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This commit was generated by merge_to_master.py.
Change-Id: I9a0c54346a03a1dae0c4edfe75f40d45423aa79d
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https://chromium.googlesource.com/angle/angle.git at d77bd1632e4c3bbe326be4fb32fe6c53187cd5dd
This commit was generated by merge_from_chromium.py.
Change-Id: Ia1aa47601f2582964d7e65e4cc2750eda9f88200
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BUG=angle:849
BUG=447419
Change-Id: I9e4cb31bdc82a1c556908571355387a9698c7528
Reviewed-on: https://chromium-review.googlesource.com/239230
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/241875
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This commit was generated by merge_to_master.py.
Change-Id: Ibc0b9d3009c7ddc09a3d73607cbd6534785fb040
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https://chromium.googlesource.com/angle/angle.git at 98c643d80776db7caa81170a0b45e318377c9f98
This commit was generated by merge_from_chromium.py.
Change-Id: Ida5084e62921f6619f2e8014f32417972752ed65
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The compiler would leave some TString variables lying around
after the pool gets released, leading to a potential crash.
BUG=angle:846
BUG=439202
Change-Id: I484ed9b14bba9bf653f6ed4001ae79f87791b0dd
Reviewed-on: https://chromium-review.googlesource.com/232780
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/234381
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Temporarily disable the use of -Werror in the AOSP copy of Chromium so
that the system-wide default warnings can be changed without breaking
Chromium. We'll re-enable it once the warnings are settled and we've
fixed any issues.
Bug: 18632512
Change-Id: I0c3a0a4657461940d939b3341ee12deb00c19c86
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This commit was generated by merge_to_master.py.
Change-Id: Ic16ae77d0bb100ad60b759255c75526a6c73a533
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https://chromium.googlesource.com/angle/angle.git at 019fa9340e580e5836a9b9dc7cede4766cd090df
This commit was generated by merge_from_chromium.py.
Change-Id: Ifbca8a77aaac809cb2a44502a6e78dcdc092a04c
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When the depth-stencil attachment had no depth or stencil bits, we
would like a gl::Renderbuffer object. This was causing unbounded
memory growth in Chrome, and could happen when you watched a lot
of streaming video.
The bug was originally reported and fixed by Austin Kinross in
commit 44f4d74c0f07fa23.
BUG=403471
Change-Id: I022f01a6d3159f766e65f65f023e6ce9baacbc8e
Reviewed-on: https://chromium-review.googlesource.com/231235
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Hendrik Wagenaar <hendrikw@chromium.org>
Tested-by: Hendrik Wagenaar <hendrikw@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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This commit was generated by merge_to_master.py.
Change-Id: Ibee27a9aa4da32d838fb51bac5ca0d5a72097f9a
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This commit was generated by merge_from_chromium.py.
Change-Id: I8051b969ad6e4d592ca4f3fb1e7d8f8937db418d
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This commit was generated by merge_from_chromium.py.
Change-Id: Iac681f42e5c67c50919694a3cff603e2946afb54
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This commit was generated by merge_from_chromium.py.
Change-Id: I3c03d747e5b3daf7dac8aa7ee320cd85501998ad
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This commit was generated by merge_from_chromium.py.
Change-Id: I33266305be6d423826214ce83e5a77e10c6e9843
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This commit was generated by merge_from_chromium.py.
Change-Id: I2106423038490143b2e4e28862aea385c6327dee
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https://chromium.googlesource.com/angle/angle.git at 4de44cb67e9e36966fb1993c0be35659a47182ef
This commit was generated by merge_from_chromium.py.
Change-Id: I13d38b00d8d2f043b6cde5c269116c51c3ce9c6d
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BUG=angle:816
TEST=gpu_unittests,angle_unittests,webgl_conformance
Change-Id: I0b46c11f6055a82511bb946a6dc491360835526e
Reviewed-on: https://chromium-review.googlesource.com/226410
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
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This reverts commit 9fc51d90176dcf4273cd6689968e1ca5d1c9fe16.
