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authorBrandon Jones <bajones@chromium.org>2014-06-23 12:03:25 -0700
committerBrandon Jones <bajones@chromium.org>2014-06-25 15:43:28 +0000
commitc7a4104957aa1f6fa36e4e9cf65d36b699eb05bd (patch)
treef409fda32ce1505c707f49bf86c7a3bdb0cfe85d /projects
parent4fd75c1c991e86ed1d1c1e43ef0220c5491605b1 (diff)
downloadangle-c7a4104957aa1f6fa36e4e9cf65d36b699eb05bd.tar.gz
Moved D3D specific files and folders under the D3D folder.
Change-Id: I8afd67e08ee558fe94532c377d079673357a7192 Reviewed-on: https://chromium-review.googlesource.com/205229 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Diffstat (limited to 'projects')
-rw-r--r--projects/src/libGLESv2.vcxproj314
-rw-r--r--projects/src/libGLESv2.vcxproj.filters718
2 files changed, 516 insertions, 516 deletions
diff --git a/projects/src/libGLESv2.vcxproj b/projects/src/libGLESv2.vcxproj
index a965d450..9824f5d8 100644
--- a/projects/src/libGLESv2.vcxproj
+++ b/projects/src/libGLESv2.vcxproj
@@ -113,34 +113,33 @@
<ItemGroup>
<None Include="..\..\src\angle.gyp"/>
<None Include="..\..\src\libGLESv2\libGLESv2.def"/>
- <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Clear11.hlsl"/>
- <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\generate_shaders.bat"/>
- <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Swizzle11.hlsl"/>
- <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough2D11.hlsl"/>
- <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough3D11.hlsl"/>
- <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\BufferToTexture11.hlsl"/>
- <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.ps"/>
- <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.vs"/>
- <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\generate_shaders.bat"/>
+ <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\Swizzle11.hlsl"/>
+ <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\generate_shaders.bat"/>
+ <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\Passthrough3D11.hlsl"/>
+ <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\Passthrough2D11.hlsl"/>
+ <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\Clear11.hlsl"/>
+ <None Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\BufferToTexture11.hlsl"/>
+ <None Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\Blit.vs"/>
+ <None Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\generate_shaders.bat"/>
+ <None Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\Blit.ps"/>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\libGLESv2\Shader.h"/>
<ClInclude Include="..\..\src\libGLESv2\BinaryStream.h"/>
<ClInclude Include="..\..\src\libGLESv2\resource.h"/>
- <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\Caps.h"/>
<ClInclude Include="..\..\src\libGLESv2\precompiled.h"/>
<ClInclude Include="..\..\src\libGLESv2\TransformFeedback.h"/>
<ClInclude Include="..\..\src\libGLESv2\Context.h"/>
<ClInclude Include="..\..\src\libGLESv2\Query.h"/>
<ClInclude Include="..\..\src\libGLESv2\Texture.h"/>
- <ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/>
<ClInclude Include="..\..\src\libGLESv2\Uniform.h"/>
<ClInclude Include="..\..\src\libGLESv2\ProgramBinary.h"/>
<ClInclude Include="..\..\src\libGLESv2\constants.h"/>
- <ClInclude Include="..\..\src\libGLESv2\Buffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\RenderbufferProxySet.h"/>
- <ClInclude Include="..\..\src\libGLESv2\validationES.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\FramebufferAttachment.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\Buffer.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\queryconversions.h"/>
<ClInclude Include="..\..\src\libGLESv2\validationES3.h"/>
<ClInclude Include="..\..\src\libGLESv2\Program.h"/>
@@ -153,20 +152,19 @@
<ClInclude Include="..\..\src\libGLESv2\Fence.h"/>
<ClInclude Include="..\..\src\libGLESv2\angletypes.h"/>
<ClInclude Include="..\..\src\libGLESv2\main.h"/>
- <ClInclude Include="..\..\src\libGLESv2\FramebufferAttachment.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/>
<ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\formatutils.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\IndexDataManager.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\validationES.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\TextureStorage.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyvertex.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\BufferStorage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\SwapChain.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexRangeCache.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\FenceImpl.h"/>
@@ -175,111 +173,113 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexArrayImpl.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\VertexBuffer.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\RenderStateCache.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Clear11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\BufferStorage11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\RenderTarget11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Image11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\InputLayoutCache.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\VertexArray11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Query11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2di11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_gs.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2dui11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough2d11vs.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3di11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2di11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei3dps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearsint11vs.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11vs.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3dui11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2darrayps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb2dui11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha3d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3di11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2dui11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2dps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_vs.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2dps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef3dps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4f.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb2di11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3di11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb2d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearsint11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui3dps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearfloat11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3di11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2dps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11gs.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2darrayps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearfloat11vs.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum3d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2di11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum2d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3dui11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughdepth2d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4ui.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2darrayps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2dui11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4i.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3dui11ps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11vs.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderCache.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Image9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexArray9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\luminanceps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\passthroughps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\flipyvs.