diff options
author | Brandon Jones <bajones@chromium.org> | 2014-06-23 12:03:25 -0700 |
---|---|---|
committer | Brandon Jones <bajones@chromium.org> | 2014-06-25 15:43:28 +0000 |
commit | c7a4104957aa1f6fa36e4e9cf65d36b699eb05bd (patch) | |
tree | f409fda32ce1505c707f49bf86c7a3bdb0cfe85d /projects | |
parent | 4fd75c1c991e86ed1d1c1e43ef0220c5491605b1 (diff) | |
download | angle-c7a4104957aa1f6fa36e4e9cf65d36b699eb05bd.tar.gz |
Moved D3D specific files and folders under the D3D folder.
Change-Id: I8afd67e08ee558fe94532c377d079673357a7192
Reviewed-on: https://chromium-review.googlesource.com/205229
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Diffstat (limited to 'projects')
-rw-r--r-- | projects/src/libGLESv2.vcxproj | 314 | ||||
-rw-r--r-- | projects/src/libGLESv2.vcxproj.filters | 718 |
2 files changed, 516 insertions, 516 deletions
diff --git a/projects/src/libGLESv2.vcxproj b/projects/src/libGLESv2.vcxproj index a965d450..9824f5d8 100644 --- a/projects/src/libGLESv2.vcxproj +++ b/projects/src/libGLESv2.vcxproj @@ -113,34 +113,33 @@ <ItemGroup> <None Include="..\..\src\angle.gyp"/> <None Include="..\..\src\libGLESv2\libGLESv2.def"/> - <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Clear11.hlsl"/> - <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\generate_shaders.bat"/> - <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Swizzle11.hlsl"/> - <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough2D11.hlsl"/> - <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough3D11.hlsl"/> - <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\BufferToTexture11.hlsl"/> - <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.ps"/> - <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.vs"/> - <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\generate_shaders.bat"/> + <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\Swizzle11.hlsl"/> + <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\generate_shaders.bat"/> + <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\Passthrough3D11.hlsl"/> + <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\Passthrough2D11.hlsl"/> + <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\Clear11.hlsl"/> + <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\BufferToTexture11.hlsl"/> + <None Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\Blit.vs"/> + <None Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\generate_shaders.bat"/> + <None Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\Blit.ps"/> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\src\libGLESv2\Shader.h"/> <ClInclude Include="..\..\src\libGLESv2\BinaryStream.h"/> <ClInclude Include="..\..\src\libGLESv2\resource.h"/> - <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\Caps.h"/> <ClInclude Include="..\..\src\libGLESv2\precompiled.h"/> <ClInclude Include="..\..\src\libGLESv2\TransformFeedback.h"/> <ClInclude Include="..\..\src\libGLESv2\Context.h"/> <ClInclude Include="..\..\src\libGLESv2\Query.h"/> <ClInclude Include="..\..\src\libGLESv2\Texture.h"/> - <ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/> <ClInclude Include="..\..\src\libGLESv2\Uniform.h"/> <ClInclude Include="..\..\src\libGLESv2\ProgramBinary.h"/> <ClInclude Include="..\..\src\libGLESv2\constants.h"/> - <ClInclude Include="..\..\src\libGLESv2\Buffer.h"/> <ClInclude Include="..\..\src\libGLESv2\RenderbufferProxySet.h"/> - <ClInclude Include="..\..\src\libGLESv2\validationES.h"/> + <ClInclude Include="..\..\src\libGLESv2\FramebufferAttachment.h"/> + <ClInclude Include="..\..\src\libGLESv2\Buffer.h"/> + <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\queryconversions.h"/> <ClInclude Include="..\..\src\libGLESv2\validationES3.h"/> <ClInclude Include="..\..\src\libGLESv2\Program.h"/> @@ -153,20 +152,19 @@ <ClInclude Include="..\..\src\libGLESv2\Fence.h"/> <ClInclude Include="..\..\src\libGLESv2\angletypes.h"/> <ClInclude Include="..\..\src\libGLESv2\main.h"/> - <ClInclude Include="..\..\src\libGLESv2\FramebufferAttachment.h"/> + <ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/> <ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\formatutils.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\IndexDataManager.h"/> + <ClInclude Include="..\..\src\libGLESv2\validationES.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\TextureStorage.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\copyvertex.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\BufferStorage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\SwapChain.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\IndexRangeCache.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\FenceImpl.h"/> @@ -175,111 +173,113 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\VertexArrayImpl.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\VertexBuffer.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\RenderStateCache.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Clear11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\BufferStorage11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\RenderTarget11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Image11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\InputLayoutCache.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\VertexArray11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Query11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2di11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_gs.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2dui11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough2d11vs.