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authorJamie Madill <jmadill@chromium.org>2014-09-12 10:25:27 -0400
committerJamie Madill <jmadill@chromium.org>2014-09-12 21:06:46 +0000
commit9f0b42a6ab87ae2b2f065cf022497ac6deabf3fd (patch)
tree18f8766cf32122c1fdb2ec99d921011a497386f8
parent231943bf21c099bf666c2faaffd0b2a4b5eae565 (diff)
downloadangle-9f0b42a6ab87ae2b2f065cf022497ac6deabf3fd.tar.gz
Add an attachment helper to replace getRenderTarget.
We would like to stop exposing rx::RenderTarget to any GL-layer code, like the Context, or Framebuffer. Then we can pull any necessary information inside the Renderer back-ends. BUG=angle:732 Change-Id: Ifa35218f097c528e616d732bda4bcd8e5f1c3843 Reviewed-on: https://chromium-review.googlesource.com/217029 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
-rw-r--r--src/libGLESv2/Framebuffer.cpp24
-rw-r--r--src/libGLESv2/Framebuffer.h8
-rw-r--r--src/libGLESv2/FramebufferAttachment.cpp10
-rw-r--r--src/libGLESv2/FramebufferAttachment.h5
-rw-r--r--src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp4
-rw-r--r--src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp23
-rw-r--r--src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp8
-rw-r--r--src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h8
-rw-r--r--src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp10
-rw-r--r--src/libGLESv2/renderer/d3d/d3d9/Image9.cpp10
-rw-r--r--src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp18
-rw-r--r--src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp8
-rw-r--r--src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h10
13 files changed, 97 insertions, 49 deletions
diff --git a/src/libGLESv2/Framebuffer.cpp b/src/libGLESv2/Framebuffer.cpp
index 8db41908..4430e505 100644
--- a/src/libGLESv2/Framebuffer.cpp
+++ b/src/libGLESv2/Framebuffer.cpp
@@ -16,9 +16,31 @@
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "common/utilities.h"
+namespace rx
+{
+RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
+{
+ if (attachment->isTexture())
+ {
+ gl::Texture *texture = attachment->getTexture();
+ ASSERT(texture);
+ TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation());
+ return textureD3D->getRenderTarget(attachment->mipLevel(), attachment->layer());
+ }
+
+ gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
+ ASSERT(renderbuffer);
+
+ // TODO: cast to RenderbufferD3D
+ return renderbuffer->getStorage()->getRenderTarget();
+}
+
+}
+
namespace gl
{
@@ -578,7 +600,7 @@ void Framebuffer::invalidateSub(const Caps &caps, GLsizei numAttachments, const
if (attachment)
{
- rx::RenderTarget *renderTarget = attachment->getRenderTarget();
+ rx::RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment);
if (renderTarget)
{
renderTarget->invalidate(x, y, width, height);
diff --git a/src/libGLESv2/Framebuffer.h b/src/libGLESv2/Framebuffer.h
index 8d7678c1..70998ff7 100644
--- a/src/libGLESv2/Framebuffer.h
+++ b/src/libGLESv2/Framebuffer.h
@@ -113,4 +113,12 @@ class DefaultFramebuffer : public Framebuffer
}
+namespace rx
+{
+class RenderTarget;
+
+// TODO: place this in FramebufferD3D.h
+RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
+}
+
#endif // LIBGLESV2_FRAMEBUFFER_H_
diff --git a/src/libGLESv2/FramebufferAttachment.cpp b/src/libGLESv2/FramebufferAttachment.cpp
index fa933ad0..007b8463 100644
--- a/src/libGLESv2/FramebufferAttachment.cpp
+++ b/src/libGLESv2/FramebufferAttachment.cpp
@@ -135,11 +135,6 @@ GLint TextureAttachment::layer() const
return mIndex.layerIndex;
}
-rx::RenderTarget *TextureAttachment::getRenderTarget()
-{
- return mTexture->getRenderTarget(mIndex);
-}
-
unsigned int TextureAttachment::getSerial() const
{
return mTexture->getRenderTargetSerial(mIndex);
@@ -170,11 +165,6 @@ RenderbufferAttachment::~RenderbufferAttachment()
mRenderbuffer.set(NULL);
}
-rx::RenderTarget *RenderbufferAttachment::getRenderTarget()
-{
- return mRenderbuffer->getStorage()->getRenderTarget();
-}
-
GLsizei RenderbufferAttachment::getWidth() const
{
return mRenderbuffer->getWidth();
diff --git a/src/libGLESv2/FramebufferAttachment.h b/src/libGLESv2/FramebufferAttachment.h
index e4cb9162..90c50d0c 100644
--- a/src/libGLESv2/FramebufferAttachment.h
+++ b/src/libGLESv2/FramebufferAttachment.h
@@ -56,8 +56,6 @@ class FramebufferAttachment
GLenum getBinding() const { return mBinding; }
// Child class interface
- virtual rx::RenderTarget *getRenderTarget() = 0;
-
virtual GLsizei getWidth() const = 0;
virtual GLsizei getHeight() const = 0;
virtual GLenum getInternalFormat() const = 0;
@@ -98,7 +96,6 @@ class TextureAttachment : public FramebufferAttachment
virtual GLint mipLevel() const;
virtual GLint layer() const;
- virtual rx::RenderTarget *getRenderTarget();
virtual unsigned int getSerial() const;
virtual Texture *getTexture();
@@ -118,8 +115,6 @@ class RenderbufferAttachment : public FramebufferAttachment
virtual ~RenderbufferAttachment();
- rx::RenderTarget *getRenderTarget();
-
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
index 8aac2f1d..c60b7a6c 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
@@ -211,7 +211,7 @@ gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::
gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment);
if (attachment)
{
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getRenderTarget());
+ RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment);
if (!renderTarget)
{
return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
