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authorJamie Madill <jmadill@chromium.org>2014-09-05 10:38:05 -0400
committerJamie Madill <jmadill@chromium.org>2014-09-05 17:01:42 +0000
commit3f2e61dea6c447ed7b98483fa0ce9ccc3cb5cc3c (patch)
treec628a2e3e23f0367b5baa2a8c24b3353561373ae
parentaef95dec1cb82857fbe0dd88ad92eb3451e482f2 (diff)
downloadangle-3f2e61dea6c447ed7b98483fa0ce9ccc3cb5cc3c.tar.gz
Enable MRT pixel shader rewriting.
Writing to all 8 pixel outputs was causing performance problems on Intel and AMD. Enabling Geoff's work to rewrite our pixel shaders solves the regression. This patch also includes a workaround to the nVidia driver bug where it would ignore NULL RT values in OMSetRenderTargets, by compacting the RT list to skip NULL values. BUG=angle:705 BUG=365078 Change-Id: Ia68af6f0ccd5f10c484d6f76297a0bec694948f0 Reviewed-on: https://chromium-review.googlesource.com/214852 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
-rw-r--r--src/libGLESv2/Framebuffer.cpp2
-rw-r--r--src/libGLESv2/ProgramBinary.cpp30
-rw-r--r--src/libGLESv2/ProgramBinary.h8
-rw-r--r--src/libGLESv2/renderer/d3d/DynamicHLSL.cpp41
-rw-r--r--src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp9
-rw-r--r--tests/angle_tests/DrawBuffersTest.cpp329
6 files changed, 396 insertions, 23 deletions
diff --git a/src/libGLESv2/Framebuffer.cpp b/src/libGLESv2/Framebuffer.cpp
index b9c4a71c..6247b5a0 100644
--- a/src/libGLESv2/Framebuffer.cpp
+++ b/src/libGLESv2/Framebuffer.cpp
@@ -649,10 +649,12 @@ ColorbufferInfo Framebuffer::getColorbuffersForRender() const
ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment));
colorbuffersForRender.push_back(colorbuffer);
}
+#if (ANGLE_MRT_PERF_WORKAROUND == ANGLE_WORKAROUND_DISABLED)
else
{
colorbuffersForRender.push_back(NULL);
}
+#endif
}
return colorbuffersForRender;
diff --git a/src/libGLESv2/ProgramBinary.cpp b/src/libGLESv2/ProgramBinary.cpp
index 652b7d63..97fc4aeb 100644
--- a/src/libGLESv2/ProgramBinary.cpp
+++ b/src/libGLESv2/ProgramBinary.cpp
@@ -82,7 +82,7 @@ unsigned int ParseAndStripArrayIndex(std::string* name)
return subscript;
}
-void GetInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
+void GetDefaultInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
{
size_t layoutIndex = 0;
for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
@@ -108,6 +108,24 @@ void GetInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes
}
}
+std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<rx::PixelShaderOuputVariable> &shaderOutputVars)
+{
+#if (ANGLE_MRT_PERF_WORKAROUND == ANGLE_WORKAROUND_ENABLED)
+ std::vector<GLenum> defaultPixelOutput(1);
+#else
+ std::vector<GLenum> defaultPixelOutput(IMPLEMENTATION_MAX_DRAW_BUFFERS);
+#endif
+ for (size_t i = 0; i < defaultPixelOutput.size(); i++)
+ {
+ defaultPixelOutput[i] = GL_NONE;
+ }
+
+ ASSERT(!shaderOutputVars.empty());
+ defaultPixelOutput[0] = GL_COLOR_ATTACHMENT0 + shaderOutputVars[0].outputIndex;
+
+ return defaultPixelOutput;
+}
+
bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
{
return var.isRowMajorLayout;
@@ -261,7 +279,9 @@ rx::ShaderExecutable *ProgramBinary::getPixelExecutableForOutputLayout(const std
{
for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
{
+#if (ANGLE_MRT_PERF_WORKAROUND == ANGLE_WORKAROUND_ENABLED)
if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
+#endif
{
return mPixelExecutables[executableIndex]->shaderExecutable();
}
@@ -1701,14 +1721,10 @@ bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBin
if (success)
{
VertexFormat defaultInputLayout[MAX_VERTEX_ATTRIBS];
- GetInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout);
+ GetDefaultInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout);
rx::ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout);
- std::vector<GLenum> defaultPixelOutput(IMPLEMENTATION_MAX_DRAW_BUFFERS);
- for (size_t i = 0; i < defaultPixelOutput.size(); i++)
- {
- defaultPixelOutput[i] = (i == 0) ? GL_COLOR_ATTACHMENT0 : GL_NONE;
- }
