index
:
external/chromium_org/third_party/angle.git
idea133-weekly-release
kitkat-dev
kitkat-mr2-release
kitkat-mr2.1-release
kitkat-mr2.2-release
kitkat-wear
l-preview
lollipop-cts-release
lollipop-dev
lollipop-mr1-cts-release
lollipop-mr1-dev
lollipop-mr1-fi-release
lollipop-mr1-release
lollipop-mr1-wfc-release
lollipop-release
lollipop-wear-release
main
master
master-soong
ub-webview-m40-release
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
include
Age
Commit message (
Expand
)
Author
2014-08-28
Fix row-major layout tracking in interface blocks.
Jamie Madill
2014-08-26
Refactor ShaderVariables to store fields in the base.
Jamie Madill
2014-08-07
Add compiler option SH_REGENERATE_STRUCT_NAMES.
Zhenyao Mo
2014-08-06
Export shader variables from the translator DLL.
Jamie Madill
2014-07-31
Add new shader inspection APIs.
Jamie Madill
2014-07-31
Move shader variables header to include folder.
Jamie Madill
2014-07-23
Add a uniform register query to the translator.
Jamie Madill
2014-07-22
Add support for ANGLE_platform_angle.
Geoff Lang
2014-07-16
Add a compiler option to rewrite vec/mat constructors
Zhenyao Mo
2014-07-14
Store a map of interface block registers.
Jamie Madill
2014-07-03
Return shader variable information using GLenum values.
Jamie Madill
2014-06-26
Revert "Return variable type queries using GLenum values."
Jamie Madill
2014-06-26
Return variable type queries using GLenum values.
Jamie Madill
2014-06-26
Use a common include for GL headers.
Jamie Madill
2014-06-20
Update to the latest EGL headers.
Geoff Lang
2014-05-28
Add a compiler query for the translator output type.
Jamie Madill
2014-05-20
Adds resource string generation to ANGLE
Shannon Woods
2014-04-16
Implement EXT_shader_texture_lod
Nicolas Capens
2014-03-26
Allow creating fixed-size window surfaces.
John Bauman
2014-03-11
Remove SH_MAP_LONG_VARIABLE_NAMES
Zhenyao Mo
2014-03-07
Improvement on loop unrolling with loops indexing sampler arrays
Zhenyao Mo
2014-02-12
Add an option to initialize varyings without static use in vertex shaders
Zhenyao Mo
2013-12-09
Add an option to unfold short circuiting in AST.
Zhenyao Mo
2013-10-17
Merge a0bd8ef0aca9eab29a0e5a437b803c5d95a777c6 from master.
Geoff Lang
2013-10-04
Update to most recent khrplatform.h
Shannon Woods
2013-09-24
Add an option in ANGLE shader translator to initialize gl_Position to vec4(0....
Zhenyao Mo
2013-09-24
Expose the packing function so we can check varyings packing per program
Zhenyao Mo
2013-09-24
Add static_use to shader variable info query.
Zhenyao Mo
2013-09-24
Build fix: not all types support precisions.
Zhenyao Mo
2013-09-24
Expose varying variables and also precision for all variables.
Zhenyao Mo
2013-09-09
Pass varyings to the GLES API from the translator using a direct pointer.
Jamie Madill
2013-07-19
Add shadow samplers to the compiler front-end.
Nicolas Capens
2013-07-19
Added support for EXT_frag_depth
Jamie Madill
2013-07-19
Add expression complexity and call stack depth limits.
Jamie Madill
2013-07-19
Support sampler2DArray throughout the compiler.
Nicolas Capens
2013-07-19
Support sampler3D throughout the compiler.
Nicolas Capens
2013-07-19
Support usampler throughout the compiler.
Nicolas Capens
2013-07-19
Support isampler throughout the compiler.
Nicolas Capens
2013-07-19
Add a new path for querying active attributes from the shader translator, for...
Jamie Madill
2013-07-19
Proper support for fragment output variables for GLSL ES shader version 300.
Jamie Madill
2013-05-30
Add support for the unsigned integer scalar type to the shader translator.
shannonwoods@chromium.org
2013-05-30
Add non-square mat support to the shader language interface.
shannonwoods@chromium.org
2013-05-30
Enable the translator to pass parsed interface blocks back to the ANGLE API v...
shannonwoods@chromium.org
2013-05-30
Control the creation of DX9 or DX11 renderers through eglGetDisplay.
shannonwoods@chromium.org
2013-05-30
Add new GLSL ES 3.0 built-in constants and split off 1.0 ones.
shannonwoods@chromium.org
2013-04-13
Accept shader version 300 on ES3 contexts.
shannon.woods%transgaming.com@gtempaccount.com
2013-04-13
Updates EGL headers
shannon.woods%transgaming.com@gtempaccount.com
2013-04-13
Added the GLES3 headers and updated all locations where the GLES2 headers wer...
shannon.woods%transgaming.com@gtempaccount.com
2013-04-13
Updated gl2.h and gl2ext.h.
shannon.woods%transgaming.com@gtempaccount.com
2013-04-13
Add necessary defines and function prototypes for EXT_draw_buffers and multip...
shannon.woods%transgaming.com@gtempaccount.com
[next]