diff options
Diffstat (limited to 'src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp')
-rw-r--r-- | src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp index 7a3c3509..6f61fb99 100644 --- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp +++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp @@ -2335,7 +2335,7 @@ int Renderer9::getMaxSwapInterval() const return mMaxSwapInterval; } -bool Renderer9::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) +bool Renderer9::copyToRenderTarget2D(TextureStorageInterface *dest, TextureStorageInterface *source) { bool result = false; @@ -2365,7 +2365,7 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStora return result; } -bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) +bool Renderer9::copyToRenderTargetCube(TextureStorageInterface *dest, TextureStorageInterface *source) { bool result = false; @@ -2397,14 +2397,14 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureSto return result; } -bool Renderer9::copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source) +bool Renderer9::copyToRenderTarget3D(TextureStorageInterface *dest, TextureStorageInterface *source) { // 3D textures are not available in the D3D9 backend. UNREACHABLE(); return false; } -bool Renderer9::copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source) +bool Renderer9::copyToRenderTarget2DArray(TextureStorageInterface *dest, TextureStorageInterface *source) { // 2D array textures are not supported by the D3D9 backend. UNREACHABLE(); @@ -2428,8 +2428,8 @@ D3DPOOL Renderer9::getBufferPool(DWORD usage) const return D3DPOOL_DEFAULT; } -bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) +bool Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorageInterface *storage, GLint level) { RECT rect; rect.left = sourceRect.x; @@ -2437,11 +2437,11 @@ bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sou rect.right = sourceRect.x + sourceRect.width; rect.bottom = sourceRect.y + sourceRect.height; - return mBlit->copy(framebuffer, rect, destFormat, xoffset, yoffset, storage, level); + return mBlit->copy2D(framebuffer, rect, destFormat, xoffset, yoffset, storage, level); } -bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) +bool Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorageInterface *storage, GLenum target, GLint level) { RECT rect; rect.left = sourceRect.x; @@ -2449,19 +2449,19 @@ bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sou rect.right = sourceRect.x + sourceRect.width; rect.bottom = sourceRect.y + sourceRect.height; - return mBlit->copy(framebuffer, rect, destFormat, xoffset, yoffset, storage, target, level); + return mBlit->copyCube(framebuffer, rect, destFormat, xoffset, yoffset, storage, target, level); } -bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level) +bool Renderer9::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface *storage, GLint level) { // 3D textures are not available in the D3D9 backend. UNREACHABLE(); return false; } -bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level) +bool Renderer9::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface *storage, GLint level) { // 2D array textures are not available in the D3D9 backend. UNREACHABLE(); |