diff options
Diffstat (limited to 'src/libGLESv2/renderer/d3d/TextureD3D.cpp')
-rw-r--r-- | src/libGLESv2/renderer/d3d/TextureD3D.cpp | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp index d5e3ad85..5e29e4b4 100644 --- a/src/libGLESv2/renderer/d3d/TextureD3D.cpp +++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp @@ -518,34 +518,6 @@ RenderTarget *TextureD3D_2D::getRenderTarget(GLint level, GLint layer) } updateStorageLevel(level); - - // ensure this is NOT a depth texture - if (isDepth(level)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(level); -} - -RenderTarget *TextureD3D_2D::getDepthStencil(GLint level, GLint layer) -{ - ASSERT(layer == 0); - - // ensure the underlying texture is created - if (!ensureRenderTarget()) - { - return NULL; - } - - updateStorageLevel(level); - - // ensure this is actually a depth texture - if (!isDepth(level)) - { - return NULL; - } - return mTexStorage->getRenderTarget(level); } @@ -1040,35 +1012,6 @@ RenderTarget *TextureD3D_Cube::getRenderTarget(GLint level, GLint layer) } updateStorageFaceLevel(layer, level); - - // ensure this is NOT a depth texture - if (isDepth(level, layer)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(target, level); -} - -RenderTarget *TextureD3D_Cube::getDepthStencil(GLint level, GLint layer) -{ - GLenum target = gl::TextureCubeMap::layerIndexToTarget(layer); - ASSERT(gl::IsCubemapTextureTarget(target)); - - // ensure the underlying texture is created - if (!ensureRenderTarget()) - { - return NULL; - } - - updateStorageFaceLevel(layer, level); - - // ensure this is a depth texture - if (!isDepth(level, layer)) - { - return NULL; - } - return mTexStorage->getRenderTarget(target, level); } @@ -1565,31 +1508,6 @@ RenderTarget *TextureD3D_3D::getRenderTarget(GLint level, GLint layer) updateStorage(); - // ensure this is NOT a depth texture - if (isDepth(level)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(level, layer); -} - -RenderTarget *TextureD3D_3D::getDepthStencil(GLint level, GLint layer) -{ - // ensure the underlying texture is created - if (!ensureRenderTarget()) - { - return NULL; - } - - updateStorageLevel(level); - - // ensure this is a depth texture - if (!isDepth(level)) - { - return NULL; - } - return mTexStorage->getRenderTarget(level, layer); } @@ -2058,32 +1976,6 @@ RenderTarget *TextureD3D_2DArray::getRenderTarget(GLint level, GLint layer) } updateStorageLevel(level); - - // ensure this is NOT a depth texture - if (isDepth(level)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(level, layer); -} - -RenderTarget *TextureD3D_2DArray::getDepthStencil(GLint level, GLint layer) -{ - // ensure the underlying texture is created - if (!ensureRenderTarget()) - { - return NULL; - } - - updateStorageLevel(level); - - // ensure this is a depth texture - if (!isDepth(level)) - { - return NULL; - } - return mTexStorage->getRenderTarget(level, layer); } |