+ std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(mPixelShaderKey);
rx::ShaderExecutable *defaultPixelExecutable = getPixelExecutableForOutputLayout(defaultPixelOutput);
if (usesGeometryShader())
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index ee6a645f..76baaec2 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -24,6 +24,11 @@
#include <string>
#include <vector>
+// TODO(jmadill): place this in workarounds library
+#define ANGLE_WORKAROUND_ENABLED 1
+#define ANGLE_WORKAROUND_DISABLED 2
+#define ANGLE_MRT_PERF_WORKAROUND ANGLE_WORKAROUND_ENABLED
+
namespace sh
{
class HLSLBlockEncoder;
@@ -271,8 +276,7 @@ class ProgramBinary : public RefCountObject
PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable);
~PixelExecutable();
- // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
- bool matchesSignature(const std::vector<GLenum> &signature) const { return true; /* mOutputSignature == signature; */ }
+ bool matchesSignature(const std::vector<GLenum> &signature) const { return mOutputSignature == signature; }
const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
diff --git a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
index 6aa0d137..cd2b1a85 100644
--- a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
+++ b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
@@ -22,7 +22,7 @@ META_ASSERT(GL_INVALID_INDEX == UINT_MAX);
using namespace gl;
-namespace gl_d3d
+namespace
{
std::string HLSLComponentTypeString(GLenum componentType)
@@ -70,6 +70,21 @@ std::string HLSLTypeString(GLenum type)
return HLSLComponentTypeString(gl::VariableComponentType(type), gl::VariableComponentCount(type));
}
+const rx::PixelShaderOuputVariable &GetOutputAtLocation(const std::vector<rx::PixelShaderOuputVariable> &outputVariables,
+ unsigned int location)
+{
+ for (size_t variableIndex = 0; variableIndex < outputVariables.size(); ++variableIndex)
+ {
+ if (outputVariables[variableIndex].outputIndex == location)
+ {
+ return outputVariables[variableIndex];
+ }
+ }
+
+ UNREACHABLE();
+ return outputVariables[0];
+}
+
}
namespace rx
@@ -328,7 +343,7 @@ std::string DynamicHLSL::generateVaryingHLSL(const ShaderD3D *shader) const
{
GLenum componentType = VariableComponentType(transposedType);
int columnCount = VariableColumnCount(transposedType);
- typeString = gl_d3d::HLSLComponentTypeString(componentType, columnCount);
+ typeString = HLSLComponentTypeString(componentType, columnCount);
}
varyingHLSL += typeString + " v" + n + " : " + varyingSemantic + n + ";\n";
}
@@ -361,12 +376,12 @@ std::string DynamicHLSL::generateVertexShaderForInputLayout(const std::string &s
if (IsMatrixType(shaderAttribute.type))
{
// Matrix types are always transposed
- structHLSL += " " + gl_d3d::HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type));
+ structHLSL += " " + HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type));
}
else
{
GLenum componentType = mRenderer->getVertexComponentType(vertexFormat);
- structHLSL += " " + gl_d3d::HLSLComponentTypeString(componentType, VariableComponentCount(shaderAttribute.type));
+ structHLSL += " " + HLSLComponentTypeString(componentType, VariableComponentCount(shaderAttribute.type));
}
structHLSL += " " + decorateVariable(shaderAttribute.name) + " : TEXCOORD" + Str(semanticIndex) + ";\n";
@@ -421,17 +436,19 @@ std::string DynamicHLSL::generatePixelShaderForOutputSignature(const std::string
std::string declarationHLSL;
std::string copyHLSL;
- for (size_t i = 0; i < outputVariables.size(); i++)
+
+ for (size_t layoutIndex = 0; layoutIndex < outputLayout.size(); ++layoutIndex)
{
- const PixelShaderOuputVariable& outputVariable = outputVariables[i];
- ASSERT(outputLayout.size() > outputVariable.outputIndex);
+ GLenum binding = outputLayout[layoutIndex];
- // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
- bool outputIndexEnabled = true; // outputLayout[outputVariable.outputIndex] != GL_NONE
- if (outputIndexEnabled)
+ if (binding != GL_NONE)
{
- declarationHLSL += " " + gl_d3d::HLSLTypeString(outputVariable.type) + " " + outputVariable.name +
