/gpu/gpu_memory_buffer_factory.h"
#include "content/common/gpu/gpu_memory_manager.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/common/gpu/sync_point_manager.h"
#include "content/common/message_router.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/memory_program_cache.h"
#include "gpu/command_buffer/service/shader_translator_cache.h"
#include "ipc/message_filter.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_share_group.h"

namespace content {

namespace {

class GpuChannelManagerMessageFilter : public IPC::MessageFilter {
 public:
  GpuChannelManagerMessageFilter(
      GpuMemoryBufferFactory* gpu_memory_buffer_factory)
      : sender_(NULL), gpu_memory_buffer_factory_(gpu_memory_buffer_factory) {}

  virtual void OnFilterAdded(IPC::Sender* sender) OVERRIDE {
    DCHECK(!sender_);
    sender_ = sender;
  }

  virtual void OnFilterRemoved() OVERRIDE {
    DCHECK(sender_);
    sender_ = NULL;
  }

  virtual bool OnMessageReceived(const IPC::Message& message) OVERRIDE {
    DCHECK(sender_);
    bool handled = true;
    IPC_BEGIN_MESSAGE_MAP(GpuChannelManagerMessageFilter, message)
      IPC_MESSAGE_HANDLER(GpuMsg_CreateGpuMemoryBuffer, OnCreateGpuMemoryBuffer)
      IPC_MESSAGE_UNHANDLED(handled = false)
    IPC_END_MESSAGE_MAP()
    return handled;
  }

 protected:
  virtual ~GpuChannelManagerMessageFilter() {}

  void OnCreateGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle,
                               const gfx::Size& size,
                               unsigned internalformat,
                               unsigned usage) {
    TRACE_EVENT2("gpu",
                 "GpuChannelManagerMessageFilter::OnCreateGpuMemoryBuffer",
                 "primary_id",
                 handle.global_id.primary_id,
                 "secondary_id",
                 handle.global_id.secondary_id);
    sender_->Send(new GpuHostMsg_GpuMemoryBufferCreated(
        gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
            handle, size, internalformat, usage)));
  }

  IPC::Sender* sender_;
  GpuMemoryBufferFactory* gpu_memory_buffer_factory_;
};

}  // namespace

GpuChannelManager::GpuChannelManager(MessageRouter* router,
                                     GpuWatchdog* watchdog,
                                     base::MessageLoopProxy* io_message_loop,
                                     base::WaitableEvent* shutdown_event,
                                     IPC::SyncChannel* channel)
    : io_message_loop_(io_message_loop),
      shutdown_event_(shutdown_event),
      router_(router),
      gpu_memory_manager_(
          this,
          GpuMemoryManager::kDefaultMaxSurfacesWithFrontbufferSoftLimit),
      watchdog_(watchdog),
      sync_point_manager_(new SyncPointManager),
      gpu_memory_buffer_factory_(GpuMemoryBufferFactory::Create()),
      channel_(channel),
      filter_(new GpuChannelManagerMessageFilter(
          gpu_memory_buffer_factory_.get())),
      weak_factory_(this) {
  DCHECK(router_);
  DCHECK(io_message_loop);
  DCHECK(shutdown_event);
  channel_->AddFilter(filter_.get());
}

GpuChannelManager::~GpuChannelManager() {
  gpu_channels_.clear();
  if (default_offscreen_surface_.get()) {
    default_offscreen_surface_->Destroy();
    default_offscreen_surface_ = NULL;
  }
}

gpu::gles2::ProgramCache* GpuChannelManager::program_cache() {
  if (!program_cache_.get() &&
      (gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary ||
       gfx::g_driver_gl.ext.b_GL_OES_get_program_binary) &&
      !CommandLine::ForCurrentProcess()->HasSwitch(
          switches::kDisableGpuProgramCache)) {
    program_cache_.reset(new gpu::gles2::MemoryProgramCache());
  }
  return program_cache_.get();
}

gpu::gles2::ShaderTranslatorCache*
GpuChannelManager::shader_translator_cache() {
  if (!shader_translator_cache_.get())
    shader_translator_cache_ = new gpu::gles2::ShaderTranslatorCache;
  return shader_translator_cache_.get();
}

void GpuChannelManager::RemoveChannel(int client_id) {
  Send(new GpuHostMsg_DestroyChannel(client_id));
  gpu_channels_.erase(client_id);
}

int GpuChannelManager::GenerateRouteID() {
  static int last_id = 0;
  return ++last_id;
}

void GpuChannelManager::AddRoute(int32 routing_id, IPC::Listener* listener) {
  router_->AddRoute(routing_id, listener);
}

void GpuChannelManager::RemoveRoute(int32 routing_id) {
  router_->RemoveRoute(routing_id);
}

