diff options
Diffstat (limited to 'projects/src/libGLESv2.vcxproj')
-rw-r--r-- | projects/src/libGLESv2.vcxproj | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/projects/src/libGLESv2.vcxproj b/projects/src/libGLESv2.vcxproj index 6783d9a2..a93c2629 100644 --- a/projects/src/libGLESv2.vcxproj +++ b/projects/src/libGLESv2.vcxproj @@ -232,7 +232,6 @@ <ClInclude Include="..\..\src\libGLESv2\HandleAllocator.h"/> <ClInclude Include="..\..\src\libGLESv2\Error.h"/> <ClInclude Include="..\..\src\libGLESv2\ResourceManager.h"/> - <ClInclude Include="..\..\src\libGLESv2\DynamicHLSL.h"/> <ClInclude Include="..\..\src\libGLESv2\VertexAttribute.h"/> <ClInclude Include="..\..\src\libGLESv2\validationES2.h"/> <ClInclude Include="..\..\src\libGLESv2\Fence.h"/> @@ -263,6 +262,7 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\DynamicHLSL.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.h"/> @@ -323,7 +323,6 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei2dps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2dui11ps.h"/> - <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2di11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlum3d11ps.h"/> @@ -336,6 +335,7 @@ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlum2d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2dui11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei3dps.h"/> + <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef2darrayps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_vs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3di11ps.h"/> @@ -396,7 +396,6 @@ <ItemGroup> <ClCompile Include="..\..\src\libGLESv2\Error.cpp"/> <ClCompile Include="..\..\src\libGLESv2\validationES2.cpp"/> - <ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp"/> <ClCompile Include="..\..\src\libGLESv2\HandleAllocator.cpp"/> <ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp"/> <ClCompile Include="..\..\src\libGLESv2\formatutils.cpp"/> @@ -432,6 +431,7 @@ <ClCompile Include="..\..\src\libGLESv2\renderer\Renderer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\IndexRangeCache.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp"/> + <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\DynamicHLSL.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ShaderD3D.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TransformFeedbackD3D.cpp"/> |