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Diffstat (limited to 'src/libGLESv2/renderer/d3d/DynamicHLSL.cpp')
-rw-r--r--src/libGLESv2/renderer/d3d/DynamicHLSL.cpp31
1 files changed, 18 insertions, 13 deletions
diff --git a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
index a83ed54f..7086f47b 100644
--- a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
+++ b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
@@ -218,9 +218,11 @@ int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::Frag
std::set<std::string> packedVaryings;
- for (unsigned int varyingIndex = 0; varyingIndex < fragmentShader->mVaryings.size(); varyingIndex++)
+ std::vector<gl::PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
+ std::vector<gl::PackedVarying> &vertexVaryings = vertexShader->getVaryings();
+ for (unsigned int varyingIndex = 0; varyingIndex < fragmentVaryings.size(); varyingIndex++)
{
- PackedVarying *varying = &fragmentShader->mVaryings[varyingIndex];
+ PackedVarying *varying = &fragmentVaryings[varyingIndex];
if (packVarying(varying, maxVaryingVectors, packing))
{
packedVaryings.insert(varying->name);
@@ -238,9 +240,9 @@ int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::Frag
if (packedVaryings.find(transformFeedbackVarying) == packedVaryings.end())
{
bool found = false;
- for (unsigned int varyingIndex = 0; varyingIndex < vertexShader->mVaryings.size(); varyingIndex++)
+ for (unsigned int varyingIndex = 0; varyingIndex < vertexVaryings.size(); varyingIndex++)
{
- PackedVarying *varying = &vertexShader->mVaryings[varyingIndex];
+ PackedVarying *varying = &vertexVaryings[varyingIndex];
if (transformFeedbackVarying == varying->name)
{
if (!packVarying(varying, maxVaryingVectors, packing))
@@ -281,9 +283,10 @@ std::string DynamicHLSL::generateVaryingHLSL(rx::VertexShaderD3D *shader) const
std::string varyingSemantic = getVaryingSemantic(shader->mUsesPointSize);
std::string varyingHLSL;
- for (unsigned int varyingIndex = 0; varyingIndex < shader->mVaryings.size(); varyingIndex++)
+ std::vector<gl::PackedVarying> &varyings = shader->getVaryings();
+ for (unsigned int varyingIndex = 0; varyingIndex < varyings.size(); varyingIndex++)
{
- const PackedVarying &varying = shader->mVaryings[varyingIndex];
+ const PackedVarying &varying = varyings[varyingIndex];
if (varying.registerAssigned())
{
GLenum transposedType = TransposeMatrixType(varying.type);
@@ -608,7 +611,7 @@ void DynamicHLSL::storeUserLinkedVaryings(const rx::VertexShaderD3D *vertexShade
std::vector<LinkedVarying> *linkedVaryings) const
{
const std::string &varyingSemantic = getVaryingSemantic(vertexShader->mUsesPointSize);
- const std::vector<PackedVarying> &varyings = vertexShader->mVaryings;
+ const std::vector<PackedVarying> &varyings = vertexShader->getVaryings();
for (unsigned int varyingIndex = 0; varyingIndex < varyings.size(); varyingIndex++)
{
@@ -723,9 +726,10 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const
vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
}
- for (unsigned int vertVaryingIndex = 0; vertVaryingIndex < vertexShader->mVaryings.size(); vertVaryingIndex++)
+ const std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
+ for (unsigned int vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
{
- const PackedVarying &varying = vertexShader->mVaryings[vertVaryingIndex];
+ const PackedVarying &varying = vertexVaryings[vertVaryingIndex];
if (varying.registerAssigned())
{
for (unsigned int elementIndex = 0; elementIndex < varying.elementCount(); elementIndex++)
@@ -813,7 +817,7 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const
{
defineOutputVariables(fragmentShader, programOutputVars);
- const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getOutputVariables();
+ const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getActiveOutputVariables();
for (auto locationIt = programOutputVars->begin(); locationIt != programOutputVars->end(); locationIt++)
{
const VariableLocation &outputLocation = locationIt->second;
@@ -897,9 +901,10 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const
}
}
- for (unsigned int varyingIndex = 0; varyingIndex < fragmentShader->mVaryings.size(); varyingIndex++)
+ const std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
+ for (unsigned int varyingIndex = 0; varyingIndex < fragmentVaryings.size(); varyingIndex++)
{
- const PackedVarying &varying = fragmentShader->mVaryings[varyingIndex];
+ const PackedVarying &varying = fragmentVaryings[varyingIndex];
if (varying.registerAssigned())
{
for (unsigned int elementIndex = 0; elementIndex < varying.elementCount(); elementIndex++)
@@ -953,7 +958,7 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const
void DynamicHLSL::defineOutputVariables(rx::FragmentShaderD3D *fragmentShader, std::map<int, VariableLocation> *programOutputVars) const
{
- const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getOutputVariables();
+ const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getActiveOutputVariables();
for (unsigned int outputVariableIndex = 0; outputVariableIndex < shaderOutputVars.size(); outputVariableIndex++)
{