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authorGeoff Lang <geofflang@chromium.org>2014-09-05 16:28:14 -0400
committerGeoff Lang <geofflang@chromium.org>2014-09-18 19:13:05 +0000
commit76b10c9a9735c27627065d9fe68f78374ef48934 (patch)
tree3720943e40719deedb1da2adde725bbba92235ca /src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
parentac7579c2bd0cc9afdf5892a766e6967bf3a341f0 (diff)
downloadangle-76b10c9a9735c27627065d9fe68f78374ef48934.tar.gz
Use dynamically sized containers for texture and sampler bindings.
BUG=angle:685 Change-Id: I7af97a95deee69fbdebca2b57403244f45516e67 Reviewed-on: https://chromium-review.googlesource.com/216564 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Diffstat (limited to 'src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp')
-rw-r--r--src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index d7cadf6c..b12a6540 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -315,6 +315,17 @@ void Renderer11::initializeDevice()
ASSERT(!mPixelTransfer);
mPixelTransfer = new PixelTransfer11(this);
+ const gl::Caps &rendererCaps = getRendererCaps();
+
+ mForceSetVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
+ mCurVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
+
+ mForceSetPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
+ mCurPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
+
+ mCurVertexSRVs.resize(rendererCaps.maxVertexTextureImageUnits);
+ mCurPixelSRVs.resize(rendererCaps.maxTextureImageUnits);
+
markAllStateDirty();
}
@@ -324,7 +335,7 @@ int Renderer11::generateConfigs(ConfigDesc **configDescList)
unsigned int numDepthFormats = ArraySize(DepthStencilFormats);
(*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats];
int numConfigs = 0;
-
+
for (unsigned int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++)
{
const d3d11::DXGIFormat &renderTargetFormatInfo = d3d11::GetDXGIFormatInfo(RenderTargetFormats[formatIndex]);
@@ -1556,12 +1567,15 @@ void Renderer11::markAllStateDirty()
mDepthStencilInitialized = false;
mRenderTargetDescInitialized = false;
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; i++)
+ ASSERT(mForceSetVertexSamplerStates.size() == mCurVertexSRVs.size());
+ for (int i = 0; i < mForceSetVertexSamplerStates.size(); i++)
{
mForceSetVertexSamplerStates[i] = true;
mCurVertexSRVs[i] = NULL;
}
- for (int i = 0; i < gl::MAX_TEXTURE_IMAGE_UNITS; i++)
+
+ ASSERT(mForceSetPixelSamplerStates.size() == mCurPixelSRVs.size());
+ for (int i = 0; i < mForceSetPixelSamplerStates.size(); i++)
{
mForceSetPixelSamplerStates[i] = true;
mCurPixelSRVs[i] = NULL;