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-rw-r--r--projects/winrt/windows/src/libANGLE.vcxproj6
1 files changed, 1 insertions, 5 deletions
diff --git a/projects/winrt/windows/src/libANGLE.vcxproj b/projects/winrt/windows/src/libANGLE.vcxproj
index a79ad312..dc8bc3b9 100644
--- a/projects/winrt/windows/src/libANGLE.vcxproj
+++ b/projects/winrt/windows/src/libANGLE.vcxproj
@@ -403,9 +403,8 @@
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\IndexRangeCache.h"/>
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\ProgramImpl.h"/>
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\QueryImpl.h"/>
- <ClInclude Include="..\..\..\..\src\libGLESv2\renderer\RenderbufferImpl.h"/>
- <ClInclude Include="..\..\..\..\src\libGLESv2\renderer\Renderer.h"/>
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\RenderTarget.h"/>
+ <ClInclude Include="..\..\..\..\src\libGLESv2\renderer\Renderer.h"/>
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\ShaderExecutable.h"/>
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\ShaderImpl.h"/>
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\SwapChain.h"/>
@@ -433,7 +432,6 @@
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\d3d\IndexDataManager.h"/>
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\d3d\MemoryBuffer.h"/>
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\d3d\ProgramD3D.h"/>
- <ClInclude Include="..\..\..\..\src\libGLESv2\renderer\d3d\RenderbufferD3D.h"/>
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\d3d\ShaderD3D.h"/>
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\d3d\TextureD3D.h"/>
<ClInclude Include="..\..\..\..\src\libGLESv2\renderer\d3d\TextureStorage.h"/>
@@ -553,7 +551,6 @@
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\Image.cpp"/>
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\IndexRangeCache.cpp"/>
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\ProgramImpl.cpp"/>
- <ClCompile Include="..\..\..\..\src\libGLESv2\renderer\RenderbufferImpl.cpp"/>
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\Renderer.cpp"/>
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\copyimage.cpp"/>
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\loadimage.cpp"/>
@@ -571,7 +568,6 @@
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp"/>
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\d3d\MemoryBuffer.cpp"/>
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\d3d\ProgramD3D.cpp"/>
- <ClCompile Include="..\..\..\..\src\libGLESv2\renderer\d3d\RenderbufferD3D.cpp"/>
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\d3d\ShaderD3D.cpp"/>
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\d3d\TextureD3D.cpp"/>
<ClCompile Include="..\..\..\..\src\libGLESv2\renderer\d3d\TextureStorage.cpp"/>