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TextureD3D.cpp
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2014-09-02
Replace getDepthStencil with getRenderTarget.
Jamie Madill
2014-08-28
Removed common_includes.h reordered includes.
Geoff Lang
2014-08-28
Remove remnants of old PCH code.
Jamie Madill
2014-08-26
Reduce CPU texture usage in D3D11 where possible
Austin Kinross
2014-08-20
Moved some validation back to Texture, unified all TextureImpl variants
Brandon Jones
2014-08-07
Unifying the various texture interfaces where possible
Brandon Jones
2014-08-04
Simplify formatutils.h by exposing the info structures.
Geoff Lang
2014-07-31
Revert "Unifying the various texture interfaces where possible"
Jamie Madill
2014-07-31
Unifying the various texture interfaces where possible
Brandon Jones
2014-07-25
Removing D3D-isms from gl::Texture
Brandon Jones
2014-07-24
Refactored Texture2DArray, separated out D3D logic
Brandon Jones
2014-07-22
Reduce the number of TextureFormatCaps members.
Geoff Lang
2014-07-22
Refactored Texture3D, separated out D3D logic
Brandon Jones
2014-07-21
Refactored TextureCubeMap, separated out D3D logic
Brandon Jones
2014-07-15
Refactored Texture2D, separated out D3D logic
Brandon Jones