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3di11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2di11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei3dps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearsint11vs.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11vs.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3dui11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2darrayps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb2dui11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha3d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3di11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2dui11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2dps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_vs.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2dps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef3dps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4f.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb2di11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3di11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb2d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearsint11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui3dps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearfloat11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3di11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2dps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11gs.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2darrayps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearfloat11vs.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum3d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2di11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum2d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3dui11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughdepth2d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4ui.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2darrayps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2dui11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4i.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3dui11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11vs.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderCache.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Image9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexArray9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\luminanceps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\passthroughps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\flipyvs.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\componentmaskps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\standardvs.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Clear11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderStateCache.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\IndexBuffer11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Blit11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderTarget11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\BufferStorage11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\SwapChain11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexArray11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\renderer11_utils.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\PixelTransfer11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\formatutils11.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzleui2dps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2d11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3dui11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef3dps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearfloat11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2dui11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3d11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearsint11vs.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2di11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzleui3dps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearsint11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef2dps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg3di11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei2darrayps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlumalpha3d11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3di11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2d11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough2d11vs.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4f.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_gs.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearfloat11vs.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2di11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2dui11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4i.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg3dui11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei2dps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2d11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2dui11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2di11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3d11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3di11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlum3d11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearuint11vs.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3d11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2di11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearuint11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough3d11vs.