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Diffstat (limited to 'src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp')
-rw-r--r--src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp119
1 files changed, 64 insertions, 55 deletions
diff --git a/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp b/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
index 10a5e7e5..9b630d7e 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
@@ -17,6 +17,7 @@
#include "libGLESv2/renderer/d3d/d3d11/Image11.h"
#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/main.h"
+#include "libGLESv2/ImageIndex.h"
#include "common/utilities.h"
@@ -605,8 +606,12 @@ ID3D11Resource *TextureStorage11_2D::getResource() const
return mTexture;
}
-RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
+RenderTarget *TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index)
{
+ ASSERT(!index.hasLayer());
+
+ int level = index.mipIndex;
+
if (level >= 0 && level < getLevelCount())
{
if (!mRenderTarget[level])
@@ -705,8 +710,11 @@ void TextureStorage11_2D::generateMipmap(int level)
{
invalidateSwizzleCacheLevel(level);
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level));
+ gl::ImageIndex srcIndex = gl::ImageIndex::Make2D(level - 1);
+ gl::ImageIndex destIndex = gl::ImageIndex::Make2D(level);
+
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
generateMipmapLayer(source, dest);
}
@@ -971,11 +979,13 @@ ID3D11Resource *TextureStorage11_Cube::getResource() const
return mTexture;
}
-RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int level)
+RenderTarget *TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index)
{
+ int faceIndex = index.layerIndex;
+ int level = index.mipIndex;
+
if (level >= 0 && level < getLevelCount())
{
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(faceTarget);
if (!mRenderTarget[faceIndex][level])
{
ID3D11Device *device = mRenderer->getDevice();
@@ -1103,8 +1113,11 @@ void TextureStorage11_Cube::generateMipmap(int faceIndex, int level)
{
invalidateSwizzleCacheLevel(level);
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTargetFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTargetFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level));
+ gl::ImageIndex srcIndex = gl::ImageIndex::MakeCube(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1);
+ gl::ImageIndex destIndex = gl::ImageIndex::MakeCube(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level);
+
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
generateMipmapLayer(source, dest);
}
@@ -1380,20 +1393,24 @@ ID3D11ShaderResourceView *TextureStorage11_3D::createSRV(int baseLevel, int mipL
return SRV;
}
-RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
+RenderTarget *TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index)
{
+ int mipLevel = index.mipIndex;
+
if (mipLevel >= 0 && mipLevel < getLevelCount())
{
- if (!mLevelRenderTargets[mipLevel])
+ ASSERT(mRenderTargetFormat != DXGI_FORMAT_UNKNOWN);
+
+ if (!index.hasLayer())
{
- ID3D11ShaderResourceView *srv = getSRVLevel(mipLevel);
- if (!srv)
+ if (!mLevelRenderTargets[mipLevel])
{
- return NULL;
- }
+ ID3D11ShaderResourceView *srv = getSRVLevel(mipLevel);
+ if (!srv)
+ {
+ return NULL;
+ }
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
- {
ID3D11Device *device = mRenderer->getDevice();
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
@@ -1418,35 +1435,22 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
// RenderTarget will take ownership of these resources
SafeRelease(rtv);
}
- else
- {
- UNREACHABLE();
- }
- }
-
- return mLevelRenderTargets[mipLevel];
- }
- else
- {
- return NULL;
- }
-}
-RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer)
-{
- if (mipLevel >= 0 && mipLevel < getLevelCount())
- {
- LevelLayerKey key(mipLevel, layer);
- if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end())
+ return mLevelRenderTargets[mipLevel];
+ }
+ else
{
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
-
- // TODO, what kind of SRV is expected here?
- ID3D11ShaderResourceView *srv = NULL;
+ int layer = index.layerIndex;
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ LevelLayerKey key(mipLevel, layer);
+ if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end())
{
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ // TODO, what kind of SRV is expected here?
+ ID3D11ShaderResourceView *srv = NULL;
+
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
@@ -1470,26 +1474,23 @@ RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer)
SafeRelease(rtv);
SafeRelease(srv);
}
- else
- {
- UNREACHABLE();
- }
- }
- return mLevelLayerRenderTargets[key];
- }
- else
- {
- return NULL;
+ return mLevelLayerRenderTargets[key];
+ }
}
+
+ return NULL;
}
void TextureStorage11_3D::generateMipmap(int level)
{
invalidateSwizzleCacheLevel(level);
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level));
+ gl::ImageIndex srcIndex = gl::ImageIndex::Make3D(level - 1);
+ gl::ImageIndex destIndex = gl::ImageIndex::Make3D(level);
+
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
generateMipmapLayer(source, dest);
}
@@ -1760,8 +1761,13 @@ ID3D11ShaderResourceView *TextureStorage11_2DArray::createSRV(int baseLevel, int
return SRV;
}
-RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int layer)
+RenderTarget *TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index)
{
+ ASSERT(index.hasLayer());
+
+ int mipLevel = index.mipIndex;
+ int layer = index.layerIndex;
+
if (mipLevel >= 0 && mipLevel < getLevelCount())
{
LevelLayerKey key(mipLevel, layer);
@@ -1831,8 +1837,11 @@ void TextureStorage11_2DArray::generateMipmap(int level)
invalidateSwizzleCacheLevel(level);
for (unsigned int layer = 0; layer < mTextureDepth; layer++)
{
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTargetLayer(level - 1, layer));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTargetLayer(level, layer));
+ gl::ImageIndex sourceIndex = gl::ImageIndex::Make2DArray(level - 1, layer);
+ gl::ImageIndex destIndex = gl::ImageIndex::Make2DArray(level, layer);
+
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(sourceIndex));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
generateMipmapLayer(source, dest);
}