diff options
Diffstat (limited to 'projects/src/libGLESv2.vcxproj.filters')
-rw-r--r-- | projects/src/libGLESv2.vcxproj.filters | 25 |
1 files changed, 11 insertions, 14 deletions
diff --git a/projects/src/libGLESv2.vcxproj.filters b/projects/src/libGLESv2.vcxproj.filters index c64a8a59..a392ac07 100644 --- a/projects/src/libGLESv2.vcxproj.filters +++ b/projects/src/libGLESv2.vcxproj.filters @@ -81,15 +81,15 @@ <ClInclude Include="..\..\src\libGLESv2\resource.h"> <Filter>src\libGLESv2</Filter> </ClInclude> - <ClCompile Include="..\..\src\libGLESv2\precompiled.cpp"> - <Filter>src\libGLESv2</Filter> - </ClCompile> <ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> <ClInclude Include="..\..\src\libGLESv2\Sampler.h"> <Filter>src\libGLESv2</Filter> </ClInclude> + <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"> + <Filter>src\libGLESv2</Filter> + </ClInclude> <ClInclude Include="..\..\src\libGLESv2\Caps.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -99,9 +99,6 @@ <ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> - <ClInclude Include="..\..\src\libGLESv2\precompiled.h"> - <Filter>src\libGLESv2</Filter> - </ClInclude> <ClInclude Include="..\..\src\libGLESv2\TransformFeedback.h"> <Filter>src\libGLESv2</Filter> </ClInclude> @@ -171,7 +168,7 @@ <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"> <Filter>src\libGLESv2</Filter> </ClCompile> - <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"> + <ClInclude Include="..\..\src\libGLESv2\common_includes.h"> <Filter>src\libGLESv2</Filter> </ClInclude> <ClCompile Include="..\..\src\libGLESv2\VertexAttribute.cpp"> @@ -375,6 +372,9 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\MemoryBuffer.h"> <Filter>src\libGLESv2\renderer\d3d</Filter> </ClInclude> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TransformFeedbackD3D.cpp"> + <Filter>src\libGLESv2\renderer\d3d</Filter> + </ClCompile> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp"> <Filter>src\libGLESv2\renderer\d3d</Filter> </ClCompile> @@ -414,9 +414,6 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ShaderD3D.h"> <Filter>src\libGLESv2\renderer\d3d</Filter> </ClInclude> - <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TransformFeedbackD3D.cpp"> - <Filter>src\libGLESv2\renderer\d3d</Filter> - </ClCompile> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.h"> <Filter>src\libGLESv2\renderer\d3d</Filter> </ClInclude> @@ -456,9 +453,6 @@ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.cpp"> <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> </ClCompile> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.h"> - <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> - </ClInclude> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.cpp"> <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> </ClCompile> @@ -498,6 +492,9 @@ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.cpp"> <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> </ClCompile> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.h"> + <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> + </ClInclude> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.h"> <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> </ClInclude> @@ -507,7 +504,7 @@ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.cpp"> <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> </ClCompile> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.h"> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.h"> <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter> </ClInclude> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexArray11.h"> |