GpuChannel* GpuChannelManager::LookupChannel(int32 client_id) {
  GpuChannelMap::const_iterator iter = gpu_channels_.find(client_id);
  if (iter == gpu_channels_.end())
    return NULL;
  else
    return iter->second;
}

bool GpuChannelManager::OnMessageReceived(const IPC::Message& msg) {
  bool handled = true;
  IPC_BEGIN_MESSAGE_MAP(GpuChannelManager, msg)
    IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel)
    IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel)
    IPC_MESSAGE_HANDLER(GpuMsg_CreateViewCommandBuffer,
                        OnCreateViewCommandBuffer)
    IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer)
    IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader)
    IPC_MESSAGE_UNHANDLED(handled = false)
  IPC_END_MESSAGE_MAP()
  return handled;
}

bool GpuChannelManager::Send(IPC::Message* msg) { return router_->Send(msg); }

void GpuChannelManager::OnEstablishChannel(int client_id,
                                           bool share_context,
                                           bool allow_future_sync_points) {
  IPC::ChannelHandle channel_handle;

  gfx::GLShareGroup* share_group = NULL;
  gpu::gles2::MailboxManager* mailbox_manager = NULL;
  if (share_context) {
    if (!share_group_.get()) {
      share_group_ = new gfx::GLShareGroup;
      DCHECK(!mailbox_manager_.get());
      mailbox_manager_ = new gpu::gles2::MailboxManager;
    }
    share_group = share_group_.get();
    mailbox_manager = mailbox_manager_.get();
  }

  scoped_ptr<GpuChannel> channel(new GpuChannel(this,
                                                watchdog_,
                                                share_group,
                                                mailbox_manager,
                                                client_id,
                                                false,
                                                allow_future_sync_points));
  channel->Init(io_message_loop_.get(), shutdown_event_);
  channel_handle.name = channel->GetChannelName();

#if defined(OS_POSIX)
  // On POSIX, pass the renderer-side FD. Also mark it as auto-close so
  // that it gets closed after it has been sent.
  int renderer_fd = channel->TakeRendererFileDescriptor();
  DCHECK_NE(-1, renderer_fd);
  channel_handle.socket = base::FileDescriptor(renderer_fd, true);
#endif

  gpu_channels_.set(client_id, channel.Pass());

  Send(new GpuHostMsg_ChannelEstablished(channel_handle));
}

void GpuChannelManager::OnCloseChannel(
    const IPC::ChannelHandle& channel_handle) {
  for (GpuChannelMap::iterator iter = gpu_channels_.begin();
       iter != gpu_channels_.end(); ++iter) {
    if (iter->second->GetChannelName() == channel_handle.name) {
      gpu_channels_.erase(iter);
      return;
    }
  }
}

void GpuChannelManager::OnCreateViewCommandBuffer(
    const gfx::GLSurfaceHandle& window,
    int32 surface_id,
    int32 client_id,
    const GPUCreateCommandBufferConfig& init_params,
    int32 route_id) {
  DCHECK(surface_id);
  CreateCommandBufferResult result = CREATE_COMMAND_BUFFER_FAILED;

  GpuChannelMap::const_iterator iter = gpu_channels_.find(client_id);
  if (iter != gpu_channels_.end()) {
    result = iter->second->CreateViewCommandBuffer(
        window, surface_id, init_params, route_id);
  }

  Send(new GpuHostMsg_CommandBufferCreated(result));
}
void GpuChannelManager::DestroyGpuMemoryBuffer(
    const gfx::GpuMemoryBufferHandle& handle) {
  io_message_loop_->PostTask(
      FROM_HERE,
      base::Bind(&GpuChannelManager::DestroyGpuMemoryBufferOnIO,
                 base::Unretained(this),
                 handle));
}

void GpuChannelManager::DestroyGpuMemoryBufferOnIO(
    const gfx::GpuMemoryBufferHandle& handle) {
  gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(handle);
}

void GpuChannelManager::OnDestroyGpuMemoryBuffer(
    const gfx::GpuMemoryBufferHandle& handle,
    int32 sync_point) {
  if (!sync_point) {
    DestroyGpuMemoryBuffer(handle);
  } else {
    sync_point_manager()->AddSyncPointCallback(
        sync_point,
        base::Bind(&GpuChannelManager::DestroyGpuMemoryBuffer,
                   base::Unretained(this),
                   handle));
  }
}

void GpuChannelManager::OnLoadedShader(std::string program_proto) {
  if (program_cache())
    program_cache()->LoadProgram(program_proto);
}

bool GpuChannelManager::HandleMessagesScheduled() {
  for (GpuChannelMap::iterator iter = gpu_channels_.begin();
       iter != gpu_channels_.end(); ++iter) {
    if (iter->second->handle_messages_scheduled())
      return true;
  }
  return false;
}

uint64 GpuChannelManager::MessagesProcessed() {
  uint64 messages_processed = 0;

  for (GpuChannelMap::iterator iter = gpu_channels_.begin();
       iter != gpu_channels_.end(); ++iter) {
    messages_processed += iter->second->messages_processed();
  }
  return messages_processed;
}

void GpuChannelManager::LoseAllContexts() {
  for (GpuChannelMap::iterator iter = gpu_channels_.begin();
       iter != gpu_channels_.end(); ++iter) {
    iter->second->MarkAllContextsLost();
  }
  base::MessageLoop::current()->PostTask(
      FROM_HERE,
      base::Bind(&GpuChannelManager::OnLoseAllContexts,
                 weak_factory_.GetWeakPtr()));
}

void GpuChannelManager::OnLoseAllContexts() {
  gpu_channels_.clear();
}

gfx::GLSurface* GpuChannelManager::GetDefaultOffscreenSurface() {
  if (!default_offscreen_surface_.get()) {
    default_offscreen_surface_ =
        gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size());
  }
  return default_offscreen_surface_.get();
}

}  // namespace content