diff options
Diffstat (limited to 'src/libGLESv2/renderer/TextureImpl.h')
-rw-r--r-- | src/libGLESv2/renderer/TextureImpl.h | 72 |
1 files changed, 15 insertions, 57 deletions
diff --git a/src/libGLESv2/renderer/TextureImpl.h b/src/libGLESv2/renderer/TextureImpl.h index e609c2a4..2aa0d553 100644 --- a/src/libGLESv2/renderer/TextureImpl.h +++ b/src/libGLESv2/renderer/TextureImpl.h @@ -39,13 +39,28 @@ class TextureImpl // higher level code should not rely on it. virtual TextureStorageInterface *getNativeTexture() = 0; + virtual Image *getImage(int level, int layer) const = 0; + virtual GLsizei getLayerCount(int level) const = 0; + + virtual bool hasDirtyImages() const = 0; + virtual void resetDirty() = 0; virtual void setUsage(GLenum usage) = 0; virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0; + virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; + virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0; + virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; + virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0; + virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; + virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0; virtual void generateMipmaps() = 0; + + virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0; + virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0; + virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0; }; class Texture2DImpl : public TextureImpl @@ -53,24 +68,8 @@ class Texture2DImpl : public TextureImpl public: virtual ~Texture2DImpl() {} - virtual Image *getImage(int level) const = 0; - virtual void bindTexImage(egl::Surface *surface) = 0; virtual void releaseTexImage() = 0; - - virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; - virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0; - virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; - virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0; - virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; - virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0; - - virtual unsigned int getRenderTargetSerial(GLint level) = 0; - - virtual RenderTarget *getRenderTarget(GLint level) = 0; - virtual RenderTarget *getDepthSencil(GLint level) = 0; - - virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) = 0; }; class TextureCubeImpl : public TextureImpl @@ -78,60 +77,19 @@ class TextureCubeImpl : public TextureImpl public: virtual ~TextureCubeImpl() {} - virtual Image *getImage(GLenum target, int level) const = 0; - virtual bool isCubeComplete() const = 0; - - virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; - virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0; - virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; - virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0; - virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; - virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size) = 0; - - virtual unsigned int getRenderTargetSerial(GLenum target, GLint level) = 0; - - virtual RenderTarget *getRenderTarget(GLenum target, GLint level) = 0; - virtual RenderTarget *getDepthStencil(GLenum target, GLint level) = 0; }; class Texture3DImpl : public TextureImpl { public: virtual ~Texture3DImpl() {} - - virtual Image *getImage(int level) const = 0; - - virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; - virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0; - virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; - virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0; - virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0; - - virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0; - - virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0; - virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0; }; class Texture2DArrayImpl : public TextureImpl { public: virtual ~Texture2DArrayImpl() {} - - virtual Image *getImage(int level, int layer) const = 0; - virtual GLsizei getLayerCount(int level) const = 0; - - virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; - virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0; - virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; - virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0; - virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0; - - virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0; - - virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0; - virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0; }; } |