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path: root/content/common/gpu/media/rendering_helper.cc
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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "content/common/gpu/media/rendering_helper.h"

#include <algorithm>
#include <numeric>
#include <vector>

#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/command_line.h"
#include "base/mac/scoped_nsautorelease_pool.h"
#include "base/message_loop/message_loop.h"
#include "base/strings/stringize_macros.h"
#include "base/synchronization/waitable_event.h"
#include "base/time/time.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/gl_surface_glx.h"

#if defined(OS_WIN)
#include <windows.h>
#endif

#if defined(USE_X11)
#include "ui/gfx/x/x11_types.h"
#endif

#if !defined(OS_WIN) && defined(ARCH_CPU_X86_FAMILY)
#define GL_VARIANT_GLX 1
#else
#define GL_VARIANT_EGL 1
#endif

// Helper for Shader creation.
static void CreateShader(GLuint program,
                         GLenum type,
                         const char* source,
                         int size) {
  GLuint shader = glCreateShader(type);
  glShaderSource(shader, 1, &source, &size);
  glCompileShader(shader);
  int result = GL_FALSE;
  glGetShaderiv(shader, GL_COMPILE_STATUS, &result);
  if (!result) {
    char log[4096];
    glGetShaderInfoLog(shader, arraysize(log), NULL, log);
    LOG(FATAL) << log;
  }
  glAttachShader(program, shader);
  glDeleteShader(shader);
  CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
}

namespace content {

RenderingHelperParams::RenderingHelperParams() {}

RenderingHelperParams::~RenderingHelperParams() {}

VideoFrameTexture::VideoFrameTexture(uint32 texture_target,
                                     uint32 texture_id,
                                     const base::Closure& no_longer_needed_cb)
    : texture_target_(texture_target),
      texture_id_(texture_id),
      no_longer_needed_cb_(no_longer_needed_cb) {
  DCHECK(!no_longer_needed_cb_.is_null());
}

VideoFrameTexture::~VideoFrameTexture() {
  base::ResetAndReturn(&no_longer_needed_cb_).Run();
}

RenderingHelper::RenderedVideo::RenderedVideo()
    : last_frame_rendered(false), is_flushing(false), frames_to_drop(0) {
}

RenderingHelper::RenderedVideo::~RenderedVideo() {
}

// static
bool RenderingHelper::InitializeOneOff() {
  base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
#if GL_VARIANT_GLX
  cmd_line->AppendSwitchASCII(switches::kUseGL,
                              gfx::kGLImplementationDesktopName);
#else
  cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName);
#endif
  return gfx::GLSurface::InitializeOneOff();
}

RenderingHelper::RenderingHelper() {
  window_ = gfx::kNullAcceleratedWidget;
  Clear();
}

RenderingHelper::~RenderingHelper() {
  CHECK_EQ(videos_.size(), 0U) << "Must call UnInitialize before dtor.";
  Clear();
}

void RenderingHelper::Initialize(const RenderingHelperParams& params,
                                 base::WaitableEvent* done) {
  // Use videos_.size() != 0 as a proxy for the class having already been
  // Initialize()'d, and UnInitialize() before continuing.
  if (videos_.size()) {
    base::WaitableEvent done(false, false);
    UnInitialize(&done);
    done.Wait();
  }

  render_task_.Reset(
      base::Bind(&RenderingHelper::RenderContent, base::Unretained(this)));

  frame_duration_ = params.rendering_fps > 0
                        ? base::TimeDelta::FromSeconds(1) / params.rendering_fps
                        : base::TimeDelta();

  render_as_thumbnails_ = params.render_as_thumbnails;
  message_loop_ = base::MessageLoop::current();

#if defined(OS_WIN)
  screen_size_ =
      gfx::Size(GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
  window_ = CreateWindowEx(0,
                           L"Static",
                           L"VideoDecodeAcceleratorTest",
                           WS_OVERLAPPEDWINDOW | WS_VISIBLE,
                           0,
                           0,
                           screen_size_.width(),
                           screen_size_.height(),
                           NULL,
                           NULL,
                           NULL,
                           NULL);
#elif defined(USE_X11)
  Display* display = gfx::GetXDisplay();
  Screen* screen = DefaultScreenOfDisplay(display);
  screen_size_ = gfx::Size(XWidthOfScreen(screen), XHeightOfScreen(screen));