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughdepth2d11ps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlum2d11ps.h"/> + <ClInclude 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Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4ui.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough3d11gs.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\renderer9_utils.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\TextureStorage9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\ShaderExecutable9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexArray9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\ShaderCache.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Fence9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Renderer9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Blit9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexDeclarationCache.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Image9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexBuffer9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\BufferStorage9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\formatutils9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\IndexBuffer9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Query9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\RenderTarget9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\SwapChain9.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\standardvs.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\luminanceps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\flipyvs.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\componentmaskps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\passthroughps.h"/> <ClInclude Include="..\..\src\common\tls.h"/> <ClInclude Include="..\..\src\common\mathutil.h"/> <ClInclude Include="..\..\src\common\blocklayout.h"/> <ClInclude Include="..\..\src\common\debug.h"/> <ClInclude Include="..\..\src\common\shadervars.h"/> <ClInclude Include="..\..\src\common\utilities.h"/> - <ClInclude Include="..\..\src\common\angleutils.h"/> <ClInclude Include="..\..\src\common\RefCountObject.h"/> <ClInclude Include="..\..\src\common\event_tracer.h"/> + <ClInclude Include="..\..\src\common\angleutils.h"/> <ClInclude Include="..\..\src\common\platform.h"/> <ClInclude Include="..\..\src\common\version.h"/> <ClInclude Include="..\..\src\third_party\systeminfo\SystemInfo.h"/> @@ -302,85 +302,85 @@ <ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp"/> <ClCompile Include="..\..\src\libGLESv2\HandleAllocator.cpp"/> <ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\formatutils.cpp"/> <ClCompile Include="..\..\src\libGLESv2\RenderbufferProxySet.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Fence.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"/> <ClCompile Include="..\..\src\libGLESv2\VertexAttribute.cpp"/> <ClCompile Include="..\..\src\libGLESv2\validationES.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Program.cpp"/> <ClCompile Include="..\..\src\libGLESv2\angletypes.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Float16ToFloat32.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/> <ClCompile Include="..\..\src\libGLESv2\validationES3.cpp"/> <ClCompile Include="..\..\src\libGLESv2\FramebufferAttachment.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Query.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp"/> <ClCompile Include="..\..\src\libGLESv2\libGLESv2.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\formatutils.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Context.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Shader.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/> <ClCompile Include="..\..\src\libGLESv2\main.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Caps.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\IndexDataManager.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\IndexBuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\loadimage.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\VertexDataManager.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\loadimageSSE2.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\VertexBuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\Image.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\BufferStorage.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\IndexRangeCache.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\Renderer.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\IndexRangeCache.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\TextureStorage.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Clear11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Query11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderStateCache.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\InputLayoutCache.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Image11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\BufferStorage11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Image9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\PixelTransfer11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderTarget11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Blit11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\IndexBuffer11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\formatutils11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\renderer11_utils.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderStateCache.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\BufferStorage11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Clear11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\SwapChain11.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexDeclarationCache.