diff options
Diffstat (limited to 'src/libGLESv2')
-rw-r--r-- | src/libGLESv2/Framebuffer.cpp | 2 | ||||
-rw-r--r-- | src/libGLESv2/ProgramBinary.cpp | 30 | ||||
-rw-r--r-- | src/libGLESv2/ProgramBinary.h | 8 | ||||
-rw-r--r-- | src/libGLESv2/renderer/d3d/DynamicHLSL.cpp | 41 | ||||
-rw-r--r-- | src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp | 9 |
5 files changed, 67 insertions, 23 deletions
diff --git a/src/libGLESv2/Framebuffer.cpp b/src/libGLESv2/Framebuffer.cpp index b9c4a71c..6247b5a0 100644 --- a/src/libGLESv2/Framebuffer.cpp +++ b/src/libGLESv2/Framebuffer.cpp @@ -649,10 +649,12 @@ ColorbufferInfo Framebuffer::getColorbuffersForRender() const ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment)); colorbuffersForRender.push_back(colorbuffer); } +#if (ANGLE_MRT_PERF_WORKAROUND == ANGLE_WORKAROUND_DISABLED) else { colorbuffersForRender.push_back(NULL); } +#endif } return colorbuffersForRender; diff --git a/src/libGLESv2/ProgramBinary.cpp b/src/libGLESv2/ProgramBinary.cpp index 652b7d63..97fc4aeb 100644 --- a/src/libGLESv2/ProgramBinary.cpp +++ b/src/libGLESv2/ProgramBinary.cpp @@ -82,7 +82,7 @@ unsigned int ParseAndStripArrayIndex(std::string* name) return subscript; } -void GetInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]) +void GetDefaultInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]) { size_t layoutIndex = 0; for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++) @@ -108,6 +108,24 @@ void GetInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes } } +std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<rx::PixelShaderOuputVariable> &shaderOutputVars) +{ +#if (ANGLE_MRT_PERF_WORKAROUND == ANGLE_WORKAROUND_ENABLED) + std::vector<GLenum> defaultPixelOutput(1); +#else + std::vector<GLenum> defaultPixelOutput(IMPLEMENTATION_MAX_DRAW_BUFFERS); +#endif + for (size_t i = 0; i < defaultPixelOutput.size(); i++) + { + defaultPixelOutput[i] = GL_NONE; + } + + ASSERT(!shaderOutputVars.empty()); + defaultPixelOutput[0] = GL_COLOR_ATTACHMENT0 + shaderOutputVars[0].outputIndex; + + return defaultPixelOutput; +} + bool IsRowMajorLayout(const sh::InterfaceBlockField &var) { return var.isRowMajorLayout; @@ -261,7 +279,9 @@ rx::ShaderExecutable *ProgramBinary::getPixelExecutableForOutputLayout(const std { for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++) { +#if (ANGLE_MRT_PERF_WORKAROUND == ANGLE_WORKAROUND_ENABLED) if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature)) +#endif { return mPixelExecutables[executableIndex]->shaderExecutable(); } @@ -1701,14 +1721,10 @@ bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBin if (success) { VertexFormat defaultInputLayout[MAX_VERTEX_ATTRIBS]; - GetInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout); + GetDefaultInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout); rx::ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout); - std::vector<GLenum> defaultPixelOutput(IMPLEMENTATION_MAX_DRAW_BUFFERS); - for (size_t i = 0; i < defaultPixelOutput.size(); i++) - { - defaultPixelOutput[i] = (i == 0) ? GL_COLOR_ATTACHMENT0 : GL_NONE; - } + std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(mPixelShaderKey); rx::ShaderExecutable *defaultPixelExecutable = getPixelExecutableForOutputLayout(defaultPixelOutput); if (usesGeometryShader()) diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h index ee6a645f..76baaec2 100644 --- a/src/libGLESv2/ProgramBinary.h +++ b/src/libGLESv2/ProgramBinary.h @@ -24,6 +24,11 @@ #include <string> #include <vector> +// TODO(jmadill): place this in workarounds library +#define ANGLE_WORKAROUND_ENABLED 1 +#define ANGLE_WORKAROUND_DISABLED 2 +#define ANGLE_MRT_PERF_WORKAROUND ANGLE_WORKAROUND_ENABLED + namespace sh { class HLSLBlockEncoder; @@ -271,8 +276,7 @@ class ProgramBinary : public RefCountObject PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable); ~PixelExecutable(); - // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers - bool matchesSignature(const std::vector<GLenum> &signature) const { return true; /* mOutputSignature == signature; */ } + bool matchesSignature(const std::vector<GLenum> &signature) const { return mOutputSignature == signature; } const std::vector<GLenum> &outputSignature() const { return mOutputSignature; } rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; } diff --git a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp