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-rw-r--r--tests/angle_tests/DrawBuffersTest.cpp329
1 files changed, 329 insertions, 0 deletions
diff --git a/tests/angle_tests/DrawBuffersTest.cpp b/tests/angle_tests/DrawBuffersTest.cpp
new file mode 100644
index 00000000..fdf2bdbb
--- /dev/null
+++ b/tests/angle_tests/DrawBuffersTest.cpp
@@ -0,0 +1,329 @@
+#include "ANGLETest.h"
+
+class DrawBuffersTest : public ANGLETest
+{
+ protected:
+ DrawBuffersTest(int clientVersion)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ setClientVersion(clientVersion);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ glGenFramebuffers(1, &mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+
+ glGenTextures(4, mTextures);
+
+ for (size_t texIndex = 0; texIndex < ArraySize(mTextures); texIndex++)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight());
+ }
+
+ GLfloat data[] =
+ {
+ -1.0f, 1.0f,
+ -1.0f, -2.0f,
+ 2.0f, 1.0f
+ };
+
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6, data, GL_STATIC_DRAW);
+
+ GLint maxDrawBuffers;
+ glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
+ ASSERT_EQ(maxDrawBuffers, 8);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteFramebuffers(1, &mFBO);
+ glDeleteTextures(4, mTextures);
+ glDeleteBuffers(1, &mBuffer);
+
+ ANGLETest::TearDown();
+ }
+
+ void setupMRTProgramESSL3(bool bufferEnabled[8], GLuint *programOut)
+ {
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "in vec4 position;\n"
+ "void main() {\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ std::stringstream strstr;
+
+ strstr << "#version 300 es\n"
+ "precision highp float;\n";
+
+ for (unsigned int index = 0; index < 8; index++)
+ {
+ if (bufferEnabled[index])
+ {
+ strstr << "layout(location = " << index << ") "
+ "out vec4 value" << index << ";\n";
+ }
+ }
+
+ strstr << "void main()\n"
+ "{\n";
+
+ for (unsigned int index = 0; index < 8; index++)
+ {
+ if (bufferEnabled[index])
+ {
+ unsigned int r = (index + 1) & 1;
+ unsigned int g = (index + 1) & 2;
+ unsigned int b = (index + 1) & 4;
+
+ strstr << " value" << index << " = vec4("
+ << r << ".0, " << g << ".0, "
+ << b << ".0, 1.0);\n";
+ }
+ }
+
+ strstr << "}\n";
+
+ *programOut = CompileProgram(vertexShaderSource, strstr.str());
+ if (*programOut == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ glUseProgram(*programOut);
+
+ GLint location = glGetAttribLocation(*programOut, "position");
+ ASSERT_NE(location, -1);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 8, NULL);
+ glEnableVertexAttribArray(location);
+ }
+
+ void setupMRTProgramESSL1(bool bufferEnabled[8], GLuint *programOut)
+ {
+ const std::string vertexShaderSource =
+ "attribute vec4 position;\n"
+ "void main() {\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ std::stringstream strstr;
+
+ strstr << "#extension GL_EXT_draw_buffers : enable\n"
+ "precision highp float;\n"
+ "void main()\n"
+ "{\n";
+
+ for (unsigned int index = 0; index < 8; index++)
+ {
+ if (bufferEnabled[index])
+ {
+ unsigned int r = (index + 1) & 1;
+ unsigned int g = (index + 1) & 2;
+ unsigned int b = (index + 1) & 4;
+
+ strstr << " gl_FragData[" << index << "] = vec4("
+ << r << ".0, " << g << ".0, "
+ << b << ".0, 1.0);\n";
+ }
+ }
+
+ strstr << "}\n";
+
+ *programOut = CompileProgram(vertexShaderSource, strstr.str());
+ if (*programOut == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ glUseProgram(*programOut);
+
