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authorBrandon Jones <bajones@chromium.org>2014-08-20 14:04:59 -0700
committerBrandon Jones <bajones@chromium.org>2014-08-28 16:52:31 +0000
commit7162096ee6cfcb0fa797eb3503154f39ec53ef09 (patch)
tree6cd0e40cca2372b14a95c398d59cd8a754f83b19 /src/libGLESv2/renderer
parente3929050250c2aba21ffd2a98023a2209f5a0a97 (diff)
downloadangle-7162096ee6cfcb0fa797eb3503154f39ec53ef09.tar.gz
More shader refactor cleanup
Removed VertexShader and FragmentShader in favor of using a single Shader object Used VertexShaderD3D and FragmentShaderD3D directly when appropriate. BUG=angle:731 Change-Id: Ib1ffdf85ee0bfa7c88bb9ddb1029ccbd63a9dbe1 Reviewed-on: https://chromium-review.googlesource.com/213840 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Diffstat (limited to 'src/libGLESv2/renderer')
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