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Diffstat (limited to 'src/libGLESv2/renderer/TextureImpl.h')
-rw-r--r--src/libGLESv2/renderer/TextureImpl.h72
1 files changed, 15 insertions, 57 deletions
diff --git a/src/libGLESv2/renderer/TextureImpl.h b/src/libGLESv2/renderer/TextureImpl.h
index e609c2a4..2aa0d553 100644
--- a/src/libGLESv2/renderer/TextureImpl.h
+++ b/src/libGLESv2/renderer/TextureImpl.h
@@ -39,13 +39,28 @@ class TextureImpl
// higher level code should not rely on it.
virtual TextureStorageInterface *getNativeTexture() = 0;
+ virtual Image *getImage(int level, int layer) const = 0;
+ virtual GLsizei getLayerCount(int level) const = 0;
+
+ virtual bool hasDirtyImages() const = 0;
+ virtual void resetDirty() = 0;
virtual void setUsage(GLenum usage) = 0;
virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0;
+ virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
virtual void generateMipmaps() = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0;
+ virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0;
+ virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0;
};
class Texture2DImpl : public TextureImpl
@@ -53,24 +68,8 @@ class Texture2DImpl : public TextureImpl
public:
virtual ~Texture2DImpl() {}
- virtual Image *getImage(int level) const = 0;
-
virtual void bindTexImage(egl::Surface *surface) = 0;
virtual void releaseTexImage() = 0;
-
- virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0;
- virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0;
- virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
- virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0;
-
- virtual unsigned int getRenderTargetSerial(GLint level) = 0;
-
- virtual RenderTarget *getRenderTarget(GLint level) = 0;
- virtual RenderTarget *getDepthSencil(GLint level) = 0;
-
- virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) = 0;
};
class TextureCubeImpl : public TextureImpl
@@ -78,60 +77,19 @@ class TextureCubeImpl : public TextureImpl
public:
virtual ~TextureCubeImpl() {}
- virtual Image *getImage(GLenum target, int level) const = 0;
-
virtual bool isCubeComplete() const = 0;
-
- virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0;
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0;
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
- virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size) = 0;
-
- virtual unsigned int getRenderTargetSerial(GLenum target, GLint level) = 0;
-
- virtual RenderTarget *getRenderTarget(GLenum target, GLint level) = 0;
- virtual RenderTarget *getDepthStencil(GLenum target, GLint level) = 0;
};
class Texture3DImpl : public TextureImpl
{
public:
virtual ~Texture3DImpl() {}
-
- virtual Image *getImage(int level) const = 0;
-
- virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
- virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
- virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
-
- virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0;
-
- virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0;
- virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0;
};
class Texture2DArrayImpl : public TextureImpl
{
public:
virtual ~Texture2DArrayImpl() {}
-
- virtual Image *getImage(int level, int layer) const = 0;
- virtual GLsizei getLayerCount(int level) const = 0;
-
- virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
- virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
- virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
-
- virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0;
-
- virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0;
- virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0;
};
}