diff options
Diffstat (limited to 'projects/src/libGLESv2.vcxproj.filters')
-rw-r--r-- | projects/src/libGLESv2.vcxproj.filters | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/projects/src/libGLESv2.vcxproj.filters b/projects/src/libGLESv2.vcxproj.filters index a392ac07..f6c9dd26 100644 --- a/projects/src/libGLESv2.vcxproj.filters +++ b/projects/src/libGLESv2.vcxproj.filters @@ -81,9 +81,6 @@ <ClInclude Include="..\..\src\libGLESv2\resource.h"> <Filter>src\libGLESv2</Filter> </ClInclude> - <ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp"> - <Filter>src\libGLESv2</Filter> - </ClCompile> <ClInclude Include="..\..\src\libGLESv2\Sampler.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -201,9 +198,6 @@ <ClCompile Include="..\..\src\libGLESv2\Context.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> - <ClInclude Include="..\..\src\libGLESv2\DynamicHLSL.h"> - <Filter>src\libGLESv2</Filter> - </ClInclude> <ClInclude Include="..\..\src\libGLESv2\VertexAttribute.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -351,12 +345,18 @@ <None Include="..\..\src\libGLESv2\renderer\generatemip.inl"> <Filter>src\libGLESv2\renderer</Filter> </None> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\DynamicHLSL.h"> + <Filter>src\libGLESv2\renderer\d3d</Filter> + </ClInclude> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp"> <Filter>src\libGLESv2\renderer\d3d</Filter> </ClCompile> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.h"> <Filter>src\libGLESv2\renderer\d3d</Filter> </ClInclude> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\DynamicHLSL.cpp"> + <Filter>src\libGLESv2\renderer\d3d</Filter> + </ClCompile> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ShaderD3D.cpp"> <Filter>src\libGLESv2\renderer\d3d</Filter> </ClCompile> @@ -621,9 +621,6 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2dui11ps.h"> <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter> </ClInclude> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"> - <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter> - </ClInclude> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2di11ps.h"> <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter> </ClInclude> @@ -660,6 +657,9 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei3dps.h"> <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter> </ClInclude> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"> + <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter> + </ClInclude> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef2darrayps.h"> <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter> </ClInclude> |