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Diffstat (limited to 'src/libGLESv2/renderer/d3d/TextureD3D.cpp')
-rw-r--r--src/libGLESv2/renderer/d3d/TextureD3D.cpp108
1 files changed, 0 insertions, 108 deletions
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
index d5e3ad85..5e29e4b4 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -518,34 +518,6 @@ RenderTarget *TextureD3D_2D::getRenderTarget(GLint level, GLint layer)
}
updateStorageLevel(level);
-
- // ensure this is NOT a depth texture
- if (isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level);
-}
-
-RenderTarget *TextureD3D_2D::getDepthStencil(GLint level, GLint layer)
-{
- ASSERT(layer == 0);
-
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is actually a depth texture
- if (!isDepth(level))
- {
- return NULL;
- }
-
return mTexStorage->getRenderTarget(level);
}
@@ -1040,35 +1012,6 @@ RenderTarget *TextureD3D_Cube::getRenderTarget(GLint level, GLint layer)
}
updateStorageFaceLevel(layer, level);
-
- // ensure this is NOT a depth texture
- if (isDepth(level, layer))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(target, level);
-}
-
-RenderTarget *TextureD3D_Cube::getDepthStencil(GLint level, GLint layer)
-{
- GLenum target = gl::TextureCubeMap::layerIndexToTarget(layer);
- ASSERT(gl::IsCubemapTextureTarget(target));
-
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageFaceLevel(layer, level);
-
- // ensure this is a depth texture
- if (!isDepth(level, layer))
- {
- return NULL;
- }
-
return mTexStorage->getRenderTarget(target, level);
}
@@ -1565,31 +1508,6 @@ RenderTarget *TextureD3D_3D::getRenderTarget(GLint level, GLint layer)
updateStorage();
- // ensure this is NOT a depth texture
- if (isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level, layer);
-}
-
-RenderTarget *TextureD3D_3D::getDepthStencil(GLint level, GLint layer)
-{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is a depth texture
- if (!isDepth(level))
- {
- return NULL;
- }
-
return mTexStorage->getRenderTarget(level, layer);
}
@@ -2058,32 +1976,6 @@ RenderTarget *TextureD3D_2DArray::getRenderTarget(GLint level, GLint layer)
}
updateStorageLevel(level);
-
- // ensure this is NOT a depth texture
- if (isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level, layer);
-}
-
-RenderTarget *TextureD3D_2DArray::getDepthStencil(GLint level, GLint layer)
-{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is a depth texture
- if (!isDepth(level))
- {
- return NULL;
- }
-
return mTexStorage->getRenderTarget(level, layer);
}