Age | Commit message (Expand) | Author |
---|---|---|
2014-09-03 | Use libANGLE to reduce duplicated ANGLE source compiles. | Jamie Madill |
2014-08-07 | Fix GN build with missing ShaderVars.cpp. | Jamie Madill |
2014-08-06 | Export shader variables from the translator DLL. | Jamie Madill |
2014-08-01 | Fix GN build for libEGL. | Jamie Madill |
2014-07-31 | Fix GN build for libGLESv2.dll. | Jamie Madill |
2014-07-24 | Export include directories to dependents in GN. | Brett Wilson |
2014-07-17 | Explicitly list files for the build. | Brett Wilson |
2014-07-15 | Refactored Texture2D, separated out D3D logic | Brandon Jones |
2014-07-15 | Refactors State to be a fully-qualified class | Shannon Woods |
2014-07-14 | Moved TextureStorage and Image into d3d | Brandon Jones |
2014-07-11 | Clean up generatemip.h. | Geoff Lang |
2014-07-11 | Clean up the functions in loadimage.h/cpp. | Geoff Lang |
2014-06-26 | Add the BUILD.gn file to the ANGLE source. | Jamie Madill |