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author | Jamie Madill <jmadill@transgaming.com> | 2013-06-20 11:55:50 -0400 |
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committer | Shannon Woods <shannonwoods@chromium.org> | 2013-07-19 18:05:03 -0400 |
commit | 46131a3832c3478c1e0b48dbf6284799f3f86f04 (patch) | |
tree | 46405a23cb9ee6dad56cffb21451699cc11ecf1a /include | |
parent | 05a80cebc3ce8ca07ae10e2970863e3cc603c756 (diff) | |
download | angle-46131a3832c3478c1e0b48dbf6284799f3f86f04.tar.gz |
Proper support for fragment output variables for GLSL ES shader version 300.
TRAC #22704
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Authored-by: Jamie Madill
Diffstat (limited to 'include')
-rw-r--r-- | include/GLSLANG/ShaderLang.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/include/GLSLANG/ShaderLang.h b/include/GLSLANG/ShaderLang.h index da497b65..bb9a8ef3 100644 --- a/include/GLSLANG/ShaderLang.h +++ b/include/GLSLANG/ShaderLang.h @@ -37,7 +37,7 @@ extern "C" { // Version number for shader translation API. // It is incremented everytime the API changes. -#define ANGLE_SH_VERSION 113 +#define ANGLE_SH_VERSION 114 // // The names of the following enums have been derived by replacing GL prefix @@ -132,6 +132,7 @@ typedef enum { SH_ACTIVE_UNIFORMS_ARRAY = 0x6004, SH_SHADER_VERSION = 0x6005, SH_ACTIVE_INTERFACE_BLOCKS_ARRAY = 0x6006, + SH_ACTIVE_OUTPUT_VARIABLES_ARRAY = 0x6007, } ShShaderInfo; // Compile options. |