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\componentmaskps.h"/>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\standardvs.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Clear11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderStateCache.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\IndexBuffer11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Blit11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderTarget11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\BufferStorage11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\SwapChain11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexArray11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\renderer11_utils.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\PixelTransfer11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\formatutils11.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzleui2dps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3dui11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef3dps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearfloat11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2dui11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearsint11vs.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2di11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzleui3dps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearsint11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef2dps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg3di11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei2darrayps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlumalpha3d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3di11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough2d11vs.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4f.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_gs.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearfloat11vs.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2di11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2dui11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4i.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg3dui11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei2dps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2dui11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2di11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3di11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlum3d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearuint11vs.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2di11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearuint11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough3d11vs.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughdepth2d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlum2d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2dui11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei3dps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef2darrayps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_vs.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3di11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg3d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2d11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzleui2darrayps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3dui11ps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4ui.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough3d11gs.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\renderer9_utils.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\TextureStorage9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\ShaderExecutable9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexArray9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\ShaderCache.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Fence9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Renderer9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Blit9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexDeclarationCache.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Image9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexBuffer9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\BufferStorage9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\formatutils9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\IndexBuffer9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Query9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\RenderTarget9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\SwapChain9.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\standardvs.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\luminanceps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\flipyvs.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\componentmaskps.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\passthroughps.h"/>
<ClInclude Include="..\..\src\common\tls.h"/>
<ClInclude Include="..\..\src\common\mathutil.h"/>
<ClInclude Include="..\..\src\common\blocklayout.h"/>
<ClInclude Include="..\..\src\common\debug.h"/>
<ClInclude Include="..\..\src\common\shadervars.h"/>
<ClInclude Include="..\..\src\common\utilities.h"/>
- <ClInclude Include="..\..\src\common\angleutils.h"/>
<ClInclude Include="..\..\src\common\RefCountObject.h"/>
<ClInclude Include="..\..\src\common\event_tracer.h"/>
+ <ClInclude Include="..\..\src\common\angleutils.h"/>
<ClInclude Include="..\..\src\common\platform.h"/>
<ClInclude Include="..\..\src\common\version.h"/>
<ClInclude Include="..\..\src\third_party\systeminfo\SystemInfo.h"/>
@@ -302,85 +302,85 @@
<ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\HandleAllocator.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\formatutils.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\RenderbufferProxySet.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Fence.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\VertexAttribute.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\validationES.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\angletypes.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Float16ToFloat32.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\validationES3.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\FramebufferAttachment.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Query.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\libGLESv2.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\formatutils.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Context.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Shader.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\main.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Caps.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\IndexDataManager.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\IndexBuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\loadimage.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\VertexDataManager.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\loadimageSSE2.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\VertexBuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\Image.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\BufferStorage.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\IndexRangeCache.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\Renderer.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\IndexRangeCache.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\TextureStorage.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Clear11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Query11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderStateCache.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\InputLayoutCache.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Image11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\BufferStorage11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Image9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\PixelTransfer11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderTarget11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Blit11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\IndexBuffer11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\formatutils11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\renderer11_utils.