index 6aa0d137..cd2b1a85 100644 --- a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp +++ b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp @@ -22,7 +22,7 @@ META_ASSERT(GL_INVALID_INDEX == UINT_MAX); using namespace gl; -namespace gl_d3d +namespace { std::string HLSLComponentTypeString(GLenum componentType) @@ -70,6 +70,21 @@ std::string HLSLTypeString(GLenum type) return HLSLComponentTypeString(gl::VariableComponentType(type), gl::VariableComponentCount(type)); } +const rx::PixelShaderOuputVariable &GetOutputAtLocation(const std::vector<rx::PixelShaderOuputVariable> &outputVariables, + unsigned int location) +{ + for (size_t variableIndex = 0; variableIndex < outputVariables.size(); ++variableIndex) + { + if (outputVariables[variableIndex].outputIndex == location) + { + return outputVariables[variableIndex]; + } + } + + UNREACHABLE(); + return outputVariables[0]; +} + } namespace rx @@ -328,7 +343,7 @@ std::string DynamicHLSL::generateVaryingHLSL(const ShaderD3D *shader) const { GLenum componentType = VariableComponentType(transposedType); int columnCount = VariableColumnCount(transposedType); - typeString = gl_d3d::HLSLComponentTypeString(componentType, columnCount); + typeString = HLSLComponentTypeString(componentType, columnCount); } varyingHLSL += typeString + " v" + n + " : " + varyingSemantic + n + ";\n"; } @@ -361,12 +376,12 @@ std::string DynamicHLSL::generateVertexShaderForInputLayout(const std::string &s if (IsMatrixType(shaderAttribute.type)) { // Matrix types are always transposed - structHLSL += " " + gl_d3d::HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type)); + structHLSL += " " + HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type)); } else { GLenum componentType = mRenderer->getVertexComponentType(vertexFormat); - structHLSL += " " + gl_d3d::HLSLComponentTypeString(componentType, VariableComponentCount(shaderAttribute.type)); + structHLSL += " " + HLSLComponentTypeString(componentType, VariableComponentCount(shaderAttribute.type)); } structHLSL += " " + decorateVariable(shaderAttribute.name) + " : TEXCOORD" + Str(semanticIndex) + ";\n"; @@ -421,17 +436,19 @@ std::string DynamicHLSL::generatePixelShaderForOutputSignature(const std::string std::string declarationHLSL; std::string copyHLSL; - for (size_t i = 0; i < outputVariables.size(); i++) + + for (size_t layoutIndex = 0; layoutIndex < outputLayout.size(); ++layoutIndex) { - const PixelShaderOuputVariable& outputVariable = outputVariables[i]; - ASSERT(outputLayout.size() > outputVariable.outputIndex); + GLenum binding = outputLayout[layoutIndex]; - // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers - bool outputIndexEnabled = true; // outputLayout[outputVariable.outputIndex] != GL_NONE - if (outputIndexEnabled) + if (binding != GL_NONE) { - declarationHLSL += " " + gl_d3d::HLSLTypeString(outputVariable.type) + " " + outputVariable.name + - " : " + targetSemantic + Str(outputVariable.outputIndex) + ";\n"; + unsigned int location = (binding - GL_COLOR_ATTACHMENT0); + + const PixelShaderOuputVariable &outputVariable = GetOutputAtLocation(outputVariables, location); + + declarationHLSL += " " + HLSLTypeString(outputVariable.type) + " " + outputVariable.name + + " : " + targetSemantic + Str(layoutIndex) + ";\n"; copyHLSL += " output." + outputVariable.name + " = " + outputVariable.source + ";\n"; } diff --git a/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp index c021e2ab..bb2e5362 100644 --- a/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp +++ b/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp @@ -9,6 +9,7 @@ #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" +#include "libGLESv2/ProgramBinary.h" #include "common/debug.h" @@ -392,9 +393,13 @@ static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel case D3D_FEATURE_LEVEL_11_1: case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; - // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers case D3D_FEATURE_LEVEL_10_1: - case D3D_FEATURE_LEVEL_10_0: return 1; /* D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; */ + case D3D_FEATURE_LEVEL_10_0: +#if (ANGLE_MRT_PERF_WORKAROUND == ANGLE_WORKAROUND_ENABLED) + return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; +#else + return 1; +#endif case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; case D3D_FEATURE_LEVEL_9_2: |