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authorJamie Madill <jmadill@chromium.org>2014-09-03 09:40:46 -0400
committerJamie Madill <jmadill@chromium.org>2014-09-03 17:17:18 +0000
commit54ad4f8174593fe4854a9ef5952d4b02f1a82e35 (patch)
tree3af997396b50b03bdeb5bc9a090c554c8df38dbb /src/libGLESv2/renderer/d3d/ShaderD3D.h
parent2ad1dc48ed14cb53f7de6d9dea34d88851e1bb2e (diff)
downloadangle-54ad4f8174593fe4854a9ef5952d4b02f1a82e35.tar.gz
Use the CollectVariables path on the HLSL translator.
This approach consolidates our two methods, and lets us reuse the same code for both methods of variable collection. BUG=angle:466 Change-Id: Ie92f76ff0b6d0d0dbfd211a234d0ab86290fa798 Reviewed-on: https://chromium-review.googlesource.com/213504 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Diffstat (limited to 'src/libGLESv2/renderer/d3d/ShaderD3D.h')
-rw-r--r--src/libGLESv2/renderer/d3d/ShaderD3D.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/libGLESv2/renderer/d3d/ShaderD3D.h b/src/libGLESv2/renderer/d3d/ShaderD3D.h
index 9f7dc0b8..40e64cf3 100644
--- a/src/libGLESv2/renderer/d3d/ShaderD3D.h
+++ b/src/libGLESv2/renderer/d3d/ShaderD3D.h
@@ -16,6 +16,7 @@
namespace rx
{
+class DynamicHLSL;
class Renderer;
class ShaderD3D : public ShaderImpl