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2014-09-08
Update the ReadPixels calls to return Error objects instead of calling gl::er...
Geoff Lang
2014-09-08
Update clear calls to return Error objects instead of calling gl::error.
Geoff Lang
2014-09-08
Update Buffers to return Error objects instead of calling gl::error.
Geoff Lang
2014-09-05
Drop support for the old "full multiplexed" MRT shaders.
Jamie Madill
2014-09-05
Enable MRT pixel shader rewriting.
Jamie Madill
2014-09-03
Retrieve render colorbuffers as a single vector.
Jamie Madill
2014-09-03
Compact the D3D shader specializations into one.
Jamie Madill
2014-09-02
Replace getDepthStencil with getRenderTarget.
Jamie Madill
2014-09-02
Clean up Query classes.
Shannon Woods
2014-08-28
Add caps for transform feedback limits from table 6.34.
Geoff Lang
2014-08-28
Add caps for the aggregate shader limits from table 6.33.
Geoff Lang
2014-08-28
Removed common_includes.h reordered includes.
Geoff Lang
2014-08-28
Remove remnants of old PCH code.
Jamie Madill
2014-08-27
Refactoring Shader objects (Take 2)
Brandon Jones
2014-08-27
Revert "Refactoring Shader objects"
Brandon Jones
2014-08-27
Refactoring Shader objects
Brandon Jones
2014-08-26
Reduce CPU texture usage in D3D11 where possible
Austin Kinross
2014-08-26
Refactored TransformFeedback for multi-platform ANGLE and added tests.
Kenneth Russell
2014-08-25
Hard-limit the number of uniform vectors in D3D11.
Geoff Lang
2014-08-25
Clean up copyimage.h
Geoff Lang
2014-08-25
Optimize dynamic buffers.
Jamie Madill
2014-08-25
Add BufferStorage11::setData.
Jamie Madill
2014-08-25
Clean up copyvertex.h
Geoff Lang
2014-08-25
Add caps for vertex and fragment shader limits from tables 6.31 and 6.32.
Geoff Lang
2014-08-25
Add caps from the 6.29 table.
Geoff Lang
2014-08-22
Move the index range cache to gl::Buffer.
Jamie Madill
2014-08-21
Use Range type for index ranges.
Jamie Madill
2014-08-20
Moved some validation back to Texture, unified all TextureImpl variants
Brandon Jones
2014-08-20
Fix swizzle formats being assigned incorrectly.
Geoff Lang
2014-08-07
Unifying the various texture interfaces where possible
Brandon Jones
2014-08-04
Remove the unusused Renderer::getSRGBSupport method.
Geoff Lang
2014-08-04
Fix wrong comparison in Buffer ASSERT.
Jamie Madill
2014-08-04
Fix single buffer copies.
Jamie Madill
2014-08-04
Simplify formatutils11 by exposing the internal structures.
Geoff Lang
2014-08-04
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
Jamie Madill
2014-08-04
Simplify formatutils.h by exposing the info structures.
Geoff Lang
2014-08-04
Add missing cache clears to D3D buffer classes.
Jamie Madill
2014-07-31
Revert "Unifying the various texture interfaces where possible"
Jamie Madill
2014-07-31
Unifying the various texture interfaces where possible
Brandon Jones
2014-07-29
Add a test for multisampled PBOs.
Jamie Madill
2014-07-29
Use the FormatCaps for multisample validation and queries.
Geoff Lang
2014-07-28
Avoid D3D11 primitive restart index using 32-bit indices
Nicolas Capens
2014-07-25
Removing D3D-isms from gl::Texture
Brandon Jones
2014-07-25
Fix masked ClearBuffer.
Jamie Madill
2014-07-24
Fix Clang warnings.
Jamie Madill
2014-07-24
Add a MemoryBuffer type to safely allocate large user data buffers.
Geoff Lang
2014-07-24
Refactored Texture2DArray, separated out D3D logic
Brandon Jones
2014-07-22
Reduce the number of TextureFormatCaps members.
Geoff Lang
2014-07-22
Add support for ANGLE_platform_angle.
Geoff Lang
2014-07-22
Refactored Texture3D, separated out D3D logic
Brandon Jones
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