- " : " + targetSemantic + Str(outputVariable.outputIndex) + ";\n";
+ unsigned int location = (binding - GL_COLOR_ATTACHMENT0);
+
+ const PixelShaderOuputVariable &outputVariable = GetOutputAtLocation(outputVariables, location);
+
+ declarationHLSL += " " + HLSLTypeString(outputVariable.type) + " " + outputVariable.name +
+ " : " + targetSemantic + Str(layoutIndex) + ";\n";
copyHLSL += " output." + outputVariable.name + " = " + outputVariable.source + ";\n";
}
diff --git a/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
index c021e2ab..bb2e5362 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -9,6 +9,7 @@
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/ProgramBinary.h"
#include "common/debug.h"
@@ -392,9 +393,13 @@ static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel
case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
- // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return 1; /* D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; */
+ case D3D_FEATURE_LEVEL_10_0:
+#if (ANGLE_MRT_PERF_WORKAROUND == ANGLE_WORKAROUND_ENABLED)
+ return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT;
+#else
+ return 1;
+#endif
case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT;
case D3D_FEATURE_LEVEL_9_2:
diff --git a/tests/angle_tests/DrawBuffersTest.cpp b/tests/angle_tests/DrawBuffersTest.cpp
new file mode 100644
index 00000000..fdf2bdbb
--- /dev/null
+++ b/tests/angle_tests/DrawBuffersTest.cpp
@@ -0,0 +1,329 @@
+#include "ANGLETest.h"
+
+class DrawBuffersTest : public ANGLETest
+{
+ protected:
+ DrawBuffersTest(int clientVersion)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ setClientVersion(clientVersion);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ glGenFramebuffers(1, &mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+
+ glGenTextures(4, mTextures);
+
+ for (size_t texIndex = 0; texIndex < ArraySize(mTextures); texIndex++)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight());
+ }
+
+ GLfloat data[] =
+ {
+ -1.0f, 1.0f,
+ -1.0f, -2.0f,
+ 2.0f, 1.0f
+ };
+
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6, data, GL_STATIC_DRAW);
+
+ GLint maxDrawBuffers;
+ glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
+ ASSERT_EQ(maxDrawBuffers, 8);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteFramebuffers(1, &mFBO);
+ glDeleteTextures(4, mTextures);
+ glDeleteBuffers(1, &mBuffer);
+
+ ANGLETest::TearDown();
+ }
+
+ void setupMRTProgramESSL3(bool bufferEnabled[8], GLuint *programOut)
+ {
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "in vec4 position;\n"
+ "void main() {\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ std::stringstream strstr;
+
+ strstr << "#version 300 es\n"
+ "precision highp float;\n";
+
+ for (unsigned int index = 0; index < 8; index++)
+ {
+ if (bufferEnabled[index])
+ {
+ strstr << "layout(location = " << index << ") "
+ "out vec4 value" << index << ";\n";
+ }
+ }
+
+ strstr << "void main()\n"
+ "{\n";
+
+ for (unsigned int index = 0; index < 8; index++)
+ {
+ if (bufferEnabled[index])
+ {
+ unsigned int r = (index + 1) & 1;
+ unsigned int g = (index + 1) & 2;
+ unsigned int b = (index + 1) & 4;
+
+ strstr << " value" << index << " = vec4("
+ << r << ".0, " << g << ".0, "
+ << b << ".0, 1.0);\n";
+ }
+ }
+
+ strstr << "}\n";
+
+ *programOut = CompileProgram(vertexShaderSource, strstr.str());
+ if (*programOut == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ glUseProgram(*programOut);
+
+ GLint location = glGetAttribLocation(*programOut, "position");
+ ASSERT_NE(location, -1);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 8, NULL);
+ glEnableVertexAttribArray(location);
+ }
+
+ void setupMRTProgramESSL1(bool bufferEnabled[8], GLuint *programOut)
+ {
+ const std::string vertexShaderSource =
+ "attribute vec4 position;\n"
+ "void main() {\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ std::stringstream strstr;
+
+ strstr << "#extension GL_EXT_draw_buffers : enable\n"
+ "precision highp float;\n"
