Age | Commit message (Expand) | Author |
---|---|---|
2014-08-28 | Remove remnants of old PCH code. | Jamie Madill |
2014-08-26 | Reduce CPU texture usage in D3D11 where possible | Austin Kinross |
2014-08-20 | Moved some validation back to Texture, unified all TextureImpl variants | Brandon Jones |
2014-08-07 | Unifying the various texture interfaces where possible | Brandon Jones |
2014-08-04 | Simplify formatutils.h by exposing the info structures. | Geoff Lang |
2014-07-31 | Revert "Unifying the various texture interfaces where possible" | Jamie Madill |
2014-07-31 | Unifying the various texture interfaces where possible | Brandon Jones |
2014-07-25 | Removing D3D-isms from gl::Texture | Brandon Jones |
2014-07-24 | Refactored Texture2DArray, separated out D3D logic | Brandon Jones |
2014-07-22 | Reduce the number of TextureFormatCaps members. | Geoff Lang |
2014-07-22 | Refactored Texture3D, separated out D3D logic | Brandon Jones |
2014-07-21 | Refactored TextureCubeMap, separated out D3D logic | Brandon Jones |
2014-07-15 | Refactored Texture2D, separated out D3D logic | Brandon Jones |