diff options
Diffstat (limited to 'src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp')
-rw-r--r-- | src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp | 26 |
1 files changed, 11 insertions, 15 deletions
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp index ba9970bf..8aac2f1d 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp @@ -148,7 +148,7 @@ Clear11::~Clear11() SafeRelease(mRasterizerState); } -void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) +gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) { // First determine if a scissored clear is needed, this will always require drawing a quad. // @@ -183,7 +183,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame else { UNREACHABLE(); - return; + return gl::Error(GL_INVALID_OPERATION); } if (clearParams.scissorEnabled && (clearParams.scissor.x >= framebufferSize.width || @@ -192,7 +192,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame clearParams.scissor.y + clearParams.scissor.height <= 0)) { // Scissor is enabled and the scissor rectangle is outside the renderbuffer - return; + return gl::Error(GL_NO_ERROR); } bool needScissoredClear = clearParams.scissorEnabled && (clearParams.scissor.x > 0 || clearParams.scissor.y > 0 || @@ -214,8 +214,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getRenderTarget()); if (!renderTarget) { - ERR("Render target pointer unexpectedly null."); - return; + return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null."); } const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat()); @@ -259,8 +258,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame ID3D11RenderTargetView *framebufferRTV = renderTarget->getRenderTargetView(); if (!framebufferRTV) { - ERR("Render target view pointer unexpectedly null."); - return; + return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null."); } const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat()); @@ -289,8 +287,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getRenderTarget()); if (!renderTarget) { - ERR("Depth stencil render target pointer unexpectedly null."); - return; + return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null."); } const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat()); @@ -307,8 +304,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame ID3D11DepthStencilView *framebufferDSV = renderTarget->getDepthStencilView(); if (!framebufferDSV) { - ERR("Depth stencil view pointer unexpectedly null."); - return; + return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null."); } UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) | @@ -355,8 +351,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame ID3D11RenderTargetView *rtv = renderTarget->getRenderTargetView(); if (!rtv) { - ERR("Render target view unexpectedly null."); - return; + return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null."); } rtvs[i] = rtv; @@ -378,8 +373,7 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame HRESULT result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); if (FAILED(result)) { - ERR("Failed to map masked clear vertex buffer, HRESULT: 0x%X.", result); - return; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal masked clear vertex buffer, HRESULT: 0x%X.", result); } const gl::Rectangle *scissorPtr = clearParams.scissorEnabled ? &clearParams.scissor : NULL; @@ -444,6 +438,8 @@ void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Frame // Clean up mRenderer->markAllStateDirty(); } + + return gl::Error(GL_NO_ERROR); } ID3D11BlendState *Clear11::getBlendState(const std::vector<MaskedRenderTarget>& rts) |