Change-Id: I4134ebe5ef6b8f509f4cc5cc22a2d526ec43ef6d
Reviewed-on: https://chromium-review.googlesource.com/226374
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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BUG=angle:733
Change-Id: Ia1add30d54c3a7d08effca6660f98c99cb3981c2
Reviewed-on: https://chromium-review.googlesource.com/226377
Tested-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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BUG=angle:815
TEST=angle_unittests
Change-Id: I4d59f227b7c72f4f456d0a60d8507d097ef05dec
Reviewed-on: https://chromium-review.googlesource.com/226463
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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Change-Id: Ieb1a0c55f412f2a1bb858522b2dfaa7a60aa7ddb
Reviewed-on: https://chromium-review.googlesource.com/226304
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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https://chromium.googlesource.com/angle/angle.git at ede18442c25632073202aa817272f9b5fbd24687
This commit was generated by merge_from_chromium.py.
Change-Id: I7c92d8410a29ad486226d8390721629613a71a6a
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For example, WebGL 1.0 compiler should not compile WebGL 2.0 shaders.
BUG=angle:
TEST=815
Change-Id: Iaec66fa5127426778aff6e3891e2c214048d7457
Reviewed-on: https://chromium-review.googlesource.com/226380
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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BUG=angle:782
Also eliminates Colorbuffer/DepthStencilBuffer and related friends
and adds the RenderbufferD3D implementation of RenderbufferImpl.
Change-Id: Ibe72c9589b3c238b952744e7cfd70d97ec898eb9
Reviewed-on: https://chromium-review.googlesource.com/222925
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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BUG=angle:520
Change-Id: I527a2bcadbf1abb05bd461d35ddbd7e28d487639
Reviewed-on: https://chromium-review.googlesource.com/221396
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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Change-Id: I37ac5fe7f0b2fe5e71bd7f0afca55e9894f3463c
Reviewed-on: https://chromium-review.googlesource.com/224512
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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BUG=angle:775
TEST=chromium builds and runs fine
Change-Id: Ic62d3a3c9a8f034880b77a96f7f1c6be2691985e
Reviewed-on: https://chromium-review.googlesource.com/226004
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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Moves the last references to HLSLBlockEncoder out of ProgramBinary. Only one reference to ShaderD3D remains.
BUG=angle:731
Change-Id: Ie23e24e09fbed4c8c5fab3bab814b7092a383c7f
Reviewed-on: https://chromium-review.googlesource.com/220940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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BUG=angle:520
Change-Id: I5792b139ddd69c2cabc3b901a7067438c1ee363b
Reviewed-on: https://chromium-review.googlesource.com/221395
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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BUG=angle:520
Change-Id: Ic4e57148d031d6c452b3054efad98f6e730c7691
Reviewed-on: https://chromium-review.googlesource.com/221394
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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Basically we end up with an extra "invariant xxx ;;" on GL backend.
This is not handled correctly by Mac drivers and also out shader translator.
BUG=angle:776
TEST=webgl conformance on mac/windows
Change-Id: If32867efba64ab0d3e6e690155790b90d736439f
Reviewed-on: https://chromium-review.googlesource.com/225780
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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Change-Id: I7be71c41b0ec3a77f508c90c2de3331c9522a11b
Reviewed-on: https://chromium-review.googlesource.com/223592
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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Change-Id: Ib70c456c8d01161e370b9165ff4daa2f0f90c840
Reviewed-on: https://chromium-review.googlesource.com/223591
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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Change-Id: I701cd5ee749797428171e9c58a46fce626b9a969
Reviewed-on: https://chromium-review.googlesource.com/223590
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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Change-Id: I32a345803c9183e0b9b77d529027711f8c8e1ad8
Reviewed-on: https://chromium-review.googlesource.com/225847
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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Change-Id: I9032484dde6e690fcd175d6d76192724e5bc0357
Reviewed-on: https://chromium-review.googlesource.com/225893
Reviewed-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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BUG=angle:772
BUG=395405
Change-Id: If26a0ec34e6bfd0e22d20803a0bb3ac2000a8e34
Reviewed-on: https://chromium-review.googlesource.com/225531
Reviewed-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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Previously, the type of the return value of all function calls was set to
the type of the return value in the function signature. This did not
carry precision information.
