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author | Jamie Madill <jmadill@chromium.org> | 2014-09-03 09:40:44 -0400 |
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committer | Jamie Madill <jmadill@chromium.org> | 2014-09-03 15:51:57 +0000 |
commit | d15250e62703537195df41ea6c2412d92aee120a (patch) | |
tree | eeda29aed591f7ffab472a28e78e2dad4c8c7592 /src/libGLESv2/renderer/d3d/DynamicHLSL.h | |
parent | ab56c6aeff8ea52a8927a947ec20d19eb4564fc9 (diff) | |
download | angle-d15250e62703537195df41ea6c2412d92aee120a.tar.gz |
Move shader variables into the base impl.
These variable types apply across shader types. Either we'll want a
way to cache them after we query them, or we'll do a pre-parse pass
similar to our current Chromium GLSL to GLSL pre-pass where we store
the variables in ANGLE. In either case, they're shared across GL
implementations so make sense as queries from gl::Shader.
BUG=angle:731
Change-Id: I23f5541423abb4af87a2bc2fc1e9f4047fd2ff90
Reviewed-on: https://chromium-review.googlesource.com/214870
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Diffstat (limited to 'src/libGLESv2/renderer/d3d/DynamicHLSL.h')
0 files changed, 0 insertions, 0 deletions