@@ -284,7 +284,7 @@ gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::
gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
if (attachment)
{
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getRenderTarget());
+ RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment);
if (!renderTarget)
{
return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index de850719..10d6bbef 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -823,7 +823,7 @@ bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
renderTargetSerials[colorAttachment] = colorbuffer->getSerial();
// Extract the render target dimensions and view
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
+ RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
if (!renderTarget)
{
ERR("render target pointer unexpectedly null.");
@@ -867,7 +867,7 @@ bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
ID3D11DepthStencilView* framebufferDSV = NULL;
if (depthStencil)
{
- RenderTarget11 *depthStencilRenderTarget = RenderTarget11::makeRenderTarget11(depthStencil->getRenderTarget());
+ RenderTarget11 *depthStencilRenderTarget = d3d11::GetAttachmentRenderTarget(depthStencil);
if (!depthStencilRenderTarget)
{
ERR("render target pointer unexpectedly null.");
@@ -1943,7 +1943,7 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
return gl::error(GL_OUT_OF_MEMORY, false);
}
- RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
+ RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
if (!sourceRenderTarget)
{
ERR("Failed to retrieve the render target from the frame buffer.");
@@ -2004,7 +2004,7 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
return gl::error(GL_OUT_OF_MEMORY, false);
}
- RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
+ RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
if (!sourceRenderTarget)
{
ERR("Failed to retrieve the render target from the frame buffer.");
@@ -2065,7 +2065,7 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
return gl::error(GL_OUT_OF_MEMORY, false);
}
- RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
+ RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
if (!sourceRenderTarget)
{
ERR("Failed to retrieve the render target from the frame buffer.");
@@ -2126,7 +2126,7 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
return gl::error(GL_OUT_OF_MEMORY, false);
}
- RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
+ RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
if (!sourceRenderTarget)
{
ERR("Failed to retrieve the render target from the frame buffer.");
@@ -2500,7 +2500,7 @@ bool Renderer11::getRenderTargetResource(gl::FramebufferAttachment *colorbuffer,
{
ASSERT(colorbuffer != NULL);
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
+ RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
if (renderTarget)
{
*subresourceIndex = renderTarget->getSubresourceIndex();
@@ -2545,7 +2545,7 @@ bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &read
return gl::error(GL_OUT_OF_MEMORY, false);
}
- RenderTarget *readRenderTarget = readBuffer->getRenderTarget();
+ RenderTarget *readRenderTarget = GetAttachmentRenderTarget(readBuffer);
for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
@@ -2559,7 +2559,7 @@ bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &read
return gl::error(GL_OUT_OF_MEMORY, false);
}
- RenderTarget *drawRenderTarget = drawBuffer->getRenderTarget();
+ RenderTarget *drawRenderTarget = GetAttachmentRenderTarget(drawBuffer);
if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor,
blitRenderTarget, false, false))
@@ -2587,8 +2587,8 @@ bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &read
return gl::error(GL_OUT_OF_MEMORY, false);
}
- RenderTarget *readRenderTarget = readBuffer->getRenderTarget();
- RenderTarget *drawRenderTarget = drawBuffer->getRenderTarget();
+ RenderTarget *readRenderTarget = GetAttachmentRenderTarget(readBuffer);
+ RenderTarget *drawRenderTarget = GetAttachmentRenderTarget(drawBuffer);
ASSERT(readRenderTarget && drawRenderTarget);
if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor,
@@ -3102,6 +3102,7 @@ void Renderer11::invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *atta
{
ASSERT(attachment->isTexture());
gl::Texture *texture = attachment->getTexture();
+
TextureStorage *texStorage = texture->getNativeTexture()->getStorageInstance();
if (texStorage)
{
diff --git a/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
index 093ae9cc..39bec903 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -9,7 +9,9 @@
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/Framebuffer.h"
#include "common/debug.h"
@@ -1063,6 +1065,12 @@ HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
#endif
}
+RenderTarget11 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
+{
+ RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment);
+ return RenderTarget11::makeRenderTarget11(renderTarget);
+}
+
}
}
diff --git a/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h b/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h
index 4c5a3b54..4c05eb92 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h
+++ b/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h
@@ -15,8 +15,14 @@
#include <vector>
+namespace gl
+{
+class FramebufferAttachment;
+}
+
namespace rx
{
+class RenderTarget11;
namespace gl_d3d11
{
@@ -170,6 +176,8 @@ inline void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBu
