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-rw-r--r--projects/src/libGLESv2.vcxproj.filters25
1 files changed, 11 insertions, 14 deletions
diff --git a/projects/src/libGLESv2.vcxproj.filters b/projects/src/libGLESv2.vcxproj.filters
index c64a8a59..a392ac07 100644
--- a/projects/src/libGLESv2.vcxproj.filters
+++ b/projects/src/libGLESv2.vcxproj.filters
@@ -81,15 +81,15 @@
<ClInclude Include="..\..\src\libGLESv2\resource.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
- <ClCompile Include="..\..\src\libGLESv2\precompiled.cpp">
- <Filter>src\libGLESv2</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\Sampler.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h">
+ <Filter>src\libGLESv2</Filter>
+ </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\Caps.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -99,9 +99,6 @@
<ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
- <ClInclude Include="..\..\src\libGLESv2\precompiled.h">
- <Filter>src\libGLESv2</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\TransformFeedback.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -171,7 +168,7 @@
<ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
- <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h">
+ <ClInclude Include="..\..\src\libGLESv2\common_includes.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\VertexAttribute.cpp">
@@ -375,6 +372,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\MemoryBuffer.h">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClInclude>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TransformFeedbackD3D.cpp">
+ <Filter>src\libGLESv2\renderer\d3d</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClCompile>
@@ -414,9 +414,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ShaderD3D.h">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClInclude>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TransformFeedbackD3D.cpp">
- <Filter>src\libGLESv2\renderer\d3d</Filter>
- </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.h">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClInclude>
@@ -456,9 +453,6 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.cpp">
<Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
</ClCompile>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.h">
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
- </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.cpp">
<Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
</ClCompile>
@@ -498,6 +492,9 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.cpp">
<Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
</ClCompile>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.h">
+ <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
+ </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.h">
<Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
</ClInclude>
@@ -507,7 +504,7 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.cpp">
<Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
</ClCompile>
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.h">
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.h">
<Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexArray11.h">