  CHECK(display);

  XSetWindowAttributes window_attributes;
  memset(&window_attributes, 0, sizeof(window_attributes));
  window_attributes.background_pixel =
      BlackPixel(display, DefaultScreen(display));
  window_attributes.override_redirect = true;
  int depth = DefaultDepth(display, DefaultScreen(display));

  window_ = XCreateWindow(display,
                          DefaultRootWindow(display),
                          0,
                          0,
                          screen_size_.width(),
                          screen_size_.height(),
                          0 /* border width */,
                          depth,
                          CopyFromParent /* class */,
                          CopyFromParent /* visual */,
                          (CWBackPixel | CWOverrideRedirect),
                          &window_attributes);
  XStoreName(display, window_, "VideoDecodeAcceleratorTest");
  XSelectInput(display, window_, ExposureMask);
  XMapWindow(display, window_);
#else
#error unknown platform
#endif
  CHECK(window_ != gfx::kNullAcceleratedWidget);

  gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_);
  gl_context_ = gfx::GLContext::CreateGLContext(
      NULL, gl_surface_.get(), gfx::PreferIntegratedGpu);
  gl_context_->MakeCurrent(gl_surface_.get());

  CHECK_GT(params.window_sizes.size(), 0U);
  videos_.resize(params.window_sizes.size());
  LayoutRenderingAreas(params.window_sizes);

  if (render_as_thumbnails_) {
    CHECK_EQ(videos_.size(), 1U);

    GLint max_texture_size;
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
    CHECK_GE(max_texture_size, params.thumbnails_page_size.width());
    CHECK_GE(max_texture_size, params.thumbnails_page_size.height());

    thumbnails_fbo_size_ = params.thumbnails_page_size;
    thumbnail_size_ = params.thumbnail_size;

    glGenFramebuffersEXT(1, &thumbnails_fbo_id_);
    glGenTextures(1, &thumbnails_texture_id_);
    glBindTexture(GL_TEXTURE_2D, thumbnails_texture_id_);
    glTexImage2D(GL_TEXTURE_2D,
                 0,
                 GL_RGB,
                 thumbnails_fbo_size_.width(),
                 thumbnails_fbo_size_.height(),
                 0,
                 GL_RGB,
                 GL_UNSIGNED_SHORT_5_6_5,
                 NULL);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glBindTexture(GL_TEXTURE_2D, 0);

    glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_);
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER,
                              GL_COLOR_ATTACHMENT0,
                              GL_TEXTURE_2D,
                              thumbnails_texture_id_,
                              0);

    GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
    CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status;
    glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
    glClear(GL_COLOR_BUFFER_BIT);
    glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
  }

  // These vertices and texture coords. map (0,0) in the texture to the
  // bottom left of the viewport.  Since we get the video frames with the
  // the top left at (0,0) we need to flip the texture y coordinate
  // in the vertex shader for this to be rendered the right way up.
  // In the case of thumbnail rendering we use the same vertex shader
  // to render the FBO the screen, where we do not want this flipping.
  static const float kVertices[] =
      { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, };
  static const float kTextureCoords[] = { 0, 1, 0, 0, 1, 1, 1, 0, };
  static const char kVertexShader[] = STRINGIZE(
      varying vec2 interp_tc;
      attribute vec4 in_pos;
      attribute vec2 in_tc;
      uniform bool tex_flip;
      void main() {
        if (tex_flip)
          interp_tc = vec2(in_tc.x, 1.0 - in_tc.y);
        else
          interp_tc = in_tc;
        gl_Position = in_pos;
      });