context->Unmap(constantBuffer, 0);
}
+RenderTarget11 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
+
}
}
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
index d5f421f1..59867fb1 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
@@ -216,9 +216,9 @@ bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum de
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
source = renderTarget->getSurface();
@@ -233,7 +233,7 @@ bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum de
TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true);
bool result = false;
-
+
if (destSurface)
{
result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface);
@@ -252,9 +252,9 @@ bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum de
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
source = renderTarget->getSurface();
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
index e52739ca..95c920e8 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
@@ -368,7 +368,7 @@ bool Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint
}
else
{
- // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
+ // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
@@ -462,9 +462,9 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
surface = renderTarget->getSurface();
@@ -481,7 +481,7 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
IDirect3DSurface9 *renderTargetData = NULL;
D3DSURFACE_DESC description;
surface->GetDesc(&description);
-
+
HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
if (FAILED(result))
@@ -517,7 +517,7 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
D3DLOCKED_RECT destLock = {0};
result = lock(&destLock, &destRect);
-
+
if (FAILED(result))
{
ERR("Failed to lock the destination surface (rectangle might be invalid).");
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 3047f79e..4ae077df 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -1156,10 +1156,10 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
// Apply the render target on the device
IDirect3DSurface9 *renderTargetSurface = NULL;
- RenderTarget *renderTarget = attachment->getRenderTarget();
+ RenderTarget9 *renderTarget = d3d9::GetAttachmentRenderTarget(attachment);
if (renderTarget)
{
- renderTargetSurface = RenderTarget9::makeRenderTarget9(renderTarget)->getSurface();
+ renderTargetSurface = renderTarget->getSurface();
}
if (!renderTargetSurface)
@@ -1199,11 +1199,11 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
if (depthStencil)
{
IDirect3DSurface9 *depthStencilSurface = NULL;
- RenderTarget *depthStencilRenderTarget = depthStencil->getRenderTarget();
+ rx::RenderTarget9 *depthStencilRenderTarget = d3d9::GetAttachmentRenderTarget(depthStencil);
if (depthStencilRenderTarget)
{
- depthStencilSurface = RenderTarget9::makeRenderTarget9(depthStencilRenderTarget)->getSurface();
+ depthStencilSurface = depthStencilRenderTarget->getSurface();
}
if (!depthStencilSurface)
@@ -2478,11 +2478,11 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
if (readBuffer)
{
- readRenderTarget = RenderTarget9::makeRenderTarget9(readBuffer->getRenderTarget());
+ readRenderTarget = d3d9::GetAttachmentRenderTarget(readBuffer);
}
if (drawBuffer)
{
- drawRenderTarget = RenderTarget9::makeRenderTarget9(drawBuffer->getRenderTarget());
+ drawRenderTarget = d3d9::GetAttachmentRenderTarget(drawBuffer);
}
if (readRenderTarget)
@@ -2607,11 +2607,11 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
if (readBuffer)
{
- readDepthStencil = RenderTarget9::makeRenderTarget9(readBuffer->getRenderTarget());
+ readDepthStencil = d3d9::GetAttachmentRenderTarget(readBuffer);
}
if (drawBuffer)
{
- drawDepthStencil = RenderTarget9::makeRenderTarget9(drawBuffer->getRenderTarget());
+ drawDepthStencil = d3d9::GetAttachmentRenderTarget(drawBuffer);
}
if (readDepthStencil)
@@ -2655,7 +2655,7 @@ gl::Error Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y,
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
if (renderTarget)
diff --git a/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp b/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
index b6ba530c..879a6427 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
@@ -10,6 +10,8 @@
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
#include "common/mathutil.h"
#include "common/debug.h"
@@ -531,6 +533,12 @@ void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsize
*levelOffset = upsampleCount;
}
+RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
+{
+ RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment);
+ return RenderTarget9::makeRenderTarget9(renderTarget);
+}
+
}
}
diff --git a/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h b/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
index 5f19f3b7..b0a940e6 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
+++ b/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-// renderer9_utils.h: Conversion functions and other utility routines
+// renderer9_utils.h: Conversion functions and other utility routines
// specific to the D3D9 renderer
#ifndef LIBGLESV2_RENDERER_RENDERER9_UTILS_H
@@ -13,8 +13,14 @@
#include "libGLESv2/angletypes.h"
#include "libGLESv2/Caps.h"
+namespace gl
+{
+class FramebufferAttachment;
+}
+
namespace rx
{
+class RenderTarget9;
namespace gl_d3d9
{
@@ -68,6 +74,8 @@ inline bool isDeviceLostError(HRESULT errorCode)
}
}
+RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
+
}
}