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Diffstat (limited to 'src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp')
-rw-r--r--src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp26
1 files changed, 11 insertions, 15 deletions
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
index ba9970bf..8aac2f1d 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
@@ -148,7 +148,7 @@ Clear11::~Clear11()
SafeRelease(mRasterizerState);
}
-void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
+gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
{
// First determine if a scissored clear is needed, this will always require drawing a quad.
//
@@ -183,7 +183,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame
else
{
UNREACHABLE();
- return;
+ return gl::Error(GL_INVALID_OPERATION);
}
if (clearParams.scissorEnabled && (clearParams.scissor.x >= framebufferSize.width ||
@@ -192,7 +192,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame
clearParams.scissor.y + clearParams.scissor.height <= 0))
{
// Scissor is enabled and the scissor rectangle is outside the renderbuffer
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool needScissoredClear = clearParams.scissorEnabled && (clearParams.scissor.x > 0 || clearParams.scissor.y > 0 ||
@@ -214,8 +214,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame
RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getRenderTarget());
if (!renderTarget)
{
- ERR("Render target pointer unexpectedly null.");
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat());
@@ -259,8 +258,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame
ID3D11RenderTargetView *framebufferRTV = renderTarget->getRenderTargetView();
if (!framebufferRTV)
{
- ERR("Render target view pointer unexpectedly null.");
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
}
const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat());
@@ -289,8 +287,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame
RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getRenderTarget());
if (!renderTarget)
{
- ERR("Depth stencil render target pointer unexpectedly null.");
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
}
const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat());
@@ -307,8 +304,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame
ID3D11DepthStencilView *framebufferDSV = renderTarget->getDepthStencilView();
if (!framebufferDSV)
{
- ERR("Depth stencil view pointer unexpectedly null.");
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
}
UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) |
@@ -355,8 +351,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame
ID3D11RenderTargetView *rtv = renderTarget->getRenderTargetView();
if (!rtv)
{
- ERR("Render target view unexpectedly null.");
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
}
rtvs[i] = rtv;
@@ -378,8 +373,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame
HRESULT result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- ERR("Failed to map masked clear vertex buffer, HRESULT: 0x%X.", result);
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal masked clear vertex buffer, HRESULT: 0x%X.", result);
}
const gl::Rectangle *scissorPtr = clearParams.scissorEnabled ? &clearParams.scissor : NULL;
@@ -444,6 +438,8 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame
// Clean up
mRenderer->markAllStateDirty();
}
+
+ return gl::Error(GL_NO_ERROR);
}
ID3D11BlendState *Clear11::getBlendState(const std::vector<MaskedRenderTarget>& rts)