#if GL_VARIANT_EGL
  static const char kFragmentShader[] =
      "#extension GL_OES_EGL_image_external : enable\n"
      "precision mediump float;\n"
      "varying vec2 interp_tc;\n"
      "uniform sampler2D tex;\n"
      "#ifdef GL_OES_EGL_image_external\n"
      "uniform samplerExternalOES tex_external;\n"
      "#endif\n"
      "void main() {\n"
      "  vec4 color = texture2D(tex, interp_tc);\n"
      "#ifdef GL_OES_EGL_image_external\n"
      "  color += texture2D(tex_external, interp_tc);\n"
      "#endif\n"
      "  gl_FragColor = color;\n"
      "}\n";
#else
  static const char kFragmentShader[] = STRINGIZE(
      varying vec2 interp_tc;
      uniform sampler2D tex;
      void main() {
        gl_FragColor = texture2D(tex, interp_tc);
      });
#endif
  program_ = glCreateProgram();
  CreateShader(
      program_, GL_VERTEX_SHADER, kVertexShader, arraysize(kVertexShader));
  CreateShader(program_,
               GL_FRAGMENT_SHADER,
               kFragmentShader,
               arraysize(kFragmentShader));
  glLinkProgram(program_);
  int result = GL_FALSE;
  glGetProgramiv(program_, GL_LINK_STATUS, &result);
  if (!result) {
    char log[4096];
    glGetShaderInfoLog(program_, arraysize(log), NULL, log);
    LOG(FATAL) << log;
  }
  glUseProgram(program_);
  glDeleteProgram(program_);

  glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0);
  glUniform1i(glGetUniformLocation(program_, "tex"), 0);
  GLint tex_external = glGetUniformLocation(program_, "tex_external");
  if (tex_external != -1) {
    glUniform1i(tex_external, 1);
  }
  int pos_location = glGetAttribLocation(program_, "in_pos");
  glEnableVertexAttribArray(pos_location);
  glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices);
  int tc_location = glGetAttribLocation(program_, "in_tc");
  glEnableVertexAttribArray(tc_location);
  glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords);

  done->Signal();
}

void RenderingHelper::UnInitialize(base::WaitableEvent* done) {
  CHECK_EQ(base::MessageLoop::current(), message_loop_);

  render_task_.Cancel();

  if (render_as_thumbnails_) {
    glDeleteTextures(1, &thumbnails_texture_id_);
    glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_);
  }

  gl_context_->ReleaseCurrent(gl_surface_.get());
  gl_context_ = NULL;
  gl_surface_ = NULL;

  Clear();
  done->Signal();
}

void RenderingHelper::CreateTexture(uint32 texture_target,
                                    uint32* texture_id,
                                    const gfx::Size& size,
                                    base::WaitableEvent* done) {
  if (base::MessageLoop::current() != message_loop_) {
    message_loop_->PostTask(FROM_HERE,
                            base::Bind(&RenderingHelper::CreateTexture,
                                       base::Unretained(this),
                                       texture_target,
                                       texture_id,
                                       size,
                                       done));
    return;
  }
  glGenTextures(1, texture_id);
  glBindTexture(texture_target, *texture_id);
  if (texture_target == GL_TEXTURE_2D) {
    glTexImage2D(GL_TEXTURE_2D,
                 0,
                 GL_RGBA,
                 size.width(),
                 size.height(),
                 0,
                 GL_RGBA,
                 GL_UNSIGNED_BYTE,
                 NULL);
  }
  glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures.
  glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
  done->Signal();
}

// Helper function to set GL viewport.
static inline void GLSetViewPort(const gfx::Rect& area) {
  glViewport(area.x(), area.y(), area.width(), area.height());
  glScissor(area.x(), area.y(), area.width(), area.height());
}

void RenderingHelper::RenderThumbnail(uint32 texture_target,
                                      uint32 texture_id) {
  CHECK_EQ(base::MessageLoop::current(), message_loop_);
  const int width = thumbnail_size_.width();
  const int height = thumbnail_size_.height();
  const int thumbnails_in_row = thumbnails_fbo_size_.width() / width;
  const int thumbnails_in_column = thumbnails_fbo_size_.height() / height;
  const int row = (frame_count_ / thumbnails_in_row) % thumbnails_in_column;
  const int col = frame_count_ % thumbnails_in_row;

  gfx::Rect area(col * width, row * height, width, height);

  glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0);
  glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_);
  GLSetViewPort(area);
  RenderTexture(texture_target, texture_id);
  glBindFramebufferEXT(GL_FRAMEBUFFER, 0);