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Query9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexBuffer9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Fence9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Image9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\renderer9_utils.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\TextureStorage9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Renderer9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\RenderTarget9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\formatutils9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\ShaderExecutable9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\SwapChain9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\BufferStorage9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Blit9.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\IndexBuffer9.cpp"/> <ClCompile Include="..\..\src\common\event_tracer.cpp"/> - <ClCompile Include="..\..\src\common\tls.cpp"/> - <ClCompile Include="..\..\src\common\blocklayout.cpp"/> <ClCompile Include="..\..\src\common\RefCountObject.cpp"/> + <ClCompile Include="..\..\src\common\tls.cpp"/> <ClCompile Include="..\..\src\common\utilities.cpp"/> <ClCompile Include="..\..\src\common\mathutil.cpp"/> <ClCompile Include="..\..\src\common\debug.cpp"/> + <ClCompile Include="..\..\src\common\blocklayout.cpp"/> <ClCompile Include="..\..\src\third_party\systeminfo\SystemInfo.cpp"/> <ClCompile Include="..\..\src\third_party\murmurhash\MurmurHash3.cpp"/> </ItemGroup> diff --git a/projects/src/libGLESv2.vcxproj.filters b/projects/src/libGLESv2.vcxproj.filters index 747d252a..8dfc0752 100644 --- a/projects/src/libGLESv2.vcxproj.filters +++ b/projects/src/libGLESv2.vcxproj.filters @@ -10,25 +10,25 @@ <Filter Include="src\libGLESv2\renderer"> <UniqueIdentifier>{AC4EF684-2900-10EA-3D11-A6DF0901358C}</UniqueIdentifier> </Filter> - <Filter Include="src\libGLESv2\renderer\d3d11"> + <Filter Include="src\libGLESv2\renderer\d3d"> + <UniqueIdentifier>{3AC19AE3-A12C-4021-D645-4CEA5BC956DB}</UniqueIdentifier> + </Filter> + <Filter Include="src\libGLESv2\renderer\d3d\d3d11"> <UniqueIdentifier>{10FB1414-88D2-B512-6D76-522749905268}</UniqueIdentifier> </Filter> - <Filter Include="src\libGLESv2\renderer\d3d11\shaders"> + <Filter Include="src\libGLESv2\renderer\d3d\d3d11\shaders"> <UniqueIdentifier>{467D5622-06CC-2CF1-19E5-3CDD46A4008C}</UniqueIdentifier> </Filter> - <Filter Include="src\libGLESv2\renderer\d3d11\shaders\compiled"> + <Filter Include="src\libGLESv2\renderer\d3d\d3d11\shaders\compiled"> <UniqueIdentifier>{F444E9E6-7D51-0546-F1E4-B6C8FCDA5FC6}</UniqueIdentifier> </Filter> - <Filter Include="src\libGLESv2\renderer\d3d"> - <UniqueIdentifier>{3AC19AE3-A12C-4021-D645-4CEA5BC956DB}</UniqueIdentifier> - </Filter> - <Filter Include="src\libGLESv2\renderer\d3d9"> + <Filter Include="src\libGLESv2\renderer\d3d\d3d9"> <UniqueIdentifier>{8BB193D2-4A8B-A094-A81E-D5E262AB1F92}</UniqueIdentifier> </Filter> - <Filter Include="src\libGLESv2\renderer\d3d9\shaders"> + <Filter Include="src\libGLESv2\renderer\d3d\d3d9\shaders"> <UniqueIdentifier>{467D5622-06CC-2CF1-19E5-3CDD46A4008C}</UniqueIdentifier> </Filter> - <Filter Include="src\libGLESv2\renderer\d3d9\shaders\compiled"> + <Filter Include="src\libGLESv2\renderer\d3d\d3d9\shaders\compiled"> <UniqueIdentifier>{F444E9E6-7D51-0546-F1E4-B6C8FCDA5FC6}</UniqueIdentifier> </Filter> <Filter Include="src\common"> @@ -84,9 +84,6 @@ <ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> - <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"> - <Filter>src\libGLESv2</Filter> - </ClInclude> <ClInclude Include="..\..\src\libGLESv2\Caps.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -108,12 +105,18 @@ <ClInclude Include="..\..\src\libGLESv2\Query.h"> <Filter>src\libGLESv2</Filter> </ClInclude> + <ClCompile Include="..\..\src\libGLESv2\formatutils.cpp"> + <Filter>src\libGLESv2</Filter> + </ClCompile> <ClCompile Include="..\..\src\libGLESv2\RenderbufferProxySet.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> <ClCompile Include="..\..\src\libGLESv2\Fence.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> + <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"> + <Filter>src\libGLESv2</Filter> + </ClCompile> <ClCompile Include="..\..\src\libGLESv2\VertexAttribute.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> @@ -126,9 +129,6 @@ <ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> - <ClInclude Include="..\..\src\libGLESv2\VertexArray.h"> - <Filter>src\libGLESv2</Filter> - </ClInclude> <ClInclude Include="..\..\src\libGLESv2\Uniform.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -147,33 +147,36 @@ <None Include="..\..\src\libGLESv2\libGLESv2.def"> <Filter>src\libGLESv2</Filter> </None> - <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"> - <Filter>src\libGLESv2</Filter> - </ClCompile> <ClCompile Include="..\..\src\libGLESv2\validationES3.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> <ClInclude Include="..\..\src\libGLESv2\constants.h"> <Filter>src\libGLESv2</Filter> </ClInclude> - <ClInclude Include="..\..\src\libGLESv2\Buffer.h"> - <Filter>src\libGLESv2</Filter> - </ClInclude> <ClCompile Include="..\..\src\libGLESv2\FramebufferAttachment.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> <ClInclude Include="..\..\src\libGLESv2\RenderbufferProxySet.h"> <Filter>src\libGLESv2</Filter> </ClInclude> + <ClInclude Include="..\..\src\libGLESv2\FramebufferAttachment.h"> + <Filter>src\libGLESv2</Filter> + </ClInclude> <ClCompile Include="..\..\src\libGLESv2\Query.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> - <ClInclude Include="..\..