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AgeCommit message (Expand)Author
2014-08-06Export shader variables from the translator DLL.Jamie Madill
2014-08-05Generate VS2013 public projects.Geoff Lang
2014-07-31Move shader variables header to include folder.Jamie Madill
2014-07-31Move shadervars constructors to cpp files.Jamie Madill
2014-07-25Fix Clang warning with preloaded D3DCompiler string.Jamie Madill
2014-07-24Remove try-catch blocks from entry points.Geoff Lang
2014-07-24Add a MemoryBuffer type to safely allocate large user data buffers.Geoff Lang
2014-07-22Add support for ANGLE_platform_angle.Geoff Lang
2014-07-18Refresh generated projects.Jamie Madill
2014-07-15Refactored Texture2D, separated out D3D logicBrandon Jones
2014-07-15Refactors State to be a fully-qualified classShannon Woods
2014-07-14Moved TextureStorage and Image into d3dBrandon Jones
2014-07-11Clean up generatemip.h.Geoff Lang
2014-07-11Clean up the functions in loadimage.h/cpp.Geoff Lang
2014-07-02Fix d3dcompiler_46.dll case to be consistent, unblocks swarming.Vincent Scheib
2014-06-26Refactoring BuffersBrandon Jones
2014-06-26Use a common include for GL headers.Jamie Madill
2014-06-26Rename ShHandle.h to Compiler.h.Jamie Madill
2014-06-25Remove obsolete Renderbuffer types.Jamie Madill
2014-06-25Moved D3D specific files and folders under the D3D folder.Brandon Jones
2014-06-23Regenerate project filesShannon Woods
2014-06-19Split OutputHLSL uniform code into new module.Jamie Madill
2014-06-19Split OutputHLSL structure code into new module.Jamie Madill
2014-06-19Move OutputHLSL utility methods to other files.Jamie Madill
2014-06-13Use a Caps structure to store extension and texture format support.Geoff Lang
2014-06-12Use commit_id.py on Windows, and handle missing git.Jamie Madill
2014-06-11Refactor platform related functionality into platform.h and tls.h.Geoff Lang
2014-06-10Move FBO attachment code to new source file.Jamie Madill
2014-06-05Regenerate public projects.Jamie Madill
2014-05-29Move the GL_APICALL and similar defines to the project level.Geoff Lang
2014-05-26Regenerate public projects.Jamie Madill
2014-05-21Fix build on Windows 8.1 SDK.Jamie Madill
2014-05-12Regenerate public projects.Jamie Madill
2014-05-07Move the implementations of shader var init to the header.Jamie Madill
2014-05-01Reference .git/index as a dependency of commit_id.Jamie Madill
2014-04-28Reduce translator sources compile count to one.Jamie Madill
2014-04-17Remove forced windows version macros.Geoff Lang
2014-04-16Move ShaderVariables to common shared source.Jamie Madill
2014-04-16Revert "Remove the second translator target, only using static."Jamie Madill
2014-04-11Use shader optimization level 3 selectively.Nicolas Capens
2014-04-09Add a common include in the project definitions.Geoff Lang
2014-04-09Remove the angle_relative_path gyp variable.Geoff Lang
2014-04-01Remove the es_util project.Geoff Lang
2014-04-01Port the PostSubBuffer sample to the new sample framework.Geoff Lang
2014-04-01Port the TextureWrap sample to the new sample framework.Geoff Lang
2014-04-01Port the Stencil_Test sample to the new sample framework.Geoff Lang
2014-04-01Port the Simple_VertexShader sample to the new sample framework.Geoff Lang
2014-04-01Port the Simple_TextureCubemap sample to the new sample framework.Geoff Lang
2014-04-01Port the Simple_Texture2D sample to the new sample framework.Geoff Lang
2014-04-01Port the MultipleRenderTarget sample to the new sample framework.Geoff Lang