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderStateCache.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\BufferStorage11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Clear11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\SwapChain11.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexDeclarationCache.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Query9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexBuffer9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Fence9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Image9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\renderer9_utils.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\TextureStorage9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Renderer9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\RenderTarget9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\formatutils9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\ShaderExecutable9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\SwapChain9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\BufferStorage9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Blit9.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\IndexBuffer9.cpp"/>
<ClCompile Include="..\..\src\common\event_tracer.cpp"/>
- <ClCompile Include="..\..\src\common\tls.cpp"/>
- <ClCompile Include="..\..\src\common\blocklayout.cpp"/>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
+ <ClCompile Include="..\..\src\common\tls.cpp"/>
<ClCompile Include="..\..\src\common\utilities.cpp"/>
<ClCompile Include="..\..\src\common\mathutil.cpp"/>
<ClCompile Include="..\..\src\common\debug.cpp"/>
+ <ClCompile Include="..\..\src\common\blocklayout.cpp"/>
<ClCompile Include="..\..\src\third_party\systeminfo\SystemInfo.cpp"/>
<ClCompile Include="..\..\src\third_party\murmurhash\MurmurHash3.cpp"/>
</ItemGroup>
diff --git a/projects/src/libGLESv2.vcxproj.filters b/projects/src/libGLESv2.vcxproj.filters
index 747d252a..8dfc0752 100644
--- a/projects/src/libGLESv2.vcxproj.filters
+++ b/projects/src/libGLESv2.vcxproj.filters
@@ -10,25 +10,25 @@
<Filter Include="src\libGLESv2\renderer">
<UniqueIdentifier>{AC4EF684-2900-10EA-3D11-A6DF0901358C}</UniqueIdentifier>
</Filter>
- <Filter Include="src\libGLESv2\renderer\d3d11">
+ <Filter Include="src\libGLESv2\renderer\d3d">
+ <UniqueIdentifier>{3AC19AE3-A12C-4021-D645-4CEA5BC956DB}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="src\libGLESv2\renderer\d3d\d3d11">
<UniqueIdentifier>{10FB1414-88D2-B512-6D76-522749905268}</UniqueIdentifier>
</Filter>
- <Filter Include="src\libGLESv2\renderer\d3d11\shaders">
+ <Filter Include="src\libGLESv2\renderer\d3d\d3d11\shaders">
<UniqueIdentifier>{467D5622-06CC-2CF1-19E5-3CDD46A4008C}</UniqueIdentifier>
</Filter>
- <Filter Include="src\libGLESv2\renderer\d3d11\shaders\compiled">
+ <Filter Include="src\libGLESv2\renderer\d3d\d3d11\shaders\compiled">
<UniqueIdentifier>{F444E9E6-7D51-0546-F1E4-B6C8FCDA5FC6}</UniqueIdentifier>
</Filter>
- <Filter Include="src\libGLESv2\renderer\d3d">
- <UniqueIdentifier>{3AC19AE3-A12C-4021-D645-4CEA5BC956DB}</UniqueIdentifier>
- </Filter>
- <Filter Include="src\libGLESv2\renderer\d3d9">
+ <Filter Include="src\libGLESv2\renderer\d3d\d3d9">
<UniqueIdentifier>{8BB193D2-4A8B-A094-A81E-D5E262AB1F92}</UniqueIdentifier>
</Filter>
- <Filter Include="src\libGLESv2\renderer\d3d9\shaders">
+ <Filter Include="src\libGLESv2\renderer\d3d\d3d9\shaders">
<UniqueIdentifier>{467D5622-06CC-2CF1-19E5-3CDD46A4008C}</UniqueIdentifier>
</Filter>
- <Filter Include="src\libGLESv2\renderer\d3d9\shaders\compiled">
+ <Filter Include="src\libGLESv2\renderer\d3d\d3d9\shaders\compiled">
<UniqueIdentifier>{F444E9E6-7D51-0546-F1E4-B6C8FCDA5FC6}</UniqueIdentifier>
</Filter>
<Filter Include="src\common">
@@ -84,9 +84,6 @@
<ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
- <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h">
- <Filter>src\libGLESv2</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\Caps.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -108,12 +105,18 @@
<ClInclude Include="..\..\src\libGLESv2\Query.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
+ <ClCompile Include="..\..\src\libGLESv2\formatutils.cpp">
+ <Filter>src\libGLESv2</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\RenderbufferProxySet.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Fence.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp">
+ <Filter>src\libGLESv2</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\VertexAttribute.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
@@ -126,9 +129,6 @@
<ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
- <ClInclude Include="..\..\src\libGLESv2\VertexArray.h">
- <Filter>src\libGLESv2</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\Uniform.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -147,33 +147,36 @@
<None Include="..\..\src\libGLESv2\libGLESv2.def">
<Filter>src\libGLESv2</Filter>
</None>
- <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp">
- <Filter>src\libGLESv2</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\validationES3.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\constants.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\libGLESv2\Buffer.h">
- <Filter>src\libGLESv2</Filter>
- </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\FramebufferAttachment.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\RenderbufferProxySet.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\libGLESv2\FramebufferAttachment.h">
+ <Filter>src\libGLESv2</Filter>
+ </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\Query.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
- <ClInclude Include="..\..\src\libGLESv2\validationES.h">
+ <ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp">
<Filter>src\libGLESv2</Filter>
- </ClInclude>
+ </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\libGLESv2.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
+ <ClInclude Include="..\..\src\libGLESv2\Buffer.h">
+ <Filter>src\libGLESv2</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h">
+ <Filter>src\libGLESv2</Filter>
+ </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\queryconversions.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -189,9 +192,6 @@
<ClInclude Include="..\..\src\libGLESv2\HandleAllocator.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
- <ClCompile Include="..\..\src\libGLESv2\formatutils.cpp">
- <Filter>src\libGLESv2</Filter>
- </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\ResourceManager.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -204,9 +204,6 @@
<ClInclude Include="..\..\src\libGLESv2\DynamicHLSL.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
- <ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp">
- <Filter>src\libGLESv2</Filter>
- </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\VertexAttribute.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -237,15 +234,12 @@
<ClInclude Include="..\..\src\libGLESv2\main.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
- <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp">
+ <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
- <ClInclude Include="..\..\src\libGLESv2\FramebufferAttachment.h">
+ <ClInclude Include="..\..\src\libGLESv2\VertexArray.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
- <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp">
- <Filter>src\libGLESv2</Filter>
- </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\Framebuffer.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -258,36 +252,27 @@
<ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
+ <ClInclude Include="..\..\src\libGLESv2\validationES.h">
+ <Filter>src\libGLESv2</Filter>
+ </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
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