Age | Commit message (Expand) | Author |
---|---|---|
2014-07-24 | Fix Clang warnings. | Jamie Madill |
2014-02-05 | Move the storage for uniform blocks to its own class. | Jamie Madill |
2013-07-19 | In ShaderExecutable, delete mFunction with delete[] instead of delete. | Al Patrick |
2012-12-20 | Eliminated D3DConstantTable. | daniel@transgaming.com |
2012-11-28 | Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconve... | daniel@transgaming.com |
2012-11-28 | Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconvers... | daniel@transgaming.com |
2012-11-28 | Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout. | daniel@transgaming.com |
2012-11-28 | Add ShaderExecutable11 files. | daniel@transgaming.com |
2012-11-28 | Make shaderExecutable::getConstantTable virtual | daniel@transgaming.com |
2012-11-28 | Add a get*Function method to the ShaderExecutable interface | daniel@transgaming.com |
2012-11-28 | Add ShaderExecutable and ShaderExecutable9 classes to encapsulate back-end sp... | daniel@transgaming.com |