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-rw-r--r--projects/src/libGLESv2.vcxproj.filters18
1 files changed, 9 insertions, 9 deletions
diff --git a/projects/src/libGLESv2.vcxproj.filters b/projects/src/libGLESv2.vcxproj.filters
index a392ac07..f6c9dd26 100644
--- a/projects/src/libGLESv2.vcxproj.filters
+++ b/projects/src/libGLESv2.vcxproj.filters
@@ -81,9 +81,6 @@
<ClInclude Include="..\..\src\libGLESv2\resource.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
- <ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp">
- <Filter>src\libGLESv2</Filter>
- </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\Sampler.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -201,9 +198,6 @@
<ClCompile Include="..\..\src\libGLESv2\Context.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
- <ClInclude Include="..\..\src\libGLESv2\DynamicHLSL.h">
- <Filter>src\libGLESv2</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\VertexAttribute.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -351,12 +345,18 @@
<None Include="..\..\src\libGLESv2\renderer\generatemip.inl">
<Filter>src\libGLESv2\renderer</Filter>
</None>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\DynamicHLSL.h">
+ <Filter>src\libGLESv2\renderer\d3d</Filter>
+ </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.h">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClInclude>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\DynamicHLSL.cpp">
+ <Filter>src\libGLESv2\renderer\d3d</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ShaderD3D.cpp">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClCompile>
@@ -621,9 +621,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2dui11ps.h">
<Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3dui11ps.h">
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2di11ps.h">
<Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>
</ClInclude>
@@ -660,6 +657,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei3dps.h">
<Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3dui11ps.h">
+ <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>
+ </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef2darrayps.h">
<Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>
</ClInclude>