\src\libGLESv2\validationES.h"> + <ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp"> <Filter>src\libGLESv2</Filter> - </ClInclude> + </ClCompile> <ClCompile Include="..\..\src\libGLESv2\libGLESv2.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> + <ClInclude Include="..\..\src\libGLESv2\Buffer.h"> + <Filter>src\libGLESv2</Filter> + </ClInclude> + <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"> + <Filter>src\libGLESv2</Filter> + </ClInclude> <ClInclude Include="..\..\src\libGLESv2\queryconversions.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -189,9 +192,6 @@ <ClInclude Include="..\..\src\libGLESv2\HandleAllocator.h"> <Filter>src\libGLESv2</Filter> </ClInclude> - <ClCompile Include="..\..\src\libGLESv2\formatutils.cpp"> - <Filter>src\libGLESv2</Filter> - </ClCompile> <ClInclude Include="..\..\src\libGLESv2\ResourceManager.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -204,9 +204,6 @@ <ClInclude Include="..\..\src\libGLESv2\DynamicHLSL.h"> <Filter>src\libGLESv2</Filter> </ClInclude> - <ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp"> - <Filter>src\libGLESv2</Filter> - </ClCompile> <ClInclude Include="..\..\src\libGLESv2\VertexAttribute.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -237,15 +234,12 @@ <ClInclude Include="..\..\src\libGLESv2\main.h"> <Filter>src\libGLESv2</Filter> </ClInclude> - <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"> + <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> - <ClInclude Include="..\..\src\libGLESv2\FramebufferAttachment.h"> + <ClInclude Include="..\..\src\libGLESv2\VertexArray.h"> <Filter>src\libGLESv2</Filter> </ClInclude> - <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"> - <Filter>src\libGLESv2</Filter> - </ClCompile> <ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -258,36 +252,27 @@ <ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> + <ClInclude Include="..\..\src\libGLESv2\validationES.h"> + <Filter>src\libGLESv2</Filter> + </ClInclude> <ClCompile Include="..\..\src\libGLESv2\Texture.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> - <ClInclude Include="..\..\src\libGLESv2\renderer\IndexDataManager.h"> - <Filter>src\libGLESv2\renderer</Filter> - </ClInclude> + <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"> + <Filter>src\libGLESv2</Filter> + </ClCompile> <ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp"> <Filter>src\libGLESv2\renderer</Filter> </ClCompile> <ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"> <Filter>src\libGLESv2\renderer</Filter> </ClInclude> - <ClCompile Include="..\..\src\libGLESv2\renderer\IndexDataManager.cpp"> - <Filter>src\libGLESv2\renderer</Filter> - </ClCompile> <ClInclude Include="..\..\src\libGLESv2\renderer\TextureStorage.h"> <Filter>src\libGLESv2\renderer</Filter> </ClInclude> - <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"> - <Filter>src\libGLESv2\renderer</Filter> - </ClInclude> - <ClCompile Include="..\..\src\libGLESv2\renderer\IndexBuffer.cpp"> - <Filter>src\libGLESv2\renderer</Filter> - </ClCompile> <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"> <Filter>src\libGLESv2\renderer</Filter> </ClInclude> - <ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h"> - <Filter>src\libGLESv2\renderer</Filter> - </ClInclude> <ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"> <Filter>src\libGLESv2\renderer</Filter> </ClInclude> @@ -297,9 +282,6 @@ <ClCompile Include="..\..\src\libGLESv2\renderer\loadimage.cpp"> <Filter>src\libGLESv2\renderer</Filter> </ClCompile> - <ClCompile Include="..\..\src\libGLESv2\renderer\VertexDataManager.cpp"> - <Filter>src\libGLESv2\renderer</Filter> - </ClCompile> <ClCompile Include="..\..\src\libGLESv2\renderer\loadimageSSE2.cpp"> <Filter>src\libGLESv2\renderer</Filter> </ClCompile> @@ -309,15 +291,15 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\BufferStorage.h"> <Filter>src\libGLESv2\renderer</Filter> </ClInclude> - <ClCompile Include="..\..\src\libGLESv2\renderer\VertexBuffer.cpp"> - <Filter>src\libGLESv2\renderer</Filter> - </ClCompile> <ClInclude Include="..\..\src\libGLESv2\renderer\SwapChain.h"> <Filter>src\libGLESv2\renderer</Filter> </ClInclude> <ClCompile Include="..\..\src\libGLESv2\renderer\Image.cpp"> <Filter>src\libGLESv2\renderer</Filter> </ClCompile> + <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"> + <Filter>src\libGLESv2\renderer</Filter> + </ClInclude> <ClCompile Include="..\..\src\libGLESv2\renderer\BufferStorage.cpp"> <Filter>src\libGLESv2\renderer</Filter> 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Include="..\..\src\common\utilities.h"> <Filter>src\common</Filter> </ClInclude> - <ClCompile Include="..\..\src\common\blocklayout.cpp"> - <Filter>src\common</Filter> - </ClCompile> - <ClInclude Include="..\..\src\common\angleutils.h"> - <Filter>src\common</Filter> - </ClInclude> <ClInclude Include="..\..\src\common\RefCountObject.h"> <Filter>src\common</Filter> </ClInclude> <ClInclude Include="..\..\src\common\event_tracer.h"> <Filter>src\common</Filter> </ClInclude> - <ClCompile Include="..\..\src\common\RefCountObject.cpp"> - <Filter>src\common</Filter> - </ClCompile> <ClCompile Include="..\..\src\common\utilities.cpp"> <Filter>src\common</Filter> </ClCompile> + <ClInclude Include="..\..\src\common\angleutils.h"> + <Filter>src\common</Filter> + </ClInclude> <ClCompile Include="..\..\src\common\mathutil.cpp"> <Filter>src\common</Filter> </ClCompile> @@ -825,6 +822,9 @@ <ClInclude Include="..\..\src\common\version.h"> <Filter>src\common</Filter> </ClInclude> + <ClCompile Include="..\..\src\common\blocklayout.cpp"> + <Filter>src\common</Filter> + </ClCompile> <ClInclude Include="..\..\src\third_party\systeminfo\SystemInfo.h"> <Filter>src\third_party\systeminfo</Filter> </ClInclude> |