Age | Commit message (Expand) | Author |
---|---|---|
2013-10-09 | Add a define to force off the vertical sync for profiling. | Geoff Lang |
2013-04-13 | Add SwapChain::recreate for dealing with certain cases of lost devices. | shannon.woods%transgaming.com@gtempaccount.com |
2013-02-28 | Add precompiled header support for the libGLESv2 project. | shannon.woods@transgaming.com |
2013-02-28 | Add support for resizing the window without recreating the swap chain in D3D11. | shannon.woods@transgaming.com |
2012-11-28 | Split the swap chain into an abstract interface and a D3D9 implementation. | daniel@transgaming.com |
2012-10-31 | Rename renderer namespace to rx | daniel@transgaming.com |
2012-10-31 | Split Renderer into version independent interface and Renderer9 implementation. | daniel@transgaming.com |
2012-10-31 | Add renderer::SwapChain class and move functionality from egl::Surface | daniel@transgaming.com |