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path: root/src/libGLESv2/renderer/d3d/TextureD3D.cpp
AgeCommit message (Expand)Author
2014-09-02Replace getDepthStencil with getRenderTarget.Jamie Madill
2014-08-28Removed common_includes.h reordered includes.Geoff Lang
2014-08-28Remove remnants of old PCH code.Jamie Madill
2014-08-26Reduce CPU texture usage in D3D11 where possibleAustin Kinross
2014-08-20Moved some validation back to Texture, unified all TextureImpl variantsBrandon Jones
2014-08-07Unifying the various texture interfaces where possibleBrandon Jones
2014-08-04Simplify formatutils.h by exposing the info structures.Geoff Lang
2014-07-31Revert "Unifying the various texture interfaces where possible"Jamie Madill
2014-07-31Unifying the various texture interfaces where possibleBrandon Jones
2014-07-25Removing D3D-isms from gl::TextureBrandon Jones
2014-07-24Refactored Texture2DArray, separated out D3D logicBrandon Jones
2014-07-22Reduce the number of TextureFormatCaps members.Geoff Lang
2014-07-22Refactored Texture3D, separated out D3D logicBrandon Jones
2014-07-21Refactored TextureCubeMap, separated out D3D logicBrandon Jones
2014-07-15Refactored Texture2D, separated out D3D logicBrandon Jones