aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTibor den Ouden <tibordenouden@gmail.com>2014-10-22 15:07:05 +0200
committerGeoff Lang <geofflang@chromium.org>2014-10-24 14:14:00 +0000
commit2221f47bbee2384ac6311205d1b7703488c077e5 (patch)
treeca4c53d76d03b276d437b23a1a2e361be3c73309
parent7fa245c0539ba82bf465ca9cc5e6134ca6ebb321 (diff)
downloadangle-2221f47bbee2384ac6311205d1b7703488c077e5.tar.gz
Compiler flags and macros added to shader debug report
The list of D3D compiler flags and macros used if compilation of a shader succeeds is added to the shader debug output. BUG=angle:751 Change-Id: Ie84a586010787fe8d9c0dedfe9208f881058a588 Reviewed-on: https://chromium-review.googlesource.com/224970 Tested-by: Tibor Ouden, den <tibordenouden@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
-rw-r--r--src/common/angleutils.h7
-rw-r--r--src/libGLESv2/renderer/d3d/HLSLCompiler.cpp100
2 files changed, 107 insertions, 0 deletions
diff --git a/src/common/angleutils.h b/src/common/angleutils.h
index 50a4132a..22c33bf0 100644
--- a/src/common/angleutils.h
+++ b/src/common/angleutils.h
@@ -95,6 +95,13 @@ inline void StructZero(T *obj)
memset(obj, 0, sizeof(T));
}
+template <typename T>
+inline bool IsMaskFlagSet(T mask, T flag)
+{
+ // Handles multibit flags as well
+ return (mask & flag) == flag;
+}
+
inline const char* MakeStaticString(const std::string &str)
{
static std::set<std::string> strings;
diff --git a/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp b/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
index d74d0033..78a61f41 100644
--- a/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
+++ b/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
@@ -12,6 +12,84 @@
#include "third_party/trace_event/trace_event.h"
+// Definitions local to the translation unit
+namespace
+{
+
+#ifdef CREATE_COMPILER_FLAG_INFO
+ #undef CREATE_COMPILER_FLAG_INFO
+#endif
+
+#define CREATE_COMPILER_FLAG_INFO(flag) { flag, #flag }
+
+struct CompilerFlagInfo
+{
+ UINT mFlag;
+ const char *mName;
+};
+
+CompilerFlagInfo CompilerFlagInfos[] =
+{
+ // NOTE: The data below is copied from d3dcompiler.h
+ // If something changes there it should be changed here as well
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_DEBUG), // (1 << 0)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_VALIDATION), // (1 << 1)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_OPTIMIZATION), // (1 << 2)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR), // (1 << 3)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR), // (1 << 4)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PARTIAL_PRECISION), // (1 << 5)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT), // (1 << 6)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT), // (1 << 7)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_NO_PRESHADER), // (1 << 8)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_AVOID_FLOW_CONTROL), // (1 << 9)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PREFER_FLOW_CONTROL), // (1 << 10)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_STRICTNESS), // (1 << 11)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY), // (1 << 12)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_IEEE_STRICTNESS), // (1 << 13)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL0), // (1 << 14)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL1), // 0
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL2), // ((1 << 14) | (1 << 15))
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL3), // (1 << 15)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED16), // (1 << 16)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED17), // (1 << 17)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_WARNINGS_ARE_ERRORS) // (1 << 18)
+};
+
+#undef CREATE_COMPILER_FLAG_INFO
+
+bool IsCompilerFlagSet(UINT mask, UINT flag)
+{
+ bool isFlagSet = IsMaskFlagSet(mask, flag);
+
+ switch(flag)
+ {
+ case D3DCOMPILE_OPTIMIZATION_LEVEL0:
+ return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL3));
+
+ case D3DCOMPILE_OPTIMIZATION_LEVEL1:
+ return (mask & D3DCOMPILE_OPTIMIZATION_LEVEL2) == UINT(0);
+
+ case D3DCOMPILE_OPTIMIZATION_LEVEL3:
+ return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL0));
+
+ default:
+ return isFlagSet;
+ }
+}
+
+const char *GetCompilerFlagName(UINT mask, size_t flagIx)
+{
+ const CompilerFlagInfo &flagInfo = CompilerFlagInfos[flagIx];
+ if (IsCompilerFlagSet(mask, flagInfo.mFlag))
+ {
+ return flagInfo.mName;
+ }
+
+ return nullptr;
+}
+
+}
+
namespace rx
{
@@ -147,6 +225,28 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
(*outDebugInfo) += "// COMPILER INPUT HLSL BEGIN\n\n" + hlsl + "\n// COMPILER INPUT HLSL END\n";
(*outDebugInfo) += "\n\n// ASSEMBLY BEGIN\n\n";
(*outDebugInfo) += "// Compiler configuration: " + configs[i].name + "\n// Flags:\n";
+ for (size_t fIx = 0; fIx < ArraySize(CompilerFlagInfos); ++fIx)
+ {
+ const char *flagName = GetCompilerFlagName(configs[i].flags, fIx);
+ if (flagName != nullptr)
+ {
+ (*outDebugInfo) += std::string("// ") + flagName + "\n";
+ }
+ }
+
+ (*outDebugInfo) += "// Macros:\n";
+ if (macros == nullptr)
+ {
+ (*outDebugInfo) += "// - : -\n";
+ }
+ else
+ {
+ for (const D3D_SHADER_MACRO *mIt = macros; mIt->Name != nullptr; ++mIt)
+ {
+ (*outDebugInfo) += std::string("// ") + mIt->Name + " : " + mIt->Definition + "\n";
+ }
+ }
+
(*outDebugInfo) += "\n" + disassembleBinary(binary) + "\n// ASSEMBLY END\n";
#endif