diff options
author | Brandon Jones <bajones@chromium.org> | 2014-07-08 15:16:52 -0700 |
---|---|---|
committer | Brandon Jones <bajones@chromium.org> | 2014-07-14 22:00:51 +0000 |
commit | 6518fe2466f816f9da9f72d7be6ed7962226bdf9 (patch) | |
tree | 3539a2dc5dde976fa150699344a0ff188998b647 /projects | |
parent | d4cfa57df4df85546a969f66ec50d364f6e6d4fe (diff) | |
download | angle-6518fe2466f816f9da9f72d7be6ed7962226bdf9.tar.gz |
Moved TextureStorage and Image into d3d
BUG=angle:688
Change-Id: I98ffa1082340a829a77fe5082958898b9c6ab1a2
Reviewed-on: https://chromium-review.googlesource.com/207054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
Diffstat (limited to 'projects')
-rw-r--r-- | projects/src/libGLESv2.vcxproj | 8 | ||||
-rw-r--r-- | projects/src/libGLESv2.vcxproj.filters | 30 |
2 files changed, 23 insertions, 15 deletions
diff --git a/projects/src/libGLESv2.vcxproj b/projects/src/libGLESv2.vcxproj index 8c466ea6..19ae8344 100644 --- a/projects/src/libGLESv2.vcxproj +++ b/projects/src/libGLESv2.vcxproj @@ -129,6 +129,7 @@ <ClInclude Include="..\..\src\libGLESv2\Shader.h"/> <ClInclude Include="..\..\src\libGLESv2\BinaryStream.h"/> <ClInclude Include="..\..\src\libGLESv2\resource.h"/> + <ClInclude Include="..\..\src\libGLESv2\Sampler.h"/> <ClInclude Include="..\..\src\libGLESv2\Caps.h"/> <ClInclude Include="..\..\src\libGLESv2\precompiled.h"/> <ClInclude Include="..\..\src\libGLESv2\TransformFeedback.h"/> @@ -145,7 +146,6 @@ <ClInclude Include="..\..\src\libGLESv2\queryconversions.h"/> <ClInclude Include="..\..\src\libGLESv2\validationES3.h"/> <ClInclude Include="..\..\src\libGLESv2\Program.h"/> - <ClInclude Include="..\..\src\libGLESv2\Sampler.h"/> <ClInclude Include="..\..\src\libGLESv2\HandleAllocator.h"/> <ClInclude Include="..\..\src\libGLESv2\ResourceManager.h"/> <ClInclude Include="..\..\src\libGLESv2\DynamicHLSL.h"/> @@ -158,7 +158,6 @@ <ClInclude Include="..\..\src\libGLESv2\formatutils.h"/> <ClInclude Include="..\..\src\libGLESv2\validationES.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\TextureStorage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/> @@ -176,6 +175,8 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\VertexArrayImpl.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.h"/> @@ -331,7 +332,6 @@ <ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/> <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\TextureStorage.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\loadimage.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\loadimageSSE2.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\Image.cpp"/> @@ -342,6 +342,8 @@ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.cpp"/> diff --git a/projects/src/libGLESv2.vcxproj.filters b/projects/src/libGLESv2.vcxproj.filters index 98757832..de9ffad1 100644 --- a/projects/src/libGLESv2.vcxproj.filters +++ b/projects/src/libGLESv2.vcxproj.filters @@ -87,6 +87,9 @@ <ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> + <ClInclude Include="..\..\src\libGLESv2\Sampler.h"> + <Filter>src\libGLESv2</Filter> + </ClInclude> <ClInclude Include="..\..\src\libGLESv2\Caps.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -183,9 +186,6 @@ <ClInclude Include="..\..\src\libGLESv2\Program.h"> <Filter>src\libGLESv2</Filter> </ClInclude> - <ClInclude Include="..\..\src\libGLESv2\Sampler.h"> - <Filter>src\libGLESv2</Filter> - </ClInclude> <ClInclude Include="..\..\src\libGLESv2\HandleAllocator.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -261,15 +261,9 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"> <Filter>src\libGLESv2\renderer</Filter> </ClInclude> - <ClInclude Include="..\..\src\libGLESv2\renderer\TextureStorage.h"> - <Filter>src\libGLESv2\renderer</Filter> - </ClInclude> <None Include="..\..\src\libGLESv2\renderer\loadimage.inl"> <Filter>src\libGLESv2\renderer</Filter> </None> - <ClCompile Include="..\..\src\libGLESv2\renderer\TextureStorage.cpp"> - <Filter>src\libGLESv2\renderer</Filter> - </ClCompile> <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"> <Filter>src\libGLESv2\renderer</Filter> </ClInclude> @@ -342,6 +336,9 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h"> <Filter>src\libGLESv2\renderer\d3d</Filter> </ClInclude> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.h"> + <Filter>src\libGLESv2\renderer\d3d</Filter> + </ClInclude> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.cpp"> <Filter>src\libGLESv2\renderer\d3d</Filter> </ClCompile> @@ -354,6 +351,15 @@ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp"> <Filter>src\libGLESv2\renderer\d3d</Filter> </ClCompile> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.h"> + <Filter>src\libGLESv2\renderer\d3d</Filter> + </ClInclude> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.cpp"> + <Filter>src\libGLESv2\renderer\d3d</Filter> + </ClCompile> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.cpp"> + <Filter>src\libGLESv2\renderer\d3d</Filter> + </ClCompile> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.h"> <Filter>src\libGLESv2\renderer\d3d</Filter> </ClInclude> @@ -402,12 +408,12 @@ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.cpp"> <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> </ClCompile> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.cpp"> - <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> - </ClCompile> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.h"> <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> </ClInclude> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.cpp"> + <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> + </ClCompile> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderTarget11.cpp"> <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> </ClCompile> |