This patch changes this so that the return value precision is set
correctly for built-in functions. For single-argument math functions, it
mostly depends on that addUnaryMath sets the type of the return value to
be the same as the type of the operand. The type is replaced but the
precision information from the operand type is retained when needed. For
multi-argument math functions, precision is determined based on all the
nodes in the aggregate after the type has been set. For texture
functions, the precision is set according the sampler type as per ESSL
1.0 spec. For textureSize, the precision is always highp as per ESSL 3.0
spec.
BUG=angle:787
Change-Id: I48448e3ffe38656b91177dee9b60dd07a03cd095
Reviewed-on: https://chromium-review.googlesource.com/224951
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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This commit was generated by merge_from_chromium.py.
Change-Id: Ia0ce8243e033ae873f1cc929df6d7254589c02e5
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The Debug and Release configurations are 32-bit only. The Debug_Base and
Release_Base configurations should be used in these cases.
In the future we should not rely on defines being placed in these
configurations because if ANGLE is included in another project, they may
not have the same configuration names and the defines will not be added.
To combat this, always make sure that there are appropriate #ifdef's in
the headers and don't add defines that would result in poor performance if
they do not exist.
BUG=angle:772
Change-Id: I2b26ffb934f8b3d5e6e556a1e87c1c5ee209c430
Reviewed-on: https://chromium-review.googlesource.com/225051
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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We only ever call this method inside the D3D Renderer, so we can
downcast to BufferD3D and call getData on the D3D-specific type.
Leave a FIXME for handling index range validation, which will
need a CPU-side data cache.
Change-Id: Iaf71bc8055869a8561777b6b36f67e376a1d0b81
Reviewed-on: https://chromium-review.googlesource.com/224654
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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BUG=angle:792
Change-Id: I32f32422232bd4cb04c8a70005cb51482224bf3e
Reviewed-on: https://chromium-review.googlesource.com/224655
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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This commit was generated by merge_to_master.py.
Change-Id: I739e5f1f44d400e041948db14ccea8a53e136f11
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With the invariant handling changes, we're also exporting gl_Position
and other builtin variables from the translator where we were not
previously. This was causing an assert in the XFB code, where we
would inadvertently assign a register to gl_Position, and trip up
logic further in the varying handling logic.
BUG=angle:808
Change-Id: I674902da75c572e969f9516033a85c7a7170d7d1
Reviewed-on: https://chromium-review.googlesource.com/225261
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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This will ensure our currently set pixel and vertex SRVs match with
the underlying D3D state, and reduce the need for resetting them as
often.
BUG=angle:756
BUG=417424
Change-Id: I42e9e25182b279871ac4cdf8da5e2ab62c8cf71f
Reviewed-on: https://chromium-review.googlesource.com/225052
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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BUG=angle:520
Change-Id: I5db70189d95babef14d48548054af4c7ff2bfc47
Reviewed-on: https://chromium-review.googlesource.com/219334
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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BUG=angle:520
Change-Id: If1c1f7519a84900f594701b6298b64ebf8798073
Reviewed-on: https://chromium-review.googlesource.com/219333
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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This file is a duplicate of angle.gyp, and we can remove it now that
Chrome and Blink are finished with it.
BUG=angle:460
Change-Id: Ida68c8343921ebe9a37b5bcd982e114c91febc3d
Reviewed-on: https://chromium-review.googlesource.com/225053
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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