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libGLESv2
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Buffer.h
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Author
2014-09-08
Update Buffers to return Error objects instead of calling gl::error.
Geoff Lang
2014-08-26
Move validation from IndexDataManager to the API.
Jamie Madill
2014-08-26
Extract validation from VertexDataManager.cpp to the API.
Jamie Madill
2014-08-22
Move the index range cache to gl::Buffer.
Jamie Madill
2014-06-26
Refactoring Buffers
Brandon Jones
2014-03-14
Implement queries and enums for buffer mapping.
Jamie Madill
2014-03-05
Added methods for applying the current transform feedback buffers.
Geoff Lang
2014-02-26
Implement state and interface for map in gl::Buffer.
Jamie Madill
2013-08-26
Make gl::Buffer::size() a const method.
Jamie Madill
2013-07-26
Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that r...
Geoff Lang
2013-04-13
Added a copyBufferSubData method to Buffer.
shannon.woods%transgaming.com@gtempaccount.com
2013-02-28
Add precompiled header support for the libGLESv2 project.
shannon.woods@transgaming.com
2013-02-28
Break some of the include chains that cause unneeded dependencies between hea...
shannon.woods@transgaming.com
2013-02-28
gl::Buffer now uses an rx::BufferStorage to store the data.
shannon.woods@transgaming.com
2013-01-11
Fix a few unnecessary uses of Renderer9
daniel@transgaming.com
2013-01-11
Use an agnostic renderer in Buffer, rather than D3D9-specific.
daniel@transgaming.com
2012-12-20
Renamed IndxBuffer to IndexBufferInterface.
daniel@transgaming.com
2012-12-20
Renamed VertexBuffer to VertexBufferInterface.
daniel@transgaming.com
2012-11-28
Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconve...
daniel@transgaming.com
2012-11-28
Passes the Renderer to various objects at construction time.
daniel@transgaming.com
2012-10-31
Rename renderer namespace to rx
daniel@transgaming.com
2012-10-31
Split Renderer into version independent interface and Renderer9 implementation.
daniel@transgaming.com
2012-10-31
Eliminate use of global getDevice() function.
daniel@transgaming.com
2012-01-25
Increase MSVC warning level to 4.
apatrick@chromium.org
2012-01-23
Moved RefCountObject to common so it can be used by libEGL.
apatrick@chromium.org
2011-04-22
Heuristically optimize buffer usage.
daniel@transgaming.com
2011-01-08
rewrite buffers implementation to support static buffers more efficiently
daniel@transgaming.com
2010-07-28
Sharing for buffer, texture and renderbuffer objects.
daniel@transgaming.com
2010-05-18
Use plain data arrays for Buffer storage
daniel@transgaming.com
2010-05-12
Improve TranslatedVertexBuffer::map performance
daniel@transgaming.com
2010-04-15
Implements GetBufferParameteriv
daniel@transgaming.com
2010-03-22
Minor reshuffling of directory structure in preparation of ESSL to GLSL compi...
alokp@chromium.org
2010-03-21
Don't crash on a null pointer passed to glBufferData
daniel@transgaming.com
2010-03-17
mv libGLESv2 -> src/libGLESv2
daniel@transgaming.com