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Author
2014-03-31
Port the SimpleInstancing sample to the new sample framework.
Geoff Lang
2014-03-28
Port the ParticleSystem sample to the new sample framework.
Geoff Lang
2014-03-28
Port the MultiTexture sample to the new sample framework.
Geoff Lang
2014-03-28
Port the MipMap2D sample to the new sample framework.
Geoff Lang
2014-03-27
Port the Hello_Triangle sample to the new sample framework.
Geoff Lang
2014-03-27
Add an ANGLE sample framework.
Geoff Lang
2014-03-11
Regenerate public projects.
Jamie Madill
2014-03-10
Regenerate default Windows projects
Shannon Woods
2014-02-27
Remove the second translator target, only using static.
Jamie Madill
2014-02-24
Use a stable ordering when enumerating files.
Geoff Lang
2014-02-24
Fix missing generate projects call.
Jamie Madill
2014-02-24
Fix commit id versioning when building with Chrome.
Jamie Madill
2014-02-20
Regenerate public projects.
Geoff Lang
2014-02-19
Don't include symbols in release builds of the public projects.
Geoff Lang
2014-02-19
Add preprocess bison files to the gyp files.
Jamie Madill
2014-02-18
Refactor HLSL compilation out of Renderer.
Geoff Lang
2014-02-14
Moved all HLSL-related code from ProgramBinary to DynamicHLSL.
Jamie Madill
2014-02-14
Merge 'Tie program binary version to commit hash.'
Jamie Madill
2014-02-12
Move ShaderCache.h to the d3d directory.
Geoff Lang
2014-02-11
Add TransformFeedback object.
Geoff Lang
2014-02-10
Add GL headers to libGLESv2, libEGL and translator projects.
Geoff Lang
2014-02-05
Add work-around for D3D9 shader compiler bug.
Jamie Madill
2014-01-23
Remove system.h.
Geoff Lang
2014-01-23
Rework tracing and perf defines.
Geoff Lang
2014-01-15
Added a utility application to generate c headers from dds textures.
Geoff Lang
2014-01-15
Clean up state query methods.
Jamie Madill
2014-01-10
Fix remaining discrepencies between master and es3proto project files.
Geoff Lang
2013-12-09
Add an option to unfold short circuiting in AST.
Zhenyao Mo
2013-12-06
Roll gyp and regenerate public projects to have the cleaned paths.
Jamie Madill
2013-12-04
Fix the compiler copy script in the public projects.
Jamie Madill
2013-12-04
Fix the backwards slashes in the commit header generation.
Jamie Madill
2013-12-04
Add missing swizzle files to the generated projects.
Jamie Madill
2013-12-02
Include the current commit as part of the build process.
Jamie Madill
2013-11-28
Add a rule to copy the D3D compiler DLL to the output folder.
Jamie Madill
2013-11-28
Fix errors in the gyp projects when we build with ninja.
Jamie Madill
2013-11-27
Disable optimizations for shaders with conditional discard in D3D9, and
Jamie Madill
2013-11-25
Add .rc files back to the new gyp build process.
Jamie Madill
2013-10-30
Silence a warning present in Release mode, with a lack of exported symbols in...
Jamie Madill
2013-10-22
Regenerate public Visual Studio projects.
Geoff Lang
2013-10-22
Update the GYP dependency to a revision with Visual Studio 2010 Express solut...
Geoff Lang
2013-10-22
Regenerate project files.
Geoff Lang
2013-10-22
Public project generation script is now a python script and generates project...
Geoff Lang
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