aboutsummaryrefslogtreecommitdiff
path: root/tests/compiler_tests/CollectVariables_test.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tests/compiler_tests/CollectVariables_test.cpp')
-rw-r--r--tests/compiler_tests/CollectVariables_test.cpp171
1 files changed, 170 insertions, 1 deletions
diff --git a/tests/compiler_tests/CollectVariables_test.cpp b/tests/compiler_tests/CollectVariables_test.cpp
index 21ad75fa..0c3160e6 100644
--- a/tests/compiler_tests/CollectVariables_test.cpp
+++ b/tests/compiler_tests/CollectVariables_test.cpp
@@ -164,6 +164,175 @@ TEST_F(CollectVertexVariablesTest, SimpleInterfaceBlock)
EXPECT_TRUE(field.staticUse);
EXPECT_GLENUM_EQ(GL_FLOAT, field.type);
EXPECT_EQ("f", field.name);
- EXPECT_FALSE(field.isRowMajorMatrix);
+ EXPECT_FALSE(field.isRowMajorLayout);
EXPECT_TRUE(field.fields.empty());
}
+
+TEST_F(CollectVertexVariablesTest, SimpleInstancedInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "uniform b {\n"
+ " float f;\n"
+ "} blockInstance;"
+ "void main() {\n"
+ " gl_Position = vec4(blockInstance.f, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ const char *shaderStrings[] = { shaderString.c_str() };
+ ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES));
+
+ const std::vector<sh::InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks();
+ ASSERT_EQ(1u, interfaceBlocks.size());
+
+ const sh::InterfaceBlock &interfaceBlock = interfaceBlocks[0];
+
+ EXPECT_EQ(0u, interfaceBlock.arraySize);
+ EXPECT_FALSE(interfaceBlock.isRowMajorLayout);
+ EXPECT_EQ(sh::BLOCKLAYOUT_SHARED, interfaceBlock.layout);
+ EXPECT_EQ("b", interfaceBlock.name);
+ EXPECT_TRUE(interfaceBlock.staticUse);
+
+ ASSERT_EQ(1u, interfaceBlock.fields.size());
+
+ const sh::InterfaceBlockField &field = interfaceBlock.fields[0];
+
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision);
+ EXPECT_TRUE(field.staticUse);
+ EXPECT_GLENUM_EQ(GL_FLOAT, field.type);
+ EXPECT_EQ("b.f", field.name);
+ EXPECT_FALSE(field.isRowMajorLayout);
+ EXPECT_TRUE(field.fields.empty());
+}
+
+TEST_F(CollectVertexVariablesTest, StructInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "struct st { float f; };"
+ "uniform b {\n"
+ " st s;\n"
+ "};"
+ "void main() {\n"
+ " gl_Position = vec4(s.f, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ const char *shaderStrings[] = { shaderString.c_str() };
+ ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES));
+
+ const std::vector<sh::InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks();
+ ASSERT_EQ(1u, interfaceBlocks.size());
+
+ const sh::InterfaceBlock &interfaceBlock = interfaceBlocks[0];
+
+ EXPECT_EQ(0u, interfaceBlock.arraySize);
+ EXPECT_FALSE(interfaceBlock.isRowMajorLayout);
+ EXPECT_EQ(sh::BLOCKLAYOUT_SHARED, interfaceBlock.layout);
+ EXPECT_EQ("b", interfaceBlock.name);
+ EXPECT_TRUE(interfaceBlock.staticUse);
+
+ ASSERT_EQ(1u, interfaceBlock.fields.size());
+
+ const sh::InterfaceBlockField &field = interfaceBlock.fields[0];
+
+ EXPECT_TRUE(field.isStruct());
+ EXPECT_TRUE(field.staticUse);
+ EXPECT_EQ("s", field.name);
+ EXPECT_FALSE(field.isRowMajorLayout);
+
+ const sh::ShaderVariable &member = field.fields[0];
+
+ // NOTE: we don't currently mark struct members as statically used or not
+ EXPECT_FALSE(member.isStruct());
+ EXPECT_EQ("f", member.name);
+ EXPECT_GLENUM_EQ(GL_FLOAT, member.type);
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision);
+}
+
+TEST_F(CollectVertexVariablesTest, StructInstancedInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "struct st { float f; };"
+ "uniform b {\n"
+ " st s;\n"
+ "} instanceName;"
+ "void main() {\n"
+ " gl_Position = vec4(instanceName.s.f, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ const char *shaderStrings[] = { shaderString.c_str() };
+ ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES));
+
+ const std::vector<sh::InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks();
+ ASSERT_EQ(1u, interfaceBlocks.size());
+
+ const sh::InterfaceBlock &interfaceBlock = interfaceBlocks[0];
+
+ EXPECT_EQ(0u, interfaceBlock.arraySize);
+ EXPECT_FALSE(interfaceBlock.isRowMajorLayout);
+ EXPECT_EQ(sh::BLOCKLAYOUT_SHARED, interfaceBlock.layout);
+ EXPECT_EQ("b", interfaceBlock.name);
+ EXPECT_TRUE(interfaceBlock.staticUse);
+
+ ASSERT_EQ(1u, interfaceBlock.fields.size());
+
+ const sh::InterfaceBlockField &field = interfaceBlock.fields[0];
+
+ EXPECT_TRUE(field.isStruct());
+ EXPECT_TRUE(field.staticUse);
+ EXPECT_EQ("b.s", field.name);
+ EXPECT_FALSE(field.isRowMajorLayout);
+
+ const sh::ShaderVariable &member = field.fields[0];
+
+ // NOTE: we don't currently mark struct members as statically used or not
+ EXPECT_FALSE(member.isStruct());
+ EXPECT_EQ("f", member.name);
+ EXPECT_GLENUM_EQ(GL_FLOAT, member.type);
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision);
+}
+
+TEST_F(CollectVertexVariablesTest, NestedStructRowMajorInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "struct st { mat2 m; };"
+ "layout(row_major) uniform b {\n"
+ " st s;\n"
+ "};"
+ "void main() {\n"
+ " gl_Position = vec4(s.m);\n"
+ "}\n";
+
+ const char *shaderStrings[] = { shaderString.c_str() };
+ ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES));
+
+ const std::vector<sh::InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks();
+ ASSERT_EQ(1u, interfaceBlocks.size());
+
+ const sh::InterfaceBlock &interfaceBlock = interfaceBlocks[0];
+
+ EXPECT_EQ(0u, interfaceBlock.arraySize);
+ EXPECT_TRUE(interfaceBlock.isRowMajorLayout);
+ EXPECT_EQ(sh::BLOCKLAYOUT_SHARED, interfaceBlock.layout);
+ EXPECT_EQ("b", interfaceBlock.name);
+ EXPECT_TRUE(interfaceBlock.staticUse);
+
+ ASSERT_EQ(1u, interfaceBlock.fields.size());
+
+ const sh::InterfaceBlockField &field = interfaceBlock.fields[0];
+
+ EXPECT_TRUE(field.isStruct());
+ EXPECT_TRUE(field.staticUse);
+ EXPECT_EQ("s", field.name);
+ EXPECT_TRUE(field.isRowMajorLayout);
+
+ const sh::ShaderVariable &member = field.fields[0];
+
+ // NOTE: we don't currently mark struct members as statically used or not
+ EXPECT_FALSE(member.isStruct());
+ EXPECT_EQ("m", member.name);
+ EXPECT_GLENUM_EQ(GL_FLOAT_MAT2, member.type);
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision);
+}