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Author
2014-08-06
Export shader variables from the translator DLL.
Jamie Madill
2014-08-05
Generate VS2013 public projects.
Geoff Lang
2014-07-31
Move shader variables header to include folder.
Jamie Madill
2014-07-31
Move shadervars constructors to cpp files.
Jamie Madill
2014-07-25
Fix Clang warning with preloaded D3DCompiler string.
Jamie Madill
2014-07-24
Remove try-catch blocks from entry points.
Geoff Lang
2014-07-24
Add a MemoryBuffer type to safely allocate large user data buffers.
Geoff Lang
2014-07-22
Add support for ANGLE_platform_angle.
Geoff Lang
2014-07-18
Refresh generated projects.
Jamie Madill
2014-07-15
Refactored Texture2D, separated out D3D logic
Brandon Jones
2014-07-15
Refactors State to be a fully-qualified class
Shannon Woods
2014-07-14
Moved TextureStorage and Image into d3d
Brandon Jones
2014-07-11
Clean up generatemip.h.
Geoff Lang
2014-07-11
Clean up the functions in loadimage.h/cpp.
Geoff Lang
2014-07-02
Fix d3dcompiler_46.dll case to be consistent, unblocks swarming.
Vincent Scheib
2014-06-26
Refactoring Buffers
Brandon Jones
2014-06-26
Use a common include for GL headers.
Jamie Madill
2014-06-26
Rename ShHandle.h to Compiler.h.
Jamie Madill
2014-06-25
Remove obsolete Renderbuffer types.
Jamie Madill
2014-06-25
Moved D3D specific files and folders under the D3D folder.
Brandon Jones
2014-06-23
Regenerate project files
Shannon Woods
2014-06-19
Split OutputHLSL uniform code into new module.
Jamie Madill
2014-06-19
Split OutputHLSL structure code into new module.
Jamie Madill
2014-06-19
Move OutputHLSL utility methods to other files.
Jamie Madill
2014-06-13
Use a Caps structure to store extension and texture format support.
Geoff Lang
2014-06-12
Use commit_id.py on Windows, and handle missing git.
Jamie Madill
2014-06-11
Refactor platform related functionality into platform.h and tls.h.
Geoff Lang
2014-06-10
Move FBO attachment code to new source file.
Jamie Madill
2014-06-05
Regenerate public projects.
Jamie Madill
2014-05-29
Move the GL_APICALL and similar defines to the project level.
Geoff Lang
2014-05-26
Regenerate public projects.
Jamie Madill
2014-05-21
Fix build on Windows 8.1 SDK.
Jamie Madill
2014-05-12
Regenerate public projects.
Jamie Madill
2014-05-07
Move the implementations of shader var init to the header.
Jamie Madill
2014-05-01
Reference .git/index as a dependency of commit_id.
Jamie Madill
2014-04-28
Reduce translator sources compile count to one.
Jamie Madill
2014-04-17
Remove forced windows version macros.
Geoff Lang
2014-04-16
Move ShaderVariables to common shared source.
Jamie Madill
2014-04-16
Revert "Remove the second translator target, only using static."
Jamie Madill
2014-04-11
Use shader optimization level 3 selectively.
Nicolas Capens
2014-04-09
Add a common include in the project definitions.
Geoff Lang
2014-04-09
Remove the angle_relative_path gyp variable.
Geoff Lang
2014-04-01
Remove the es_util project.
Geoff Lang
2014-04-01
Port the PostSubBuffer sample to the new sample framework.
Geoff Lang
2014-04-01
Port the TextureWrap sample to the new sample framework.
Geoff Lang
2014-04-01
Port the Stencil_Test sample to the new sample framework.
Geoff Lang
2014-04-01
Port the Simple_VertexShader sample to the new sample framework.
Geoff Lang
2014-04-01
Port the Simple_TextureCubemap sample to the new sample framework.
Geoff Lang
2014-04-01
Port the Simple_Texture2D sample to the new sample framework.
Geoff Lang
2014-04-01
Port the MultipleRenderTarget sample to the new sample framework.
Geoff Lang
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