  // Need to flush the GL commands before we return the tnumbnail texture to
  // the decoder.
  glFlush();
  ++frame_count_;
}

void RenderingHelper::QueueVideoFrame(
    size_t window_id,
    scoped_refptr<VideoFrameTexture> video_frame) {
  CHECK_EQ(base::MessageLoop::current(), message_loop_);
  RenderedVideo* video = &videos_[window_id];
  DCHECK(!video->is_flushing);

  // Start the rendering task when getting the first frame.
  if (scheduled_render_time_.is_null() &&
      (frame_duration_ != base::TimeDelta())) {
    scheduled_render_time_ = base::TimeTicks::Now();
    message_loop_->PostTask(FROM_HERE, render_task_.callback());
  }

  if (video->frames_to_drop > 0) {
    --video->frames_to_drop;
    return;
  }

  // Pop the last frame if it has been rendered.
  if (video->last_frame_rendered) {
    // When last_frame_rendered is true, we should have only one pending frame.
    // Since we are going to have a new frame, we can release the pending one.
    DCHECK(video->pending_frames.size() == 1);
    video->pending_frames.pop();
    video->last_frame_rendered = false;
  }

  video->pending_frames.push(video_frame);
}

void RenderingHelper::RenderTexture(uint32 texture_target, uint32 texture_id) {
  // The ExternalOES sampler is bound to GL_TEXTURE1 and the Texture2D sampler
  // is bound to GL_TEXTURE0.
  if (texture_target == GL_TEXTURE_2D) {
    glActiveTexture(GL_TEXTURE0 + 0);
  } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) {
    glActiveTexture(GL_TEXTURE0 + 1);
  }
  glBindTexture(texture_target, texture_id);
  glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  glBindTexture(texture_target, 0);
  CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
}

void RenderingHelper::DeleteTexture(uint32 texture_id) {
  CHECK_EQ(base::MessageLoop::current(), message_loop_);
  glDeleteTextures(1, &texture_id);
  CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
}

void* RenderingHelper::GetGLContext() {
  return gl_context_->GetHandle();
}

void* RenderingHelper::GetGLDisplay() {
  return gl_surface_->GetDisplay();
}

void RenderingHelper::Clear() {
  videos_.clear();
  message_loop_ = NULL;
  gl_context_ = NULL;
  gl_surface_ = NULL;

  render_as_thumbnails_ = false;
  frame_count_ = 0;
  thumbnails_fbo_id_ = 0;
  thumbnails_texture_id_ = 0;

#if defined(OS_WIN)
  if (window_)
    DestroyWindow(window_);
#else
  // Destroy resources acquired in Initialize, in reverse-acquisition order.
  if (window_) {
    CHECK(XUnmapWindow(gfx::GetXDisplay(), window_));
    CHECK(XDestroyWindow(gfx::GetXDisplay(), window_));
  }
#endif
  window_ = gfx::kNullAcceleratedWidget;
}

void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb,
                                         bool* alpha_solid,
                                         base::WaitableEvent* done) {
  CHECK(render_as_thumbnails_);

  const size_t num_pixels = thumbnails_fbo_size_.GetArea();
  std::vector<unsigned char> rgba;
  rgba.resize(num_pixels * 4);
  glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_);
  glPixelStorei(GL_PACK_ALIGNMENT, 1);
  // We can only count on GL_RGBA/GL_UNSIGNED_BYTE support.
  glReadPixels(0,
               0,
               thumbnails_fbo_size_.width(),
               thumbnails_fbo_size_.height(),
               GL_RGBA,
               GL_UNSIGNED_BYTE,
               &rgba[0]);
  glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
  rgb->resize(num_pixels * 3);
  // Drop the alpha channel, but check as we go that it is all 0xff.
  bool solid = true;
  unsigned char* rgb_ptr = &((*rgb)[0]);
  unsigned char* rgba_ptr = &rgba[0];
  for (size_t i = 0; i < num_pixels; ++i) {
    *rgb_ptr++ = *rgba_ptr++;
    *rgb_ptr++ = *rgba_ptr++;
    *rgb_ptr++ = *rgba_ptr++;
    solid = solid && (*rgba_ptr == 0xff);
    rgba_ptr++;
  }
  *alpha_solid = solid;

  done->Signal();
}

void RenderingHelper::Flush(size_t window_id) {
  videos_[window_id].is_flushing = true;
}

void RenderingHelper::RenderContent() {
  CHECK_EQ(base::MessageLoop::current(), message_loop_);

  scheduled_render_time_ += frame_duration_;
  base::TimeDelta delay = scheduled_render_time_ - base::TimeTicks::Now();
  message_loop_->PostDelayedTask(
      FROM_HERE, render_task_.callback(), std::max(delay, base::TimeDelta()));

  glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1);

