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Framebuffer.cpp
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Author
2014-10-20
Update the getRenderTarget functions to return gl::Error objects.
Geoff Lang
2014-09-30
Add a centralized workarounds module.
Jamie Madill
2014-09-29
Revert "Add a centralized workarounds module."
Jamie Madill
2014-09-29
Add a centralized workarounds module.
Jamie Madill
2014-09-18
Use ImageIndex in getRenderTarget.
Jamie Madill
2014-09-12
Add a helper to replace FBO attachment's getSerial.
Jamie Madill
2014-09-12
Add an attachment helper to replace getRenderTarget.
Jamie Madill
2014-09-09
Squash the Texture attachment classes into one.
Jamie Madill
2014-09-05
Enable MRT pixel shader rewriting.
Jamie Madill
2014-09-05
Use attachment binding points for dynamic PS key.
Jamie Madill
2014-09-03
Refactor Framebuffer::invalidateSub.
Jamie Madill
2014-09-03
Retrieve render colorbuffers as a single vector.
Jamie Madill
2014-09-03
Use GL-like methods for InvalidateFramebuffer calls.
Jamie Madill
2014-09-03
Move logic of InvalidateFramebuffer to Framebuffer.cpp.
Jamie Madill
2014-08-28
Removed common_includes.h reordered includes.
Geoff Lang
2014-08-28
Remove remnants of old PCH code.
Jamie Madill
2014-08-04
Simplify formatutils.h by exposing the info structures.
Geoff Lang
2014-07-22
Reduce the number of TextureFormatCaps members.
Geoff Lang
2014-07-15
Cache bound FBO and VAO objects themselves in State
Shannon Woods
2014-07-11
Split Caps into Caps, Extensions and TextureFormatCaps.
Geoff Lang
2014-07-10
Remove redundant FBO query methods.
Jamie Madill
2014-06-26
Fix double delete in Framebuffer.cpp.
Jamie Madill
2014-06-26
Remove the clientVersion parameter from the format utils.
Geoff Lang
2014-06-25
Remove gl::IsInternalTextureTarget.
Jamie Madill
2014-06-25
Remove obsolete Renderbuffer types.
Jamie Madill
2014-06-16
Remove Renderer pointer from FBO attachments.
Jamie Madill
2014-06-16
Add new ref-counted Renderbuffer class.
Jamie Madill
2014-06-13
Use a Caps structure to store extension and texture format support.
Geoff Lang
2014-06-10
Rename Renderbuffer to FramebufferAttachment.
Jamie Madill
2013-10-22
Use GLenum instead of GLint to store internal format variables.
Geoff Lang
2013-08-27
Add support for the remaining ES3 framebuffer attachment parameter queries.
Geoff Lang
2013-08-05
Updated gl::IsInternalTextureTarget to have a client version parameter.
Geoff Lang
2013-08-05
Updated Renderbuffers, Textures and TextureStorageInterface to be aware of re...
Geoff Lang
2013-08-05
Framebuffer now uses mip level and texture layer for binding textures.
Geoff Lang
2013-08-05
Added a new type of binding pointer for framebuffer texture bindings which st...
Geoff Lang
2013-07-29
Implement the DEPTH_STENCIL attachment point for FBOs.
Geoff Lang
2013-05-30
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
shannonwoods@chromium.org
2013-05-30
Replaced remaining uses of old texture conversion functions in gl objects.
shannonwoods@chromium.org
2013-05-30
Split the floating point texture queries into individual methods and mark all...
shannonwoods@chromium.org
2013-05-30
Add a helper method to gl::Framebuffer to check if we are drawing to color at...
shannonwoods@chromium.org
2013-04-13
Relax the requirement for all color attachments to have the same number of bi...
shannon.woods%transgaming.com@gtempaccount.com
2013-04-13
Fix an improper upper case case 'B' in getFirstColorbuffer.
shannon.woods%transgaming.com@gtempaccount.com
2013-04-13
Implement multiple render target support in glBlitFramebufferANGLE.
shannon.woods%transgaming.com@gtempaccount.com
2013-04-13
Add support for multiple render targets in glClear.
shannon.woods%transgaming.com@gtempaccount.com
2013-04-13
Remove the old single-color-attachment calls from gl::Framebuffer, preferring...
shannon.woods%transgaming.com@gtempaccount.com
2013-04-13
Add multiple color buffer attachments points to gl::Framebuffer.
shannon.woods%transgaming.com@gtempaccount.com
2013-04-13
Add const qualifiers to several methods in gl::Framebuffer.
shannon.woods%transgaming.com@gtempaccount.com
2013-02-28
Add precompiled header support for the libGLESv2 project.
shannon.woods@transgaming.com
2013-02-28
Remove a lot of unnecessary include files and break include chains.
shannon.woods@transgaming.com
2013-02-28
Allow zero sized system window FBO to be declared complete, and let the appli...
shannon.woods@transgaming.com
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