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AgeCommit message (Expand)Author
2014-08-07Add compiler option SH_REGENERATE_STRUCT_NAMES.Zhenyao Mo
2014-08-06Export shader variables from the translator DLL.Jamie Madill
2014-07-31Add new shader inspection APIs.Jamie Madill
2014-07-31Move shader variables header to include folder.Jamie Madill
2014-07-23Add a uniform register query to the translator.Jamie Madill
2014-07-22Add support for ANGLE_platform_angle.Geoff Lang
2014-07-16Add a compiler option to rewrite vec/mat constructorsZhenyao Mo
2014-07-14Store a map of interface block registers.Jamie Madill
2014-07-03Return shader variable information using GLenum values.Jamie Madill
2014-06-26Revert "Return variable type queries using GLenum values."Jamie Madill
2014-06-26Return variable type queries using GLenum values.Jamie Madill
2014-06-26Use a common include for GL headers.Jamie Madill
2014-06-20Update to the latest EGL headers.Geoff Lang
2014-05-28Add a compiler query for the translator output type.Jamie Madill
2014-05-20Adds resource string generation to ANGLEShannon Woods
2014-04-16Implement EXT_shader_texture_lodNicolas Capens
2014-03-26Allow creating fixed-size window surfaces.John Bauman
2014-03-11Remove SH_MAP_LONG_VARIABLE_NAMESZhenyao Mo
2014-03-07Improvement on loop unrolling with loops indexing sampler arraysZhenyao Mo
2014-02-12Add an option to initialize varyings without static use in vertex shadersZhenyao Mo
2013-12-09Add an option to unfold short circuiting in AST.Zhenyao Mo
2013-10-17Merge a0bd8ef0aca9eab29a0e5a437b803c5d95a777c6 from master.Geoff Lang
2013-10-04Update to most recent khrplatform.hShannon Woods
2013-09-24Add an option in ANGLE shader translator to initialize gl_Position to vec4(0....Zhenyao Mo
2013-09-24Expose the packing function so we can check varyings packing per programZhenyao Mo
2013-09-24Add static_use to shader variable info query.Zhenyao Mo
2013-09-24Build fix: not all types support precisions.Zhenyao Mo
2013-09-24Expose varying variables and also precision for all variables.Zhenyao Mo
2013-09-09Pass varyings to the GLES API from the translator using a direct pointer.Jamie Madill
2013-07-19Add shadow samplers to the compiler front-end.Nicolas Capens
2013-07-19Added support for EXT_frag_depthJamie Madill
2013-07-19Add expression complexity and call stack depth limits.Jamie Madill
2013-07-19Support sampler2DArray throughout the compiler.Nicolas Capens
2013-07-19Support sampler3D throughout the compiler.Nicolas Capens
2013-07-19Support usampler throughout the compiler.Nicolas Capens
2013-07-19Support isampler throughout the compiler.Nicolas Capens
2013-07-19Add a new path for querying active attributes from the shader translator, for...Jamie Madill
2013-07-19Proper support for fragment output variables for GLSL ES shader version 300.Jamie Madill
2013-05-30Add support for the unsigned integer scalar type to the shader translator.shannonwoods@chromium.org
2013-05-30Add non-square mat support to the shader language interface.shannonwoods@chromium.org
2013-05-30Enable the translator to pass parsed interface blocks back to the ANGLE API v...shannonwoods@chromium.org
2013-05-30Control the creation of DX9 or DX11 renderers through eglGetDisplay.shannonwoods@chromium.org
2013-05-30Add new GLSL ES 3.0 built-in constants and split off 1.0 ones.shannonwoods@chromium.org
2013-04-13Accept shader version 300 on ES3 contexts.shannon.woods%transgaming.com@gtempaccount.com
2013-04-13Updates EGL headersshannon.woods%transgaming.com@gtempaccount.com
2013-04-13Added the GLES3 headers and updated all locations where the GLES2 headers wer...shannon.woods%transgaming.com@gtempaccount.com
2013-04-13Updated gl2.h and gl2ext.h.shannon.woods%transgaming.com@gtempaccount.com
2013-04-13Add necessary defines and function prototypes for EXT_draw_buffers and multip...shannon.woods%transgaming.com@gtempaccount.com
2013-04-13Bump ANGLE_SH_VERSION to 110.shannon.woods%transgaming.com@gtempaccount.com
2013-04-13Added preprocessor support for GL_FRAGMENT_PRECISION_HIGH.shannon.woods%transgaming.com@gtempaccount.com