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authorBrandon Jones <bajones@chromium.org>2014-07-08 15:16:52 -0700
committerBrandon Jones <bajones@chromium.org>2014-07-14 22:00:51 +0000
commit6518fe2466f816f9da9f72d7be6ed7962226bdf9 (patch)
tree3539a2dc5dde976fa150699344a0ff188998b647 /projects
parentd4cfa57df4df85546a969f66ec50d364f6e6d4fe (diff)
downloadangle-6518fe2466f816f9da9f72d7be6ed7962226bdf9.tar.gz
Moved TextureStorage and Image into d3d
BUG=angle:688 Change-Id: I98ffa1082340a829a77fe5082958898b9c6ab1a2 Reviewed-on: https://chromium-review.googlesource.com/207054 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Diffstat (limited to 'projects')
-rw-r--r--projects/src/libGLESv2.vcxproj8
-rw-r--r--projects/src/libGLESv2.vcxproj.filters30
2 files changed, 23 insertions, 15 deletions
diff --git a/projects/src/libGLESv2.vcxproj b/projects/src/libGLESv2.vcxproj
index 8c466ea6..19ae8344 100644
--- a/projects/src/libGLESv2.vcxproj
+++ b/projects/src/libGLESv2.vcxproj
@@ -129,6 +129,7 @@
<ClInclude Include="..\..\src\libGLESv2\Shader.h"/>
<ClInclude Include="..\..\src\libGLESv2\BinaryStream.h"/>
<ClInclude Include="..\..\src\libGLESv2\resource.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\Sampler.h"/>
<ClInclude Include="..\..\src\libGLESv2\Caps.h"/>
<ClInclude Include="..\..\src\libGLESv2\precompiled.h"/>
<ClInclude Include="..\..\src\libGLESv2\TransformFeedback.h"/>
@@ -145,7 +146,6 @@
<ClInclude Include="..\..\src\libGLESv2\queryconversions.h"/>
<ClInclude Include="..\..\src\libGLESv2\validationES3.h"/>
<ClInclude Include="..\..\src\libGLESv2\Program.h"/>
- <ClInclude Include="..\..\src\libGLESv2\Sampler.h"/>
<ClInclude Include="..\..\src\libGLESv2\HandleAllocator.h"/>
<ClInclude Include="..\..\src\libGLESv2\ResourceManager.h"/>
<ClInclude Include="..\..\src\libGLESv2\DynamicHLSL.h"/>
@@ -158,7 +158,6 @@
<ClInclude Include="..\..\src\libGLESv2\formatutils.h"/>
<ClInclude Include="..\..\src\libGLESv2\validationES.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\TextureStorage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/>
@@ -176,6 +175,8 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexArrayImpl.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.h"/>
@@ -331,7 +332,6 @@
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\TextureStorage.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\loadimage.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\loadimageSSE2.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\Image.cpp"/>
@@ -342,6 +342,8 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.cpp"/>
diff --git a/projects/src/libGLESv2.vcxproj.filters b/projects/src/libGLESv2.vcxproj.filters
index 98757832..de9ffad1 100644
--- a/projects/src/libGLESv2.vcxproj.filters
+++ b/projects/src/libGLESv2.vcxproj.filters
@@ -87,6 +87,9 @@
<ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
+ <ClInclude Include="..\..\src\libGLESv2\Sampler.h">
+ <Filter>src\libGLESv2</Filter>
+ </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\Caps.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -183,9 +186,6 @@
<ClInclude Include="..\..\src\libGLESv2\Program.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\libGLESv2\Sampler.h">
- <Filter>src\libGLESv2</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\HandleAllocator.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -261,15 +261,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\libGLESv2\renderer\TextureStorage.h">
- <Filter>src\libGLESv2\renderer</Filter>
- </ClInclude>
<None Include="..\..\src\libGLESv2\renderer\loadimage.inl">
<Filter>src\libGLESv2\renderer</Filter>
</None>
- <ClCompile Include="..\..\src\libGLESv2\renderer\TextureStorage.cpp">
- <Filter>src\libGLESv2\renderer</Filter>
- </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
@@ -342,6 +336,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.h">
+ <Filter>src\libGLESv2\renderer\d3d</Filter>
+ </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.cpp">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClCompile>
@@ -354,6 +351,15 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClCompile>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.h">
+ <Filter>src\libGLESv2\renderer\d3d</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.cpp">
+ <Filter>src\libGLESv2\renderer\d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.cpp">
+ <Filter>src\libGLESv2\renderer\d3d</Filter>
+ </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.h">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClInclude>
@@ -402,12 +408,12 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.cpp">
<Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.cpp">
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
- </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.h">
<Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
</ClInclude>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.cpp">
+ <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderTarget11.cpp">
<Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
</ClCompile>