aboutsummaryrefslogtreecommitdiff
path: root/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp')
-rw-r--r--src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp b/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
index 780bfa0a..fe01461f 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -8,6 +7,7 @@
// InputLayoutCache.cpp: Defines InputLayoutCache, a class that builds and caches
// D3D11 input layouts.
+#include "libGLESv2/common_includes.h"
#include "libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h"
#include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h"
#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"