+ GLint location = glGetAttribLocation(*programOut, "position");
+ ASSERT_NE(location, -1);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 8, NULL);
+ glEnableVertexAttribArray(location);
+ }
+
+ void setupMRTProgram(bool bufferEnabled[8], GLuint *programOut)
+ {
+ if (getClientVersion() == 3)
+ {
+ setupMRTProgramESSL3(bufferEnabled, programOut);
+ }
+ else
+ {
+ ASSERT_EQ(getClientVersion(), 2);
+ setupMRTProgramESSL1(bufferEnabled, programOut);
+ }
+ }
+
+ void verifyAttachment(unsigned int index, GLuint textureName)
+ {
+ for (unsigned int colorAttachment = 0; colorAttachment < 8; colorAttachment++)
+ {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttachment, GL_TEXTURE_2D, 0, 0);
+ }
+
+ glBindTexture(GL_TEXTURE_2D, textureName);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0);
+
+ unsigned int r = (((index + 1) & 1) > 0) ? 255 : 0;
+ unsigned int g = (((index + 1) & 2) > 0) ? 255 : 0;
+ unsigned int b = (((index + 1) & 4) > 0) ? 255 : 0;
+
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, r, g, b, 255);
+ }
+
+ void gapsTest()
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0);
+
+ bool flags[8] = { false, true };
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ const GLenum bufs[] =
+ {
+ GL_NONE,
+ GL_COLOR_ATTACHMENT1
+ };
+ glUseProgram(program);
+ glDrawBuffersEXT(2, bufs);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ verifyAttachment(1, mTextures[0]);
+
+ glDeleteProgram(program);
+ }
+
+ void firstAndLastTest()
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, mTextures[1], 0);
+
+ bool flags[8] = { true, false, false, true };
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ const GLenum bufs[] =
+ {
+ GL_COLOR_ATTACHMENT0,
+ GL_NONE,
+ GL_NONE,
+ GL_COLOR_ATTACHMENT3
+ };
+
+ glUseProgram(program);
+ glDrawBuffersEXT(4, bufs);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ verifyAttachment(0, mTextures[0]);
+ verifyAttachment(3, mTextures[1]);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteProgram(program);
+ }
+
+ void firstHalfNULLTest()
+ {
+ bool flags[8] = { false };
+ GLenum bufs[8] = { GL_NONE };
+
+ for (unsigned int texIndex = 0; texIndex < 4; texIndex++)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT4 + texIndex, GL_TEXTURE_2D, mTextures[texIndex], 0);
+ flags[texIndex + 4] = true;
+ bufs[texIndex + 4] = GL_COLOR_ATTACHMENT4 + texIndex;
+ }
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ glUseProgram(program);
+ glDrawBuffersEXT(8, bufs);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ for (unsigned int texIndex = 0; texIndex < 4; texIndex++)
+ {
+ verifyAttachment(texIndex + 4, mTextures[texIndex]);
+ }
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteProgram(program);
+ }
+
+ GLuint mFBO;
+ GLuint mTextures[4];
+ GLuint mBuffer;
+};
+
+class DrawBuffersTestESSL3 : public DrawBuffersTest
+{
+ protected:
+ DrawBuffersTestESSL3()
+ : DrawBuffersTest(3)
+ {}
+};
+
+class DrawBuffersTestESSL1 : public DrawBuffersTest
+{
+ protected:
+ DrawBuffersTestESSL1()
+ : DrawBuffersTest(2)
+ {}
+};
+
+TEST_F(DrawBuffersTestESSL3, Gaps)
+{
+ gapsTest();
+}
+
+TEST_F(DrawBuffersTestESSL1, Gaps)
+{
+ gapsTest();
+}
+
+TEST_F(DrawBuffersTestESSL3, FirstAndLast)
+{
+ firstAndLastTest();
+}
+
+TEST_F(DrawBuffersTestESSL1, FirstAndLast)
+{
+ firstAndLastTest();
+}
+
+TEST_F(DrawBuffersTestESSL3, FirstHalfNULL)
+{
+ firstHalfNULLTest();
+}
+
+TEST_F(DrawBuffersTestESSL1, FirstHalfNULL)
+{
+ firstHalfNULLTest();
+}