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authorJamie Madill <jmadill@transgaming.com>2013-06-20 11:55:50 -0400
committerShannon Woods <shannonwoods@chromium.org>2013-07-19 18:05:03 -0400
commit46131a3832c3478c1e0b48dbf6284799f3f86f04 (patch)
tree46405a23cb9ee6dad56cffb21451699cc11ecf1a /include
parent05a80cebc3ce8ca07ae10e2970863e3cc603c756 (diff)
downloadangle-46131a3832c3478c1e0b48dbf6284799f3f86f04.tar.gz
Proper support for fragment output variables for GLSL ES shader version 300.
TRAC #22704 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
Diffstat (limited to 'include')
-rw-r--r--include/GLSLANG/ShaderLang.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/GLSLANG/ShaderLang.h b/include/GLSLANG/ShaderLang.h
index da497b65..bb9a8ef3 100644
--- a/include/GLSLANG/ShaderLang.h
+++ b/include/GLSLANG/ShaderLang.h
@@ -37,7 +37,7 @@ extern "C" {
// Version number for shader translation API.
// It is incremented everytime the API changes.
-#define ANGLE_SH_VERSION 113
+#define ANGLE_SH_VERSION 114
//
// The names of the following enums have been derived by replacing GL prefix
@@ -132,6 +132,7 @@ typedef enum {
SH_ACTIVE_UNIFORMS_ARRAY = 0x6004,
SH_SHADER_VERSION = 0x6005,
SH_ACTIVE_INTERFACE_BLOCKS_ARRAY = 0x6006,
+ SH_ACTIVE_OUTPUT_VARIABLES_ARRAY = 0x6007,
} ShShaderInfo;
// Compile options.