+ "void main()\n"
+ "{\n";
+
+ for (unsigned int index = 0; index < 8; index++)
+ {
+ if (bufferEnabled[index])
+ {
+ unsigned int r = (index + 1) & 1;
+ unsigned int g = (index + 1) & 2;
+ unsigned int b = (index + 1) & 4;
+
+ strstr << " gl_FragData[" << index << "] = vec4("
+ << r << ".0, " << g << ".0, "
+ << b << ".0, 1.0);\n";
+ }
+ }
+
+ strstr << "}\n";
+
+ *programOut = CompileProgram(vertexShaderSource, strstr.str());
+ if (*programOut == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ glUseProgram(*programOut);
+
+ GLint location = glGetAttribLocation(*programOut, "position");
+ ASSERT_NE(location, -1);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 8, NULL);
+ glEnableVertexAttribArray(location);
+ }
+
+ void setupMRTProgram(bool bufferEnabled[8], GLuint *programOut)
+ {
+ if (getClientVersion() == 3)
+ {
+ setupMRTProgramESSL3(bufferEnabled, programOut);
+ }
+ else
+ {
+ ASSERT_EQ(getClientVersion(), 2);
+ setupMRTProgramESSL1(bufferEnabled, programOut);
+ }
+ }
+
+ void verifyAttachment(unsigned int index, GLuint textureName)
+ {
+ for (unsigned int colorAttachment = 0; colorAttachment < 8; colorAttachment++)
+ {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttachment, GL_TEXTURE_2D, 0, 0);
+ }
+
+ glBindTexture(GL_TEXTURE_2D, textureName);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0);
+
+ unsigned int r = (((index + 1) & 1) > 0) ? 255 : 0;
+ unsigned int g = (((index + 1) & 2) > 0) ? 255 : 0;
+ unsigned int b = (((index + 1) & 4) > 0) ? 255 : 0;
+
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, r, g, b, 255);
+ }
+
+ void gapsTest()
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0);
+
+ bool flags[8] = { false, true };
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ const GLenum bufs[] =
+ {
+ GL_NONE,
+ GL_COLOR_ATTACHMENT1
+ };
+ glUseProgram(program);
+ glDrawBuffersEXT(2, bufs);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ verifyAttachment(1, mTextures[0]);
+
+ glDeleteProgram(program);
+ }
+
+ void firstAndLastTest()
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, mTextures[1], 0);
+
+ bool flags[8] = { true, false, false, true };
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ const GLenum bufs[] =
+ {
+ GL_COLOR_ATTACHMENT0,
+ GL_NONE,
+ GL_NONE,
+ GL_COLOR_ATTACHMENT3
+ };
+
+ glUseProgram(program);
+ glDrawBuffersEXT(4, bufs);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ verifyAttachment(0, mTextures[0]);
+ verifyAttachment(3, mTextures[1]);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteProgram(program);
+ }
+
+ void firstHalfNULLTest()
+ {
+ bool flags[8] = { false };
+ GLenum bufs[8] = { GL_NONE };
+
+ for (unsigned int texIndex = 0; texIndex < 4; texIndex++)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT4 + texIndex, GL_TEXTURE_2D, mTextures[texIndex], 0);
+ flags[texIndex + 4] = true;
+ bufs[texIndex + 4] = GL_COLOR_ATTACHMENT4 + texIndex;
+ }
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ glUseProgram(program);
+ glDrawBuffersEXT(8, bufs);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ for (unsigned int texIndex = 0; texIndex < 4; texIndex++)
+ {
+ verifyAttachment(texIndex + 4, mTextures[texIndex]);
+ }
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteProgram(program);
+ }
+
+ GLuint mFBO;
+ GLuint mTextures[4];
+ GLuint mBuffer;
+};
+
+class DrawBuffersTestESSL3 : public DrawBuffersTest
+{
+ protected:
+ DrawBuffersTestESSL3()
+ : DrawBuffersTest(3)
+ {}
+};
+
+class DrawBuffersTestESSL1 : public DrawBuffersTest
+{
+ protected:
+ DrawBuffersTestESSL1()
+ : DrawBuffersTest(2)
+ {}
+};
+
+TEST_F(DrawBuffersTestESSL3, Gaps)
+{
+ gapsTest();
+}
+
+TEST_F(DrawBuffersTestESSL1, Gaps)
+{
+ gapsTest();
+}
+
+TEST_F(DrawBuffersTestESSL3, FirstAndLast)
+{
+ firstAndLastTest();
+}
+
+TEST_F(DrawBuffersTestESSL1, FirstAndLast)
+{
+ firstAndLastTest();
+}
+
+TEST_F(DrawBuffersTestESSL3, FirstHalfNULL)
+{
+ firstHalfNULLTest();
+}
+
+TEST_F(DrawBuffersTestESSL1, FirstHalfNULL)
+{
+ firstHalfNULLTest();
+}