index
:
external/chromium_org/third_party/angle.git
idea133-weekly-release
kitkat-dev
kitkat-mr2-release
kitkat-mr2.1-release
kitkat-mr2.2-release
kitkat-wear
l-preview
lollipop-cts-release
lollipop-dev
lollipop-mr1-cts-release
lollipop-mr1-dev
lollipop-mr1-fi-release
lollipop-mr1-release
lollipop-mr1-wfc-release
lollipop-release
lollipop-wear-release
main
master
master-soong
ub-webview-m40-release
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2014-09-26
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.gi...
Ben Murdoch
2014-09-24
Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.
Geoff Lang
2014-08-12
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.gi...
Android Chromium Automerger
2014-08-12
Update makefiles after merge of Chromium at 288938
Android Chromium Automerger
2014-08-12
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.gi...
Android Chromium Automerger
2014-08-11
Fix nameless struct handling.
Shannon Woods
2014-08-10
Revert "Fix application of vertex divisor for non-instanced draws in D3D9"
Shannon Woods
2014-08-08
Fix application of vertex divisor for non-instanced draws in D3D9
Shannon Woods
2014-08-08
For SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, assign precision to temp variables.
Zhenyao Mo
2014-08-07
Unifying the various texture interfaces where possible
Brandon Jones
2014-08-07
Add compiler option SH_REGENERATE_STRUCT_NAMES.
Zhenyao Mo
2014-08-06
Export shader variables from the translator DLL.
Jamie Madill
2014-08-06
Update makefiles after merge of Chromium at 287809
Android Chromium Automerger
2014-08-06
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.gi...
Android Chromium Automerger
2014-08-05
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.gi...
Android Chromium Automerger
2014-08-05
Move implementation of hasMappedBuffer to State.
Jamie Madill
2014-08-05
Fix incorrect validation of ES3 internal format/format/type combinations.
Geoff Lang
2014-08-04
Remove the unusused Renderer::getSRGBSupport method.
Geoff Lang
2014-08-04
Fix wrong comparison in Buffer ASSERT.
Jamie Madill
2014-08-04
Simplify formatutils9 by exposing the internal structures.
Geoff Lang
2014-08-04
Fix single buffer copies.
Jamie Madill
2014-08-04
Prettify HLSL compile retry error messages.
Jamie Madill
2014-08-04
Simplify formatutils11 by exposing the internal structures.
Geoff Lang
2014-08-04
Fix shaders with invariant keyword.
Jamie Madill
2014-08-04
Fix non-square matrix-to-matrix constructors.
Jamie Madill
2014-08-04
Fix non-square scalar-to-matrix constructors.
Jamie Madill
2014-08-04
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
Jamie Madill
2014-08-04
Simplify formatutils.h by exposing the info structures.
Geoff Lang
2014-08-04
Add missing cache clears to D3D buffer classes.
Jamie Madill
2014-08-04
Fix CopyBufferSubData.
Jamie Madill
2014-08-01
Fix GN build for libEGL.
Jamie Madill
2014-07-31
Add new shader inspection APIs.
Jamie Madill
2014-07-31
Move shader variables header to include folder.
Jamie Madill
2014-07-31
Move shadervars constructors to cpp files.
Jamie Madill
2014-07-31
Update non-default constructors in shadervars.h.
Jamie Madill
2014-07-31
Revert "Unifying the various texture interfaces where possible"
Jamie Madill
2014-07-31
Unifying the various texture interfaces where possible
Brandon Jones
2014-07-29
Add a test for multisampled PBOs.
Jamie Madill
2014-07-29
Remove the MajorShaderModel member from Context.
Geoff Lang
2014-07-29
Use the FormatCaps for multisample validation and queries.
Geoff Lang
2014-07-29
Update makefiles after merge of Chromium at 286177
Android Chromium Automerger
2014-07-29
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.gi...
Android Chromium Automerger
2014-07-28
Avoid D3D11 primitive restart index using 32-bit indices
Nicolas Capens
2014-07-25
Removing D3D-isms from gl::Texture
Brandon Jones
2014-07-25
Fix Clang warning with preloaded D3DCompiler string.
Jamie Madill
2014-07-25
Fix masked ClearBuffer.
Jamie Madill
2014-07-24
Remove try-catch blocks from entry points.
Geoff Lang
2014-07-24
Fix Clang warnings.
Jamie Madill
2014-07-24
Add a MemoryBuffer type to safely allocate large user data buffers.
Geoff Lang
2014-07-24
Refactored Texture2DArray, separated out D3D logic
Brandon Jones
[next]