  // Frames that will be returned to the client (via the no_longer_needed_cb)
  // after this vector falls out of scope at the end of this method. We need
  // to keep references to them until after SwapBuffers() call below.
  std::vector<scoped_refptr<VideoFrameTexture> > frames_to_be_returned;

  if (render_as_thumbnails_) {
    // In render_as_thumbnails_ mode, we render the FBO content on the
    // screen instead of the decoded textures.
    GLSetViewPort(videos_[0].render_area);
    RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_);
  } else {
    for (size_t i = 0; i < videos_.size(); ++i) {
      RenderedVideo* video = &videos_[i];
      if (video->pending_frames.empty())
        continue;
      scoped_refptr<VideoFrameTexture> frame = video->pending_frames.front();
      GLSetViewPort(video->render_area);
      RenderTexture(frame->texture_target(), frame->texture_id());

      if (video->last_frame_rendered)
        ++video->frames_to_drop;

      if (video->pending_frames.size() > 1 || video->is_flushing) {
        frames_to_be_returned.push_back(video->pending_frames.front());
        video->pending_frames.pop();
        video->last_frame_rendered = false;
      } else {
        video->last_frame_rendered = true;
      }
    }
  }

  gl_surface_->SwapBuffers();
}

// Helper function for the LayoutRenderingAreas(). The |lengths| are the
// heights(widths) of the rows(columns). It scales the elements in
// |lengths| proportionally so that the sum of them equal to |total_length|.
// It also outputs the coordinates of the rows(columns) to |offsets|.
static void ScaleAndCalculateOffsets(std::vector<int>* lengths,
                                     std::vector<int>* offsets,
                                     int total_length) {
  int sum = std::accumulate(lengths->begin(), lengths->end(), 0);
  for (size_t i = 0; i < lengths->size(); ++i) {
    lengths->at(i) = lengths->at(i) * total_length / sum;
    offsets->at(i) = (i == 0) ? 0 : offsets->at(i - 1) + lengths->at(i - 1);
  }
}

void RenderingHelper::LayoutRenderingAreas(
    const std::vector<gfx::Size>& window_sizes) {
  // Find the number of colums and rows.
  // The smallest n * n or n * (n + 1) > number of windows.
  size_t cols = sqrt(videos_.size() - 1) + 1;
  size_t rows = (videos_.size() + cols - 1) / cols;

  // Find the widths and heights of the grid.
  std::vector<int> widths(cols);
  std::vector<int> heights(rows);
  std::vector<int> offset_x(cols);
  std::vector<int> offset_y(rows);

  for (size_t i = 0; i < window_sizes.size(); ++i) {
    const gfx::Size& size = window_sizes[i];
    widths[i % cols] = std::max(widths[i % cols], size.width());
    heights[i / cols] = std::max(heights[i / cols], size.height());
  }

  ScaleAndCalculateOffsets(&widths, &offset_x, screen_size_.width());
  ScaleAndCalculateOffsets(&heights, &offset_y, screen_size_.height());

  // Put each render_area_ in the center of each cell.
  for (size_t i = 0; i < window_sizes.size(); ++i) {
    const gfx::Size& size = window_sizes[i];
    float scale =
        std::min(static_cast<float>(widths[i % cols]) / size.width(),
                 static_cast<float>(heights[i / cols]) / size.height());

    // Don't scale up the texture.
    scale = std::min(1.0f, scale);

    size_t w = scale * size.width();
    size_t h = scale * size.height();
    size_t x = offset_x[i % cols] + (widths[i % cols] - w) / 2;
    size_t y = offset_y[i / cols] + (heights[i / cols] - h) / 2;
    videos_[i].render_area = gfx::Rect(x, y, w, h);
  }
}
}  // namespace content