diff options
author | Brandon Jones <bajones@chromium.org> | 2014-08-20 14:04:59 -0700 |
---|---|---|
committer | Brandon Jones <bajones@chromium.org> | 2014-08-28 16:52:31 +0000 |
commit | 7162096ee6cfcb0fa797eb3503154f39ec53ef09 (patch) | |
tree | 6cd0e40cca2372b14a95c398d59cd8a754f83b19 /src/libGLESv2/renderer | |
parent | e3929050250c2aba21ffd2a98023a2209f5a0a97 (diff) | |
download | angle-7162096ee6cfcb0fa797eb3503154f39ec53ef09.tar.gz |
More shader refactor cleanup
Removed VertexShader and FragmentShader in favor of using a single Shader object
Used VertexShaderD3D and FragmentShaderD3D directly when appropriate.
BUG=angle:731
Change-Id: Ib1ffdf85ee0bfa7c88bb9ddb1029ccbd63a9dbe1
Reviewed-on: https://chromium-review.googlesource.com/213840
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
Diffstat (limited to 'src/libGLESv2/renderer')
0 files changed, 0 insertions, 0 deletions