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path: root/src/libGLESv2/Framebuffer.cpp
AgeCommit message (Expand)Author
2014-10-20Update the getRenderTarget functions to return gl::Error objects.Geoff Lang
2014-09-30Add a centralized workarounds module.Jamie Madill
2014-09-29Revert "Add a centralized workarounds module."Jamie Madill
2014-09-29Add a centralized workarounds module.Jamie Madill
2014-09-18Use ImageIndex in getRenderTarget.Jamie Madill
2014-09-12Add a helper to replace FBO attachment's getSerial.Jamie Madill
2014-09-12Add an attachment helper to replace getRenderTarget.Jamie Madill
2014-09-09Squash the Texture attachment classes into one.Jamie Madill
2014-09-05Enable MRT pixel shader rewriting.Jamie Madill
2014-09-05Use attachment binding points for dynamic PS key.Jamie Madill
2014-09-03Refactor Framebuffer::invalidateSub.Jamie Madill
2014-09-03Retrieve render colorbuffers as a single vector.Jamie Madill
2014-09-03Use GL-like methods for InvalidateFramebuffer calls.Jamie Madill
2014-09-03Move logic of InvalidateFramebuffer to Framebuffer.cpp.Jamie Madill
2014-08-28Removed common_includes.h reordered includes.Geoff Lang
2014-08-28Remove remnants of old PCH code.Jamie Madill
2014-08-04Simplify formatutils.h by exposing the info structures.Geoff Lang
2014-07-22Reduce the number of TextureFormatCaps members.Geoff Lang
2014-07-15Cache bound FBO and VAO objects themselves in StateShannon Woods
2014-07-11Split Caps into Caps, Extensions and TextureFormatCaps.Geoff Lang
2014-07-10Remove redundant FBO query methods.Jamie Madill
2014-06-26Fix double delete in Framebuffer.cpp.Jamie Madill
2014-06-26Remove the clientVersion parameter from the format utils.Geoff Lang
2014-06-25Remove gl::IsInternalTextureTarget.Jamie Madill
2014-06-25Remove obsolete Renderbuffer types.Jamie Madill
2014-06-16Remove Renderer pointer from FBO attachments.Jamie Madill
2014-06-16Add new ref-counted Renderbuffer class.Jamie Madill
2014-06-13Use a Caps structure to store extension and texture format support.Geoff Lang
2014-06-10Rename Renderbuffer to FramebufferAttachment.Jamie Madill
2013-10-22Use GLenum instead of GLint to store internal format variables.Geoff Lang
2013-08-27Add support for the remaining ES3 framebuffer attachment parameter queries.Geoff Lang
2013-08-05Updated gl::IsInternalTextureTarget to have a client version parameter.Geoff Lang
2013-08-05Updated Renderbuffers, Textures and TextureStorageInterface to be aware of re...Geoff Lang
2013-08-05Framebuffer now uses mip level and texture layer for binding textures.Geoff Lang
2013-08-05Added a new type of binding pointer for framebuffer texture bindings which st...Geoff Lang
2013-07-29Implement the DEPTH_STENCIL attachment point for FBOs.Geoff Lang
2013-05-30Moved utilities.h/cpp and mathutils.h to the shared common code folder.shannonwoods@chromium.org
2013-05-30Replaced remaining uses of old texture conversion functions in gl objects.shannonwoods@chromium.org
2013-05-30Split the floating point texture queries into individual methods and mark all...shannonwoods@chromium.org
2013-05-30Add a helper method to gl::Framebuffer to check if we are drawing to color at...shannonwoods@chromium.org
2013-04-13Relax the requirement for all color attachments to have the same number of bi...shannon.woods%transgaming.com@gtempaccount.com
2013-04-13Fix an improper upper case case 'B' in getFirstColorbuffer.shannon.woods%transgaming.com@gtempaccount.com
2013-04-13Implement multiple render target support in glBlitFramebufferANGLE.shannon.woods%transgaming.com@gtempaccount.com
2013-04-13Add support for multiple render targets in glClear.shannon.woods%transgaming.com@gtempaccount.com
2013-04-13Remove the old single-color-attachment calls from gl::Framebuffer, preferring...shannon.woods%transgaming.com@gtempaccount.com
2013-04-13Add multiple color buffer attachments points to gl::Framebuffer.shannon.woods%transgaming.com@gtempaccount.com
2013-04-13Add const qualifiers to several methods in gl::Framebuffer.shannon.woods%transgaming.com@gtempaccount.com
2013-02-28Add precompiled header support for the libGLESv2 project.shannon.woods@transgaming.com
2013-02-28Remove a lot of unnecessary include files and break include chains.shannon.woods@transgaming.com
2013-02-28Allow zero sized system window FBO to be declared complete, and let the appli...shannon.woods@transgaming.com