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path: root/src/libGLESv2/renderer/d3d/d3d9
AgeCommit message (Expand)Author
2014-09-05Use attachment binding points for dynamic PS key.Jamie Madill
2014-09-03Compact the D3D shader specializations into one.Jamie Madill
2014-09-02Replace getDepthStencil with getRenderTarget.Jamie Madill
2014-09-02Clean up Query classes.Shannon Woods
2014-08-28Add caps for transform feedback limits from table 6.34.Geoff Lang
2014-08-28Add caps for the aggregate shader limits from table 6.33.Geoff Lang
2014-08-28Removed common_includes.h reordered includes.Geoff Lang
2014-08-28Remove remnants of old PCH code.Jamie Madill
2014-08-27Refactoring Shader objects (Take 2)Brandon Jones
2014-08-27Revert "Refactoring Shader objects"Brandon Jones
2014-08-27Refactoring Shader objectsBrandon Jones
2014-08-26Refactored TransformFeedback for multi-platform ANGLE and added tests.Kenneth Russell
2014-08-25Clean up copyimage.hGeoff Lang
2014-08-25Clean up copyvertex.hGeoff Lang
2014-08-25Add caps for vertex and fragment shader limits from tables 6.31 and 6.32.Geoff Lang
2014-08-25Add caps from the 6.29 table.Geoff Lang
2014-08-22Move the index range cache to gl::Buffer.Jamie Madill
2014-08-21Use Range type for index ranges.Jamie Madill
2014-08-20Moved some validation back to Texture, unified all TextureImpl variantsBrandon Jones
2014-08-11Fix application of vertex divisor for non-instanced draws in D3D9Shannon Woods
2014-08-10Revert "Fix application of vertex divisor for non-instanced draws in D3D9"Shannon Woods
2014-08-08Fix application of vertex divisor for non-instanced draws in D3D9Shannon Woods
2014-08-07Unifying the various texture interfaces where possibleBrandon Jones
2014-08-04Remove the unusused Renderer::getSRGBSupport method.Geoff Lang
2014-08-04Simplify formatutils9 by exposing the internal structures.Geoff Lang
2014-08-04Simplify formatutils11 by exposing the internal structures.Geoff Lang
2014-08-04Fix VertexBuffer11::getSpaceRequired for instanced attribs.Jamie Madill
2014-08-04Simplify formatutils.h by exposing the info structures.Geoff Lang
2014-08-04Add missing cache clears to D3D buffer classes.Jamie Madill
2014-08-04Fix CopyBufferSubData.Jamie Madill
2014-07-31Revert "Unifying the various texture interfaces where possible"Jamie Madill
2014-07-31Unifying the various texture interfaces where possibleBrandon Jones
2014-07-29Use the FormatCaps for multisample validation and queries.Geoff Lang
2014-07-25Removing D3D-isms from gl::TextureBrandon Jones
2014-07-24Add a MemoryBuffer type to safely allocate large user data buffers.Geoff Lang
2014-07-24Refactored Texture2DArray, separated out D3D logicBrandon Jones
2014-07-22Reduce the number of TextureFormatCaps members.Geoff Lang
2014-07-22Add support for ANGLE_platform_angle.Geoff Lang
2014-07-22Refactored Texture3D, separated out D3D logicBrandon Jones
2014-07-21Refactored TextureCubeMap, separated out D3D logicBrandon Jones
2014-07-15Refactored Texture2D, separated out D3D logicBrandon Jones
2014-07-15Refactors State to be a fully-qualified classShannon Woods
2014-07-14Moved TextureStorage and Image into d3dBrandon Jones
2014-07-11Split Caps into Caps, Extensions and TextureFormatCaps.Geoff Lang
2014-07-11Clean up generatemip.h.Geoff Lang
2014-07-11Clean up the functions in loadimage.h/cpp.Geoff Lang
2014-07-10Remove redundant FBO query methods.Jamie Madill
2014-07-09Add caps for texture size limits and other caps in the 6.28 table.Geoff Lang
2014-06-26Refactoring BuffersBrandon Jones
2014-06-26Remove the clientVersion parameter from the format utils.Geoff Lang